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Old 03-19-2019, 01:41 PM   #1
nervousenergy
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Default HP's Reverb VR Pro Headset

Haven't seen anything posted on this, but it looks like a worthy upgrade to my Odyssey (and anyone with a Vibe or Vibe Pro.)

https://arstechnica.com/gadgets/2019...st-vr-headset/

2160x2160 per eye, at 90hz refresh, and 114 degree FOV, all for $599. It uses the WMR platform and controllers, though of course the controllers won't matter much here. The reviewer also notes it's a lot more comfortable.

No, it's not a massive revolution in the VR experience, but it should be drivable with a good PC and provide a significant bump to rez and FOV. Looking forward to this one. Available in April.
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Old 03-19-2019, 02:15 PM   #2
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Thanks for mentioning this one, as I wasn't aware. Sounds like a nice step-up indeed.
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Old 03-19-2019, 02:40 PM   #3
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I have the best hardware the money can buy apart from the graphics card (gtx 1080ti so second fastest card in the consumer world) and i cannot get an odissey+ to run with satisfying results on dcs I don’t see how dcs could run on a similar headset
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Old 03-19-2019, 02:42 PM   #4
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My O+ runs satisfyingly for me based on my specs (sig) - some lower graphics settings in DCS notwithstanding.
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Old 03-19-2019, 02:55 PM   #5
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My O+ always ran fine in MP with pretty aggressive settings. My Pimax 5K+ on the other hand, I will 100% need to upgrade to a 2080Ti to achieve the same.

But on topic, $599 for a HMD with no IPD adjustment? No thanks.
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Old 03-19-2019, 03:50 PM   #6
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Quote:
Originally Posted by VirusAM View Post
I have the best hardware the money can buy apart from the graphics card (gtx 1080ti so second fastest card in the consumer world) and i cannot get an odissey+ to run with satisfying results on dcs I don’t see how dcs could run on a similar headset
Fixec Foveated Rendering ?

Pimax is gonna launch his version of that this week, they had support from NVIDIA, but it's only for RTX card with Nvidia Variable Bitrate Shading.

I'm eager to see it in practice how much of an improvement is, or if it's just smoke, but I have faith on it.
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Old 03-19-2019, 04:24 PM   #7
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This new offering from HP seems tempting..
Better resolution without getting crazy on features, very slight bump in FOV.

Nice to see a HMD mfg being realistic.
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Old 03-19-2019, 05:02 PM   #8
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Yeah, this is the one I've been waiting on, It was actually posted about a month ago when annouced. Glad to see the release date and pricing are quite reasonable.

This will probably my goto for a "gen2" purchase, depending on which VR interface it uses (i.e. if it works with DCS).

For those with a rift, this is gonna be about 4x as many pixels to push. But I think you won't need as much "pd" for it look good. Those 2160x2160 screens have gotten very good reviews.
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Old 03-19-2019, 05:10 PM   #9
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Tempting. Very tempting. I reckon the two camera tracking should be perfectly adequate for seated games, although some over at r/oculus are a bit sniffy about it.

If Rift S had the same screens.....
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Old 03-19-2019, 05:12 PM   #10
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The thing looks alot like a rift, so I'm really really wondering. But given the statement they made about modest upgrade in terms of res I bet the Rift S has worse screens. From other articles it uses the WMR runtime, so it "should" work for DCS.
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