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Old 02-18-2019, 08:39 PM   #111
beppe_goodoldrebel
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Quote:
Originally Posted by Gryzor View Post
It happens the same. I Received the message when cross 12L "mission complete!", after following the humwee, but the final score was 0%.
I found the mistake I made on a trigger.
Score will remain 0 , result will be 100% when contact Ground after landing.

Last edited by beppe_goodoldrebel; 02-18-2019 at 08:44 PM.
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Old 02-18-2019, 08:50 PM   #112
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Let me ask again, how do you contact ground in these missions?
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Old 02-18-2019, 09:03 PM   #113
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Originally Posted by imacken View Post
Let me ask again, how do you contact ground in these missions?
when you arrive at the last waypoint -> Grab ATIS and select the right information in the F10 menu to contact Approach
around 5nm to Nellis AFB -> contact Tower
After landing -> contact Ground for parking

You have to do all the things listed , in the exact order , otherwise triggers wont work.

If you cant understand from this , please , wait for the video tomorrow.
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Old 02-18-2019, 09:31 PM   #114
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Quote:
Originally Posted by beppe_goodoldrebel View Post
when you arrive at the last waypoint -> Grab ATIS and select the right information in the F10 menu to contact Approach
around 5nm to Nellis AFB -> contact Tower
After landing -> contact Ground for parking

You have to do all the things listed , in the exact order , otherwise triggers wont work.

If you cant understand from this , please , wait for the video tomorrow.
Thanks, I'm sure we're all looking forward to the video.
As I have said before, I have never had any issues contacting ATC for take off or landing. It's this 'After landing -> contact Ground for parking' bit that I don't get.
Never had to deal with this before, and don't know how to get the 'go to parking F135' type thing.
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Old 02-20-2019, 06:28 AM   #115
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Old 02-20-2019, 08:23 AM   #116
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Quote:
Originally Posted by beppe_goodoldrebel View Post
Thanks for the video. I have not had issues on using the radio triggers before now though. But I could see in this video that I have been taxing to the wrong parking spot.
Please any material on Nellis taxing/parking markings I can familiarize with?

Good job on your missions. I find them very simple, realistic beside the limitation of the sim.

The Hornet in dcs is gradually getting complete,
Would there be full fledged FA-18C campaign/carrier qualification missions from you in the future where all these interesting sensors(datalink etc) and weapons being fused into the hornet would be put to play in missions?

Cheers
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Old 02-20-2019, 11:07 AM   #117
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Quote:
Originally Posted by Eaglewings View Post
Thanks for the video. I have not had issues on using the radio triggers before now though. But I could see in this video that I have been taxing to the wrong parking spot.
Please any material on Nellis taxing/parking markings I can familiarize with?
The airport diagram is already in the kneeboard , here you can see all the taxiways and many other infos.

http://www.airports-worldwide.com/us...afb_nevada.php

For the parking spots you can have a look in the mission editor and F10 map.


Quote:
Originally Posted by Eaglewings View Post
The Hornet in dcs is gradually getting complete,
Would there be full fledged FA-18C campaign/carrier qualification missions from you in the future where all these interesting sensors(datalink etc) and weapons being fused into the hornet would be put to play in missions?
For now I planned to create the last mission for this campaign ( "A day over FEBA" ) , adding at least 50 aircrafts ( Red and Blue combined ) with their ATC , Blackjack calls and maybe even a Guard freq.
With that done I can possibly create every Red Flag scenario that can benefit from now toys implemented by ED.
I can also port that with almost all DCS modules ( someone said F5, Tomcat , F16 and F15E ? :-) ).

Carrier qual training? I dont think I'll do something like that.
More probably I can make some standalone combat missions in Caucasus or Persian Gulf using LSO scripts already made by others.

After that I want to create a "Dissimilar Aircraft Combat Training" Campaign for the Tomcat based on the BFM , ACM and BVR mission you have already seen.
We cant have a real "Top Gun" Campaign cause NAS Miramar and NAS Fallon arent in DCS but I think Nellis can do the job!
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Old 02-20-2019, 11:14 AM   #118
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Quote:
Originally Posted by beppe_goodoldrebel View Post
The airport diagram is already in the kneeboard , here you can see all the taxiways and many other infos.

http://www.airports-worldwide.com/us...afb_nevada.php

For the parking spots you can have a look in the mission editor and F10 map.




For now I planned to create the last mission for this campaign ( "A day over FEBA" ) , adding at least 50 aircrafts ( Red and Blue combined ) with their ATC , Blackjack calls and maybe even a Guard freq.
With that done I can possibly create every Red Flag scenario that can benefit from now toys implemented by ED.
I can also port that with almost all DCS modules ( someone said F5, Tomcat , F16 and F15E ? :-) ).

Carrier qual training? I dont think I'll do something like that.
More probably I can make some standalone combat missions in Caucasus or Persian Gulf using LSO scripts already made by others.

After that I want to create a "Dissimilar Aircraft Combat Training" Campaign for the Tomcat based on the BFM , ACM and BVR mission you have already seen.
We cant have a real "Top Gun" Campaign cause NAS Miramar and NAS Fallon arent in DCS but I think Nellis can do the job!
Thanks. You have given us a lot to play.
God's speed on the remaining missions you intend to create.

Cheers
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Old 02-20-2019, 02:06 PM   #119
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I've updated the first post with the video on ATC , I also added another one on Emergency landing.

Emergency landing works the same as the other stages , it's available after Departure and you can activate it anytime with F10 menu.
You can contact Emergency ATC at anytime at CH20 on COMM1 and COMM2.

This procedure enables you for direct landing and the escort of emergency trucks.

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Old 02-22-2019, 04:09 PM   #120
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Quote:
Originally Posted by beppe_goodoldrebel View Post
I found the mistake I made on a trigger.
Score will remain 0 , result will be 100% when contact Ground after landing.
Can we get the updated version?
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