Is there a trick to rockets that I'm missing? - Page 2 - ED Forums
 


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Old 08-09-2020, 05:01 PM   #11
aleader
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Quote:
Originally Posted by Taz1004 View Post
It just felt that GOW was more for starting out in Blackshark. Doesn't have to fly long, enemy is right in front of your FARP, not a lot of time critical missions early on... Only issue is the stupid wingman who doesn't fight.
Deployment, as aleader said, fly 40 minutes to your target and screw it up to start all over.
Yah, funny you say that as when I gave up I assumed GOW would be harder (because it's listed 2nd) but tried the first mission and found it a lot 'better/easier' than Deployment. Why is it also in 3 parts though? Mini-campaigns of the larger version?

The wingmen are utterly useless in both and refuse to do anything but get shot up. They really need to fix this if a dynamic campaign is going to be of any use to us.
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Old 08-11-2020, 10:03 PM   #12
Cheetah7798
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Only just skimmed over the thread, so not sure if this has been suggested, but it may be as simple as the rocket variant. I know The Ka-50 loadouts have a habit of loading the S-8KOM variant, which is the HEAT version, and is so close to useless I haven't really bothered using them. The only place I find them applicable is on the Su-25A/T, firing just before the minimum-range gate, but that's a whole other topic.

Anywho, I'm just guessing here, but it might be worth rearming to load up the S-8OFP2 variant, which is actually quite respectable against infantry targets. Fire in bursts of 2-4, apply liberally to the hillside near the town and you're golden.

EDIT - Extra notes:
- For the approach to target, trim the helo out to be doing ~50-100km/h, point the Shkval in the rough area of the target, get a range and trust the reticle. Effective safe range of the OFP2 variant against infantry is between 3-6km

- If you do manage to rearm with the OFP2 variant, make sure that you adjust the ballistic calculator selector on the rear-right panel. I believe the setting is 4 for S-8OFP2, though I can't readily remember.

- If the trim is still giving you trouble, try engaging the flight director control (The 5th, right-most blue autopilot button). Generally, it makes the aiming process easier.

Last edited by Cheetah7798; 08-11-2020 at 10:12 PM.
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Old 08-12-2020, 02:48 PM   #13
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Originally Posted by Kingsnake View Post
Huh good to know. I have been using the S-8KOM all these years (granted I haven't flown the Ka-50 in years until recently again). I'm kind of excited to try the S-8OFP2's out later now. Good tips, thanks!

Posting this below from the Ka-50 Doc:

НР/АКС selector. Unguided rocket and gun pods ballistics data settings.

0 – S-8KOM rockets with anti-tank/antipersonnel warhead
1 – S-8TsM rockets with smoke warhead
2 – S-13 rockets
3 – S-24 heavy rockets. Not used
4 – S-8M HE rockets
5 – UPK-23 gun pods, twin 23mm
S-8M HE rockets is OFP-2
Game will automatically select the correct ballistics for you unless you rearm and change the weapon during mission.

Last edited by Taz1004; 08-12-2020 at 07:57 PM.
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Old 08-12-2020, 06:55 PM   #14
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make sure you have the right rocket and you use the right BALLISTIC SETTING for them.
This is at the back on the right side.
Consult the manual for the right setting
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Old 08-14-2020, 05:29 AM   #15
Cheetah7798
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Just quickly. The Ka-50 (In Game) does this thing where, for the duration of trigger depression - with rockets selected - the aircraft will pitch-up rather rapidly.


My guess would be that this is to facilitate dispersion for area targets; Never the less, it can be a pain to deal with for point targets.



The 3 solutions I've discovered are as follows:
- Pitch down during fire to compensate (Difficult)
- Fire short bursts, or just tap the trigger (Better)
- Enable flight director control as it completely disables the behaviour (best)


EDIT:
- Note that the behaviour is not 'recoil' from the rockets, since (last I checked) it still happens when you select empty pods.
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Old 08-14-2020, 05:54 AM   #16
Taz1004
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Quote:
Originally Posted by Cheetah7798 View Post
Just quickly. The Ka-50 (In Game) does this thing where, for the duration of trigger depression - with rockets selected - the aircraft will pitch-up rather rapidly.


My guess would be that this is to facilitate dispersion for area targets; Never the less, it can be a pain to deal with for point targets.



The 3 solutions I've discovered are as follows:
- Pitch down during fire to compensate (Difficult)
- Fire short bursts, or just tap the trigger (Better)
- Enable flight director control as it completely disables the behaviour (best)


EDIT:
- Note that the behaviour is not 'recoil' from the rockets, since (last I checked) it still happens when you select empty pods.
It is a bug.

https://forums.eagle.ru/showthread.php?t=282246

If you remove the recoil compensation from the FMoptions.lua, then it doesn't pitch up. So they built recoil compensation into the autopilot but the rockets don't have recoil.
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