Rhino1980 Posted July 20, 2019 Share Posted July 20, 2019 That minty green, murky wake seems to trail more than a mile behind the carrier. Im sure that is useful for a visual reference when lining up on final. Can it be implimented? The Flying Kiwis (TFK) Ryzen 5600X on water, RX6800, 32GB 3200, m.2 boot, 2TB EVO, Rift S, Warthog HOTAS + TFRP, flight chair with bass shakers. AH-64D || A-10IIC || F/A-18C || UH-1 || F-16C || Mig-29 || Spitfire mk.ix || Fw190A8 || Fw190D9 || P-51D || Ka-50 || Mi-8 || Mi-24P || bf109k-4 || P-47 || Mosquito || Combined Arms Persian Gulf || Normandy || Nevada || Syria Supercarrier || NS430 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 20, 2019 Share Posted July 20, 2019 By I think, the actual ship wake has only a JPG, Png, etc put into DCS to simulate wave pattern effect. ED dont build a correct Kelvin Wave Pattern. https://www.math.ubc.ca/~cass/courses/m309-01a/carmen/Mainpage.htm https://wikiwaves.org/Ship_Kelvin_Wake https://en.wikipedia.org/wiki/Kelvin_wave http://www-f1.ijs.si/~rudi/sola/Kelvin_wave%201.pdf Link to comment Share on other sites More sharing options...
Northstar98 Posted July 20, 2019 Share Posted July 20, 2019 A proper wake would be great, the old one we've had for ages and there are parts of it that just don't look natural Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
AG-51_Razor Posted July 20, 2019 Share Posted July 20, 2019 The wakes of all the ships need an overhaul! IRL, from tens of thousands of feet up and miles away, the wakes are usually the first thing you see of a ship. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted July 21, 2019 Share Posted July 21, 2019 The wake we had at the Hornet's initial release wasn't terrible, then somewhere along the line the wake became more invisible. The wake is the only reference we have for setting up proper separation on a CASE I initial, and I can't bloody see the thing at all in VR. "But there's TACAN." The deviation bar doesn't give enough precision for you to get your lateral separation from the ship. The deviation bar's position when you're 500' starboard of the ship is the same as when you're 2000' starboard of the ship. Link to comment Share on other sites More sharing options...
oldcrusty Posted July 22, 2019 Share Posted July 22, 2019 The wake we had at the Hornet's initial release wasn't terrible... Yea, I had no issue with that wake. As a matter of fact it looked great compared to some other recent flight sims... in one of them it looked like a shimmering zigzag. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted July 22, 2019 Share Posted July 22, 2019 yeah, I wonder why the wake was removed / reduced. It needs to be reverted back to the Hornets early days. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Svsmokey Posted July 22, 2019 Share Posted July 22, 2019 Prolly a compromise for performance-always a difficult balancing act... 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 22, 2019 Share Posted July 22, 2019 The actual ship Wave has a effect present from 1.2.X version 5+ years ago. I think that has only have cosmetic changes and some improvement when EDGE coming some years ago... 4 years ago 1.2.16 1.5 (2015) 2.1 (2017) On 2.5 has been improved. Link to comment Share on other sites More sharing options...
PVI_Eagle Posted July 23, 2019 Share Posted July 23, 2019 (edited) the trails of the ships in DCS 2.5 has not been improved , theyhave disappeared… In DCS 2.1 they were more visible than now ... How can we return at least to the visible trails of version 2.1? they should be much whiter than they appear Or am I just not seeing them anymore?:-) Edited July 23, 2019 by PVI_Eagle [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 23, 2019 Share Posted July 23, 2019 the trial 3D effect has present, the problem has the foam texture. The actual effect on 2.5 appears and disapear.... Link to comment Share on other sites More sharing options...
PVI_Eagle Posted July 23, 2019 Share Posted July 23, 2019 (edited) Ok the problem is the foam effect... a warship launched at 30 knots leaves a very visible white wake ... Edited July 23, 2019 by PVI_Eagle [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Xilon_x Posted July 23, 2019 Share Posted July 23, 2019 CARRIER HIGHT MANEUVER loock rear have longe longe shah. Link to comment Share on other sites More sharing options...
PVI_Eagle Posted July 23, 2019 Share Posted July 23, 2019 I created a little mod [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sergeant_Hamlet Posted July 23, 2019 Share Posted July 23, 2019 I created a little mod That looks incredible! Mind sharing a link? :thumbup: Link to comment Share on other sites More sharing options...
PVI_Eagle Posted July 23, 2019 Share Posted July 23, 2019 bowwave_foam.zip You have to replace this file (unzipped) to ...:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Effects\ParticleSystem2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
bigalsunit Posted July 24, 2019 Share Posted July 24, 2019 [ATTACH]214196[/ATTACH] You have to replace this file (unzipped) to ...:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Effects\ParticleSystem2 Hey this looks really good. Looking forward to trying it out when I get home. Just out of curiosity, was it difficult to modify? Link to comment Share on other sites More sharing options...
TonyG Posted July 25, 2019 Share Posted July 25, 2019 Here's a couple of shots that show how strong the wake is in close and how far away you can see it. I hope to see wake effects like this modeled as it definitely made it easier in the early days of the Hornet to judge the pattern. Link to comment Share on other sites More sharing options...
StandingCow Posted July 25, 2019 Share Posted July 25, 2019 We did a mission where you have to locate moving speedboats and even they have no wakes, let me tell you finding them was NOT easy. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
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