beppe_goodoldrebel Posted April 3, 2019 Share Posted April 3, 2019 (edited) I have "fixed" some of the single missions, I have kept the basic objectives and structures and also added a few goodies. Will update the list while fixing the rest. https://www.dropbox.com/s/6oiw132nk4042aw/F14%20Single%20Missions%20fixed.rar?dl=0 HB Tomcat Bear Intercept added voiceovers , Meteor soundtrack , new triggers , populated deck, fixed wingman radio and new carrier group. HB Tomcat Iran Flogger Faceoff added voiceovers , fixed initial fuel , fixed floggers activation, Meteor soundtrack, fixed wingman radio. HB Tomcat Meets Foxhound added voiceovers , Meteor soundtrack, fixed wingman radio. HB Tomcat Mig28 Furball added voiceovers , Meteor soundtrack, added IP waypoint mentionend in the briefing, fixed wingman radio. HB Defender of the Fleet added voiceovers , Meteor soundtrack,fixed Stennis Tacan HB Heatblurring the lines Added voice overs ( with one esater egg ) , Meteor soundtrack , new enemy spawn trigger ( the old one makes spawns almost impossible ) Edited April 6, 2019 by beppe_goodoldrebel Link to comment Share on other sites More sharing options...
Rudel_chw Posted April 3, 2019 Share Posted April 3, 2019 Thanks, downloading now :D For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Eldur Posted April 4, 2019 Share Posted April 4, 2019 Thanks for doin' that and sharing Link to comment Share on other sites More sharing options...
IronMike Posted April 5, 2019 Share Posted April 5, 2019 Hi Beppe, thank you for this! We really like the changes you made, and if you do not mind, we would include them and replace the originals. I'd do some small adjustments to the triggers and for some reason I still could not get the wingman radio to work, so that might just need resetting. In any case, very well done! Best wishes from the Heatblur Team Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Larkis Posted April 5, 2019 Share Posted April 5, 2019 Wow, really good work :D Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 5, 2019 Author Share Posted April 5, 2019 Hi Beppe, thank you for this! We really like the changes you made, and if you do not mind, we would include them and replace the originals. Of course guys! :thumbup: I'd do some small adjustments to the triggers and for some reason I still could not get the wingman radio to work, so that might just need resetting. I've set the group radio to 225 mhz like the usual CH1 on both radios , I've not had any issue from my side commanding the wingman. Beside that I've made voice overs with some Text-to-Speech website and added some effects ... maybe you guys have more "professional instruments" and "actors" to make them better. Link to comment Share on other sites More sharing options...
IronMike Posted April 5, 2019 Share Posted April 5, 2019 Of course guys! :thumbup: I've set the group radio to 225 mhz like the usual CH1 on both radios , I've not had any issue from my side commanding the wingman. Beside that I've made voice overs with some Text-to-Speech website and added some effects ... maybe you guys have more "professional instruments" and "actors" to make them better. Nope, I think you did a great job, I very well intend on keeping your voice lines :-) Well done, again! Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 5, 2019 Author Share Posted April 5, 2019 (edited) Nope, I think you did a great job, I very well intend on keeping your voice lines :-) Well done, again! :thumbup: I'll see more missions in this days , in some of them I've seen no problems in triggers but voice overs and other can still be done. Edited April 5, 2019 by beppe_goodoldrebel Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 5, 2019 Author Share Posted April 5, 2019 ADDED! HB Defender of the Fleet added voiceovers , Meteor soundtrack Link to comment Share on other sites More sharing options...
F900EX Posted April 5, 2019 Share Posted April 5, 2019 Hi Beppe, thank you for this! We really like the changes you made, and if you do not mind, we would include them and replace the originals. I'd do some small adjustments to the triggers and for some reason I still could not get the wingman radio to work, so that might just need resetting. In any case, very well done! Best wishes from the Heatblur Team Hiring a guy like this goes a long way making a better polished product, he did a very good job. Link to comment Share on other sites More sharing options...
HawkDCS Posted April 6, 2019 Share Posted April 6, 2019 (edited) Noticed on Defend the Fleet the Tacan isn't working on carrier. Edited April 6, 2019 by HawkDCS Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog Link to comment Share on other sites More sharing options...
