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Old 07-05-2017, 06:01 PM   #11
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it's more likely DCS would goto DX12 API before Vulkan.

DirectX 12 and Vulkan both offer zero CPU Overhead on Commands Processing.

Something that has previously bogged down DirectX 7,8,9,10, and even 11.
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Old 12-29-2017, 11:19 PM   #12
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finally ...


see 29/12 newsletter.
https://forums.eagle.ru/showpost.php...&postcount=124

good news.
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Old 12-30-2017, 03:34 AM   #13
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MELTDOWN

I just let out a huge scream at 4:30 AM - probably waking someone up.


"Whoooooooooooooooooooooooooooho - painful hand claps - yesssssss!!!!!!!!!!!"

Allright, let's keep realistic expectations in mind, that reaction was just for the surprise not for some magical super-speed performance, CPU will still be mainly more important than a GPU let's not forget that, but man that was a great surprise.

EDIT: It's was perfect because I saw the video announcement for the stream first, some time passed then I saw the news post, and was naturally expecting on the progress of 2.5 but it was all calm and mature-behaving, then it was all reflex reaction ... I think this one definitely goes to the top 5 of my life's surprises in terms of how fast and massive the adrenalin rush and genuine emotional expression is, quite possibly number 3 or 2, right after number 1, the Metroid Prime 4 announcement trailer ( and that's a whole other story how could just a few letters on screen do that)

EDIT: Wait ... Vulkan API isn't on the list of 2018 ... yikes, so it's not a guarantee so soon.
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Old 12-30-2017, 09:49 PM   #14
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Quote:
Originally Posted by Wader8 View Post

EDIT: Wait ... Vulkan API isn't on the list of 2018 ... yikes, so it's not a guarantee so soon.
From Facebook:
https://www.facebook.com/eagle.dynam...59864257830341

DCS World Newsletter
29 December 2017
Happy Holidays!


"Several other unannounced projects We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules."
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Old 12-31-2017, 03:44 AM   #15
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Quote:
Originally Posted by snowsniper View Post
finally ...


see 29/12 newsletter.
https://forums.eagle.ru/showpost.php...&postcount=124

good news.
It was stated prior to the 12/29/2017 Newsletter:
https://forums.eagle.ru/showthread.php?t=196539
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Old 12-31-2017, 06:41 AM   #16
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Quote:
Originally Posted by OnlyforDCS View Post
Vulcan is a special version of OpenGL. Just as an FYI. In any case you can't make a direct comparison because there isn't one. A game needs to be able to support OpenGL before it can run on Vulcan, and to get very high framerates with the Vulcan API it needs to be designed from the ground up for it.

So, the answer to your question is probably no, this is something that Eagle Dynamics would not be looking at unless they plan on doing the whole engine from scratch. Again.
That is all wrong! it's a new graphics API renderer with a simpler, thinner driver, and efficient CPU multi-threading capabilities. Compared to DirectX or OpenGL, Vulkan has less latency and overhead, and can help your system reach new levels of performance. In simpler terms, Vulkan can help developers avoid CPU bottlenecks that limit performance, and can improve performance elsewhere, too. IT replaces both DirectX and OpenGL and will run smooth on AMD as well as nVidia cards.
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Old 12-31-2017, 06:56 AM   #17
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Vulkan is more or less AMD's Mantle API.
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Old 01-02-2018, 03:17 PM   #18
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Full throttle towards Vulkan please
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Old 01-02-2018, 03:21 PM   #19
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Quote:
Originally Posted by BitMaster View Post
Full throttle towards Vulkan please
+1
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Old 01-02-2018, 07:20 PM   #20
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Knowing how anti competitive Microsoft can be, I'm not blown away by the news of Vulkan like everyone else seems to be! I can't help being worried at how MS will respond by creating features that are required and intrinsic to the OS is some silly way like nearly every other tech we have fought for (cough... browsers). I was also wondering if this was some effort by ED to look at multiplatform OS for DCS:W ... Either of the tech trees are important to look at early, but it's a way down the road, the last engine update cost us two years waiting, and the visuals in DCS are way above the other issues in the Engine to have me personally panting for it.
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