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Old 08-28-2017, 10:09 AM   #311
Falcoblu
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Quote:
Originally Posted by Mago View Post
Facciamo chiarezza:
Capacità della VEAO: comprensibile la delusione, ma se guardate attentamente il forum, sviluppi di moduli superiori ai 5 anni sono all'ordine del giorno (non solo per le terze parti). Siate un po' più permissivi.

Moduli futuri VEAO : semplicemente non esistono. Chiunque può chiedere di svilupparne uno.

Ef2000 : magari con standard FC3 vecchio stampo... Con standard DCS la vedo durissima.

Come al solito prendere per buona la parte più ermetica.

P.s.: ho cambiato pigrizia in ermetismo
Non sono assolutamente d' accordo , in molto meno tempo sono usciti il Mirage 2000 , che anche se non è ancora finito è un'aeroplano neanche minimamente confrontabile con un' Hawk per modello di volo , sistemi , avionica , ecc.... , per non parlare dell' F-5 a altre macchine come il Gazelle (le vicende della Poly sono un' altro discorso..) , quindi generalizzare nel senso che sono tutte così non mi pare per niente corretto.

Per i futuri modelli targati veao , al netto che c'èra una precisa roadmap quindi quello che volevano fare relativamente ai moduli futuri era chiaro, stante quello che ha fatto vedere questa terza parte c'è solo da mettersi a ridere per non dire di peggio, ma quali moduli futuri se deve ancora finire i due che sono "sulla cresta dell' onda" da anni...

Concordo sull' EFA , realizzarlo con standard DCS è una impresa praticamente impossibile , con quello FC3 magari ma dubito che venga un lavoro diciamo appena accettabile , così come per l' F-35 e altri aeroplani recenti/recentissimi , mancano proprio le basi semplicemente perchè la documentazione non è accessibile e verrebbe fuori una cosa indefinita.

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Old 08-28-2017, 11:07 AM   #312
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Falco, è io che ho detto?

Moduli futuri VEAO: Non esistono, non ci sono, nisba, nulla, niet.

Nel caso dovranno rifare tutta la trafila.

Insomma eri d'accordo con me
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Old 08-28-2017, 11:54 AM   #313
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Mago hai centrato il punto con 1/5 delle mie parole. Ti invidio di continuo la capacità di sintesi
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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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Old 08-28-2017, 03:18 PM   #314
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Originally Posted by Mago View Post
Falco, è io che ho detto?

Moduli futuri VEAO: Non esistono, non ci sono, nisba, nulla, niet.

Nel caso dovranno rifare tutta la trafila.

Insomma eri d'accordo con me
Ho capito getto la spugna , sono d' accordo con te

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Old 02-06-2018, 04:50 PM   #315
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Originally Posted by Facebook.com/veaosimulations

Following on from our previous post we are finalizing out first review of the EFM behaviors based of the feedback of Tim Davis and other, this will be (hopefully) going out to our Hawk pilots and friends over the next week or so.

Working closely with people like Tim and other serving / past Hawk pilots is continuing to allow us to refine the behavior of the Hawk closer and closer to be the closest experience to flying a real Hawk you can get without signing up for 12+ years of service!

Depending on the feedback from this round of testing we may need to make more amendments, Once we are happy this first revision (we anticipate 3 in total) will be pushed to ED.

Too early to say when yet, but when we can I will let you know in due course.

Chris is also working hard to integrate the new pbr cockpit textures as well, we should be able to release some screens of those next week.

Re P-40F - work is continuing nicely with the release of 2.5 and many hours are being spent refining behaviors and characteristics of the aircraft, I will do a more in depth pre-view of P-40 soon™.

FONTE https://www.facebook.com/veaosimulat...135641/?type=3

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Old 04-09-2018, 11:54 PM   #316
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Originally Posted by Facebook.com/veaosimulations

First off lets talk Hawk, the taxi/wind/aoa bug has been haunting us for a little while and we had difficulty in both replication and identification of the bug. It would take longer than I have now to go into details of exactly what was causing the issue but the head line is that because of the methodology that we use for the FM on the Hawk there are several non scripted dependencies and one of these was returning a NaN, we have had these kind of problems before and have built in protection from such behavior, however a side effect was that because the redundancy was taking over there was a small error and it took us a while to track it down.

Long story short - we found it and we have fixed it, the fix will go out with the next patch from ED.

We have also been working on some of the external PBR textures and the internal cockpit PBR update, the external work has been completed and will, like the taxi fix, go out in the next patch. Chris and the guys are working hard on the PBR cockpit update and while it may go out in the next update it also may miss, depending on when the next patch hits I can't make promises on that one yet. There are other fixes included in the update as well and they will be detailed in brief in the patch notes.

Work is also underway on restructuring and coming to grips with Hawk 2.0 (note not Hawk T2) and we have been working away on that as well, this is quite a major overhaul of the systems of the Hawk, mainly on back end code, and will enable us to continue to update and support Hawk far into the future with less regressive adjustment on legacy code. Things that are currently in the works is pretty much everything and something I have taken a note of is the hydraulic jitter issue that we have seen previously, this will not transfer over to 2.0.

I know the next question is "WHEN man WHEN!" well as soon as we possibly can, because this is a major update to the code base for the Hawk it does take time and largely incompatible with the current base as it is being written 6 years after the original and alot has changed in DCS since then. I will be on the lookout for a handful of guys who are interested in some testing as/when this becomes available, so keep an eye on the forum and facecbook for details if you want early access and most importantly to help us get a complete and fully functioning Hawk done as soon as we possibly can.

In other Hawk news Tim Davies has been continuing to work with us on all aspects of the T1A, as you may know Tim is an extremely experienced Hawk pilot and he along with our other pilots are taking even more interest in fine tuning some of the behaviors, especially in the FM. The first round of changes to that will also go out to you with the next DCS patch. I can't say too much right now but there will also be some content coming directly from Tim on our Hawk in the future as well, including some in game content you can download and try yourself! So keep your eyes peeled!

FONTE https://www.facebook.com/veaosimulat...35941929790199

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Old 05-15-2018, 11:22 PM   #317
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Originally Posted by Facebook.com/veaosimulations

Finally she's home!!!
Busy this week making missions for the UAE Hawk in the new DCS Persian Gulf map, which is stunning!!

FONTE https://www.facebook.com/veaosimulat...74952292555829

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