overalien Posted April 6, 2019 Share Posted April 6, 2019 Hey guys. In two of the modded missions I found that I had to use the mission editor to add the INS alignment "stored" tick in the box to the player aircraft before I could fly and navigate the mission properly. Otherwise the steer points are wrong when flying the mission. For a hot start in the mission, INS should be aligned or is this intentionally left to the player to do before take off? Sent from my iPhone using Tapatalk __________________ overalien Hog Driver starting to really like the Tomcat System specs: Intel i7-8700k - OC to 5.0 GHz | 32 GB RAM 3600 MHz | Nvidia 1080ti SLi | Mixed Storage - Win 10 and DCS on Samsung SSD 970 Pro Flightgear: 7 Displays (3 x 1440p, 1 X 1080p, 3 X Lilliput Touch) | 3 x Cougar MFDs | Warthog HOTAS | Thrustmaster TPR Pedals | iBEAM Shaker + Simshaker for Aviators w. Sound Module | Helios | VAICOM Pro + AIRIO | TrackIR 5 Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 6, 2019 Author Share Posted April 6, 2019 Noticed on Defend the Fleet the Tacan isn't working on carrier. Now fixed! 74X is working! Hey guys. In two of the modded missions I found that I had to use the mission editor to add the INS alignment "stored" tick in the box to the player aircraft before I could fly and navigate the mission properly. Otherwise the steer points are wrong when flying the mission. For a hot start in the mission, INS should be aligned or is this intentionally left to the player to do before take off? Sent from my iPhone using Tapatalk IFAIK INS is ready at start and that box is for make cold start procedure quicker. Can anyone confirm? Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 6, 2019 Author Share Posted April 6, 2019 (edited) Update! ADDED HB Heatblurring the lines Added voice overs ( with one easter egg ) , Meteor soundtrack , new enemy spawn trigger ( the old one makes spawns almost impossible ) FIXED Stennis Tacan in Defender of the Fleet Edited April 6, 2019 by beppe_goodoldrebel Link to comment Share on other sites More sharing options...
gonvise Posted April 9, 2019 Share Posted April 9, 2019 Hello... testing HB Heatblurring the lines, I not hear voice overs. I start in the deck, takeoff, no instructions, the meteor music start (I don't know how to stop it), RIO detects three mig's. I take down them, return to stennis... and no voice overs. Easy communications on, frecuency 240 tunned. Is normal? Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 9, 2019 Author Share Posted April 9, 2019 Hello... testing HB Heatblurring the lines, I not hear voice overs. I start in the deck, takeoff, no instructions, the meteor music start (I don't know how to stop it), RIO detects three mig's. I take down them, return to stennis... and no voice overs. Easy communications on, frecuency 240 tunned. Is normal? Yes. Voice overs are for destroyed ship only ( if I dont remember wrong , can confirm later ). You cant stop music. As far as I understand the mission ( I'm not the creator ) the enemy spawns are only random probable so you can get max 4 enemy groups (2 Mig 21 CAPs or 2 Viggen anti-ship ). I managed to have 1 cap and 1 anti-ship groups as 100% spawn the others are 5% probable every 1 minute since the start of the mission. So , just get off the deck and remain on station until bingo fuel. If in trouble call Alert 5. Link to comment Share on other sites More sharing options...
gonvise Posted April 9, 2019 Share Posted April 9, 2019 Yes. Voice overs are for destroyed ship only ( if I dont remember wrong , can confirm later ). You cant stop music. As far as I understand the mission ( I'm not the creator ) the enemy spawns are only random probable so you can get max 4 enemy groups (2 Mig 21 CAPs or 2 Viggen anti-ship ). I managed to have 1 cap and 1 anti-ship groups as 100% spawn the others are 5% probable every 1 minute since the start of the mission. So , just get off the deck and remain on station until bingo fuel. If in trouble call Alert 5. Ok, thanks. Link to comment Share on other sites More sharing options...
Blinde Posted April 9, 2019 Share Posted April 9, 2019 Is there a way to remove that music? Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 9, 2019 Author Share Posted April 9, 2019 Is there a way to remove that music? Open the mission with the mission editor. Usually the trigger is called "soundtrack“, just delete it and save again. Link to comment Share on other sites More sharing options...
Blinde Posted April 9, 2019 Share Posted April 9, 2019 Open the mission with the mission editor. Usually the trigger is called "soundtrack“, just delete it and save again. So it's only trigger for music, not anything else? I like those tracks but flying those missions over and over again they get kind of... dull :D. Thanks for these. :thumbup: Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted April 9, 2019 Author Share Posted April 9, 2019 So it's only trigger for music, not anything else? I like those tracks but flying those missions over and over again they get kind of... dull :D. Thanks for these. :thumbup: uhmm... just remove action "SOUND TO COALITION( "file.ogg", 0 ) in the "SOUNDTRACK" trigger. Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted June 6, 2019 Author Share Posted June 6, 2019 Hi Beppe, thank you for this! We really like the changes you made, and if you do not mind, we would include them and replace the originals. I'd do some small adjustments to the triggers and for some reason I still could not get the wingman radio to work, so that might just need resetting. In any case, very well done! Best wishes from the Heatblur Team I've read the update log, thank you guys for including them officially! I'm working on some other missions that can become eventually a (DLC?) campaign... :D I've also commited my honeymoon to the cause... :lol: Link to comment Share on other sites More sharing options...
Gianky Posted June 6, 2019 Share Posted June 6, 2019 Tua moglie è una santa... :D Link to comment Share on other sites More sharing options...
IronMike Posted June 6, 2019 Share Posted June 6, 2019 It is our pleasure and thanks goes to you, Beppe. Great fixes and additions, was a no brainer to include them. We value community content very much. Best wishes from all of us. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
draconus Posted November 13, 2019 Share Posted November 13, 2019 Mike, can you update the Caucasus missions: Defend the Fleet and Heatblurring the Lines? In game currently both are old versions from March, not beppe's edit and the latter is still cold start (not a bug, just inconsistent with the other missions). Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
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