Jump to content

Inter-Modular Multiplayer Compatibility


Recommended Posts

Just thinking about this. Maybe basic models are added to DCS World periodically by ED, given what they know about the 3rd party development pipeline. These are low fidelity versions, but they allow people without that plane to have a lower fidelity version rendered in DCS World. If they do have the aircraft installed, they see the high fidelity version in DCS World. So in this way updates to DCS World are minimized. I imagine many of the low fidelity aircraft can be ported over from FC.

 

This leaves the issue of making aircraft player controlled when creating missions. Maybe every aircraft can be player controlled, so the logic determining what can be flown moves down to the client. In our ever expanding world of aircraft, it might not make sense to integrate that logic into DCS World.

 

Just a couple of ideas.


Edited by robmypro
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...