Jump to content

[REPORTED] Prop texture a bit too lo-res


Lixma 06

Recommended Posts

  • 4 weeks later...

Its built into the graphic files for the animated prop, more specifically, P51D_prop_blade.dds, P51D_prop_3.dds and P51D_prop.dds

 

These cover the 3 different speeds of rotation (listed from slowest to fastest) from when the prop starts to rotate and go to full speed.

 

Here is a pic of it on High res textures and all other settings on highest.

XFQ1qvz.png

 

 

Here is a picture with those files "cleaned" up:

D9lLllM.png

 

These can easily be added to custom liveries by putting the following into the description.lua:

 

	{"P51_PROP", 0 ,"P51D_prop-clean",false},
{"P51_PROP_2", 0 ,"p51D_prop_blade-clean",false},
{"P51_PROP_3", 0 ,"p51D_prop_3-clean",false},

 

See attachment for the Clean prop files.

 

The pictures in this thread only show the prop at its fastest speed which is the P51D_prop.dds file, the others you will only see briefly during the startup.

 

You could add these to the original mustang texture files but more than likely will not pass an integrity check, so do so at your own discretion.

Clean Mustang prop.rar


Edited by Shahdoh
Link to comment
Share on other sites

  • 4 months later...
Not seeing this, can you specify the skin you are using? Maybe that makes the difference?

 

I can reproduce this consistently, please let ED aware of this, or if they are already, fix it.

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...