fergrim Posted March 20, 2018 Share Posted March 20, 2018 (edited) much I trimmed, and burning fuel crazy fast. Is it possible starting it wrong can do that? I figured I'd take it in for a landing and try to start it from cold again so I fly the 30KM back to base, determined to beat this campaign mission.. So I hop out, describe my problem to the ground crew. They take a quick look at it and know instantly what my problem was; 'Well there's your problem right there!' *gestures towards where the rear third of the aircraft used to be* And in my current...light weight configuration, I get 0 options except for 12. Exit when I hit the radio button. Is there any other way to request repairs? Does the missing tail section not imply my request? Edited March 20, 2018 by fergrim Link to comment Share on other sites More sharing options...
thrustvector Posted March 22, 2018 Share Posted March 22, 2018 make sure you completely shut down, and open canopy door, then there should be a repair request Link to comment Share on other sites More sharing options...
BitMaster Posted March 22, 2018 Share Posted March 22, 2018 to make it all complete and working in MP also, tune your Comms knob to Ground Crew with the frequency of the FARP or Airfield tuned in your Radio as well, then hit RALT + # ( in my case, german KB ) and request repair once your rotor has stopped spinning ( rotorbrake ON ). Happy flying :joystick: She flies with have almost anything ripped off sometimes. Simply amazing. * force a repair after every 12 Vikhrs to get a new Laser. Damage the nose or Shkval with a few doodoos or so :smilewink: Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
fergrim Posted March 22, 2018 Author Share Posted March 22, 2018 haha yes thanks, the thing is, all of the radio gear is in the tail and the antennas for it, so turning the knobs was getting me nowhere. But yesss, I have loved playing with realistic radio, it's the only way I play at all. I heard some people saying all the radio frequencies for every airfield were the same, but in my experience, they're each different. I use the cheatsheet on the left hand side of the cockpit to know where to tune it to. I find the generic frequency only works on farps who have no set location of their own. Was that an old thing, where it was like that? Like I get into a mission and usually 124 is to talk to my wingman and 127.5 is for generic farps. Meanwhile each major airfield, batumi, soki etc each have their own unique one - 133, 139 etc And not only that but if I remember correctly, when you're in flight and want to talk to a tower, do you need to also turn the knob to a different setting or is that on the ground? But yeah, then on the ground,when I'm too lazy to shut off my engine and open my door to yell at the ground crew - I use the ground crew selector on the knob with the intercom enabled. And that's good advice about the laser, but I was also curious, does it burn out when being used for range designating? Since you're only really using it for target designation when you use the KH25's, I was curious if this wears on it less. Trying to contain so much new information in the past week has been tough haha Link to comment Share on other sites More sharing options...
BitMaster Posted March 23, 2018 Share Posted March 23, 2018 ohhh..my bad.. Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
MustanGrande Posted March 23, 2018 Share Posted March 23, 2018 I was going to say "Well it's a helicopter, so..." And then I saw the pic. Well done. xD Link to comment Share on other sites More sharing options...
Zabuzard Posted March 23, 2018 Share Posted March 23, 2018 (edited) Thanks to the double rotor system, a flight without tail is surprisingly stable. Same if the wing stubs get damaged. You can easily bring a Ka-50 that only has the chassis and the rotors left back home :D Supposed the rest of the aircraft is still okay. Imagine that happens in a single-rotor helicopter, happy crash-landing. Edited March 23, 2018 by Zabuza Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted March 24, 2018 Share Posted March 24, 2018 Thanks to the double rotor system, a flight without tail is surprisingly stable. Same if the wing stubs get damaged. You can easily bring a Ka-50 that only has the chassis and the rotors left back home :D Supposed the rest of the aircraft is still okay. Imagine that happens in a single-rotor helicopter, happy crash-landing. Happy auto rotating! :lol: Fergrim, that will buff right out! Shark is tough it can walk it off! :) BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
AlphaOneSix Posted March 24, 2018 Share Posted March 24, 2018 Same if the wing stubs get damaged. You can easily bring a Ka-50 that only has the chassis and the rotors left back home . Thanks to the fact that it's a video game. ;) For the Ka-50 at least, the weights of the airframe sections does not seem to be calculated. That is, fuel, ammunition, and other stores are all calculated individually, but the airframe as a whole seems to have a preset balance point that does not change when you remove major sections of the airframe. Can't say I disagree, that would be quite a task and I'd rather see development effort spent elsewhere. I'd also prefer if the tail was not something that could fall off, since that not exactly realistic either. Link to comment Share on other sites More sharing options...
Looney Posted March 27, 2018 Share Posted March 27, 2018 Well, somebody had to do the damage model, seems the programmer was a bit too excited :) [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted March 28, 2018 Share Posted March 28, 2018 Thanks to the fact that it's a video game. ;) For the Ka-50 at least, the weights of the airframe sections does not seem to be calculated. That is, fuel, ammunition, and other stores are all calculated individually, but the airframe as a whole seems to have a preset balance point that does not change when you remove major sections of the airframe. Can't say I disagree, that would be quite a task and I'd rather see development effort spent elsewhere. I'd also prefer if the tail was not something that could fall off, since that not exactly realistic either. Are you sure, I'm nearly certain that, if a wing falls off for example, I have to trim massively in the opposite direction. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
AlphaOneSix Posted March 29, 2018 Share Posted March 29, 2018 Does it do that even if you have no stores on the wing? I will grant that I have not done a great deal of research on the topic. Just enough to be dangerous. ;) Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted March 31, 2018 Share Posted March 31, 2018 Just tested it, ramming various airport support vehicles :) - the effect is less than I would expect, but it is present. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
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