VR Test Discussion - Page 17 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 08-01-2019, 01:52 PM   #161
Eaglewings
Member
 
Eaglewings's Avatar
 
Join Date: Feb 2012
Posts: 937
Default

Rendering distance and AA is my great issue with present vr. I do not know if this is the headset, hardware limitation or dcs implementation.
Anti aliasing hasn't got depth and much impact. I have found increasing AA x4 upward settings does not make much difference in reducing shimmering.
DCS native vr software development could address some of these issues.
After trying vr in flight, it is so difficult to fly using monitor these days.

So yes vr will rule the future in flight sim and all parties involved should gear up for better optimization and improvement.

In any case, I am grateful to dcs for creating the platform to enjoy vr at this stage.
Eaglewings is offline   Reply With Quote
Old 08-02-2019, 05:56 AM   #162
gorzasty
Junior Member
 
Join Date: Jan 2018
Posts: 83
Default

Quote:
Originally Posted by Eaglewings View Post

In any case, I am grateful to dcs for creating the platform to enjoy vr at this stage.
Yes, they have my sword at the moment too.

Wysłane z mojego SM-G960F przy użyciu Tapatalka
gorzasty is offline   Reply With Quote
Old 08-02-2019, 06:10 AM   #163
Alec Delorean
Member
 
Join Date: Sep 2009
Posts: 316
Default

ED could try what other devs did. In PCars2 for instance, they implemented a sharpness filter post effect.
Alec Delorean is offline   Reply With Quote
Old 08-02-2019, 11:33 AM   #164
gorzasty
Junior Member
 
Join Date: Jan 2018
Posts: 83
Default

Il2 has it too. It helps in the cabin, but further ahead not really. Engine gives strong shimmering even with AA so there could be blur filter too. Il2 has both and in VR is quite ok.

Wysłane z mojego SM-G960F przy użyciu Tapatalka
gorzasty is offline   Reply With Quote
Old 08-02-2019, 04:55 PM   #165
Svsmokey
Senior Member
 
Join Date: Dec 2017
Location: Dystrumpia
Posts: 2,220
Default

Yeah , I view the shimmering/flickering as the biggest single problem in the DCS graphics engine-and that goes double for VR .
__________________
I5-6500 3.2ghz cpu, 16 gb ddr4-2133mhz , Asrock H170M PRO4 , 128gb & 240gb ssd's , 1tb hdd , EVGA 1070 FE , Rift CV1 , CH Hotas and pedals , Foxx deskmounts

"Hold my beer"
Svsmokey is offline   Reply With Quote
Old 08-02-2019, 05:28 PM   #166
- Voight -
Member
 
Join Date: Feb 2019
Location: Rheinland-Pfalz, Germany
Posts: 234
Default

With the recently released openXR API, there appears a new oportunity to improve perfromance and visual quality for VR and native support for every VR headset.

Hopefully ED will not miss to implement openXR into DCS to take advantage of the new API.
__________________
i7 5820k @ 4.4 GHz | MSI X99A SLI Plus | MSI RTX 2080Ti | 32GB DDR4 HyperX Predator Ram @3333MHz| Samsung EVO 500GB SSD + Samsung EVO 1TB SSD| TM Warthog, TDC slew mod + T-50CM2 grip, T-50CM2 base, Extension | MFG Crosswind Pedals | Speedmaster Flight Seat | Soundblaster Z, Stereo Studio Speaker, 100Watt Subwoofer + Reckhorn Amplifier | Pimax 5k+ | TM F/A 18 Grip ( for AV-8B )
- Voight - is offline   Reply With Quote
Reply

Tags
problems, virtual reality

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 04:49 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.