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Old 11-03-2018, 05:33 PM   #241
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Who's LM?
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Old 11-04-2018, 11:54 PM   #242
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Look, you're going to spend your money on something sooner or later. Whether or not that's a product that's got native Vulkan support is questionable at best.

Hurry up and wait, solemnly, patiently, and for the love of a 25 page thread... read the previous days' posts!!
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Old 11-07-2018, 04:30 PM   #243
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As much as I understand Vulkan API doesnt mean higher FPS in every situation and every rig.

If you have a low number objects scene ( high altitude , few aircafts and few ground units ) it should run almost other APIs.

If you have a high number objects scene ( low altitude, many aircrafts and ground units , high LOD situation ) Vulkan should give the best.

Can't really tell for the other sim but DCS has a more detailed terrain , high poly ground units and more chance to have a high traffic situation on air , land and sea.
Just imagine a Dynamic Campaign with populated airports , hundreds of aircrafts , SAMs , armors , civil traffic , ships , infantry units , etc.

Vulkan should give a huge boost of performance.
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Old 11-28-2018, 03:22 PM   #244
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As new Vulkan based games show significant higher FPS rate difference between nVidia's RTX and GTX (in favour for the RTX) than non-Vulkan games I'm verry optimistic that ED will give us this sugar as soon as possible!

Looking forward to it
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Old 11-28-2018, 07:14 PM   #245
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Quote:
Originally Posted by Tom Kazansky View Post
As new Vulkan based games show significant higher FPS rate difference between nVidia's RTX and GTX (in favour for the RTX) than non-Vulkan games I'm verry optimistic that ED will give us this sugar as soon as possible!

Looking forward to it
New 2070 RTX card on the way for my new build. I'm looking forward capitalizing on this new tech!
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Old 01-12-2019, 04:59 AM   #246
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Default Some News Tid-Bits of Sorts

Quote:
DCS World Foundation
In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.
The Vulkan API got a brief mention in the latest DCS newsletter!
It is pleasing to read that the Vulkan API is still actively being implemented in DCS World by the Eagle Dynamics Team. And if I'm not reading to much into it, Vulkan is listed as a DCS World "foundation item" which is cool to read.

Also, as announced here on the Vulkan tagged news site;
Vulkan 1.1.97 released with fixes and 5 new extensions.
Just in time for CES, Vulkan 1.1.97 has been released with 5 new extensions along with a handful of fixes internal and publicly raised issues. The new extensions in this update are: VK_KHR_depth_stencil_resolve, VK_EXT_buffer_device_address, VK_EXT_memory_budget, VK_EXT_memory_priority and VK_EXT_validation_features. Read the Change log for a complete list of changes.

I'm liking what's in the oven...
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Old 01-12-2019, 05:01 AM   #247
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Very good news indeed. Perhaps this will have the potential for a positive effect on Multi-GPU VR, as well. AMD's LiquidVR functions are not currently implemented
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Old 01-13-2019, 01:33 PM   #248
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Quote:
Originally Posted by DigitalEngine View Post
I'm liking what's in the oven...
Me too, I just dont know if the oven is really turned on.
I am happy when we get more specific information, e.g. a timeline or a time frame for an alpha build.
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Old 01-13-2019, 03:12 PM   #249
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Quote:
Originally Posted by _e10 View Post
Me too, I just dont know if the oven is really turned on.
I am happy when we get more specific information, e.g. a timeline or a time frame for an alpha build.
Which I'm rather hoping ED doesn't provide.
Some of what ED does is VERY complex and the implications are that delays happen.
I'm very happy for ED to say that something is in progress, but save actual dates until either they're dropping an update or are 100% sure of it.

Just look at how many threads have been simple moans, by people unable to accept that things don't always go to timelines in software delivery.
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Old 01-13-2019, 03:33 PM   #250
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Agreed.
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