Syrian and Afghan theatre of operations confirmed! - Page 11 - ED Forums
 


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Old 11-22-2018, 09:18 PM   #101
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Will it be possible to merge all these maps of the Near East in one single map, if you own all of them?
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Old 11-23-2018, 08:37 PM   #102
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Will it be possible to merge all these maps of the Near East in one single map, if you own all of them?
Not unless you come from the future and you have a rig with 2 terabytes of RAM, and a processor doing over 10Ghz of speed LOL
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Old 11-23-2018, 09:40 PM   #103
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I think in Xplane it is already possible to fly all over the world in one "mission". Maybe you need something around 32GB-64GB RAM for loading HD-meshes in Xplane, but that should be it.

Anyway, I believe in DCS it is also theoretically possible to merge maps. In the Persia-map Kuwait and Iraq are very much in the corner of the map and I am afraid that the same issue will occur in the Syria map. So if we want to simulate a proper Gulf War mission, then we should get an option to merge maps. Even if that merged map is bounded by new boundaries in order to save performance, if you know what I am saying.
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Old 11-24-2018, 02:53 PM   #104
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Thing is, the way DSC handles maps/scenery is vastly different from XPlane or MSFS and it's not easily changed. ED is aware of this and there's word they'd be working on it, but don't expect them to be anytime soon.
To iterate: Currenty, it'd be hard to merge multiple maps into one and have it run with the same level of performance/graphical fidelity as any of the single maps and you couldn't do it yourself at home due to lack of source material and license issues.

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Old 11-25-2018, 07:43 PM   #105
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Thing is, the way DSC handles maps/scenery is vastly different from XPlane or MSFS and it's not easily changed. ED is aware of this and there's word they'd be working on it, but don't expect them to be anytime soon.
To iterate: Currenty, it'd be hard to merge multiple maps into one and have it run with the same level of performance/graphical fidelity as any of the single maps and you couldn't do it yourself at home due to lack of source material and license issues.

What this guy said. Maps in DCS are entirely to scale, right down to the ground structures. The level of detail is something that's never been attempted nor implemented in any other flight sim. I'm sure, at some point, there's going to be a module that allows you to play as a ground soldier; you can already walk around after ejecting from an aircraft.
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Old 12-04-2018, 07:57 AM   #106
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can devs show some footages? or at leats a coverage area map?
since it is on Wags's dcs main screen, i assume that its map borders are determined
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Old 12-05-2018, 11:45 PM   #107
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If you go back and look, map coverage changed a lot for all the theatres between initial implementation and final product.
Not much point in showing it if you know that it's not close to the final shape.
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Old 12-06-2018, 12:13 AM   #108
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Originally Posted by ebabil View Post
can devs show some footages? or at leats a coverage area map?
since it is on Wags's dcs main screen, i assume that its map borders are determined


Yes please


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Old 12-06-2018, 05:54 PM   #109
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Quote:
Originally Posted by Weta43 View Post
If you go back and look, map coverage changed a lot for all the theatres between initial implementation and final product.
Not much point in showing it if you know that it's not close to the final shape.
i know that maps change time to time, but at least main frame must have been decided
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Old 12-06-2018, 06:47 PM   #110
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It'd be nice to have some news, screenshots, information. Really anything regarding these Terrains would be nice.
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