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New VR zoom heads up


Harlikwin

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Negative. VR center and VR zoom is there, but no spyglass. I wonder if this is coming with any module? I honly have KA-50 atm.

 

Can't explain that. Here is what I see. I presume you are running latest OB,

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2.5.5 something? What is the something?

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2.5.5 something? What is the something?

 

2.5.5.35461

 

is there any way to have something like work in progress client?

 

Edit: thx for trying to help me out btw

 

Edit 2: did not know there is a ob client too. I am downloading. where is the difference?


Edited by nazradu
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2.5.5.35461

 

is there any way to have something like work in progress client?

 

Edit: thx for trying to help me out btw

 

That is not the latest Open Beta build.

2.5.5.38040 is.

 

Are you sure you are on the Open Beta branch?

Don B

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Yes, you are on the stable release, you need to be running the Open Beta. The difference is that the OB is used as any other beta software to try out new things before moving to the stable release. In general, the stable is a week or two behind, but with the release of the EA Viper, it is a little further behind at the moment.

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Got it! Does that mean no MP on beta or just different?

 

I hope the spyglass zoom is better than the regular one. My main problem with DCS is spotting the ground units or better said the distance at what they render in.

 

It is and you will have both available to you.

I have each programmed to buttons on my HOTAS.

Don B

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Got it! Does that mean no MP on beta or just different?

 

I hope the spyglass zoom is better than the regular one. My main problem with DCS is spotting the ground units or better said the distance at what they render in.

 

Glad you got it sorted!

No, it doesn't mean no MP on OB. I don't use MP myself, but AFAIK, most servers use the OB version.

The spyglass is better than the normal one, although that has changed as well now. No more moving in and out!

I tend to use the zoom for interior stuff and the spyglass for external, both bound to HOTAS.

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Had the chance to try it out and for VR it is a massiv improvement. If you ED guys read this, thank you very much! And a big thank you to you community guys. This feature takes away a huge source of frustration. I was close to let down on the sim because of the spotting in VR.

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  • 2 weeks later...

This is a step in the right direction! Thanks ED.

 

To make this a complete feature, please:

 

(1) control axis driven function (using latching trick but it's so-so)

(2) NOT parallel projection dependent (kills PIMAX performance)

(3) stabilized frame function (we need this for VR)

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  • 1 month later...
  • 6 months later...
Thanks ED !

I made a "latched zoom" keybinding :

 

{category = vr , down = iHeadTrackerZoomToggle, value_down = 1.0, name = _('VR Zoom IN')},

{category = vr , down = iHeadTrackerZoomToggle, value_down = 0.0, name = _('VR Zoom OUT')},

 

{category = vr , down = iHeadTrackerSpyglassZoomToggle, value_down = 1.0, name = _('VR Spyglass Zoom IN')},

{category = vr , down = iHeadTrackerSpyglassZoomToggle, value_down = 0.0, name = _('VR Spyglass Zoom OUT')},

How does one create a new keybinding?

 

Thanks!

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How does one create a new keybinding?

 

Thanks!

 

They're under the UI Controls submenu in DCS Settings || Controls

VR Zoom and Spyglass zoom are for VR


Edited by JasonJ

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where does this go? nice job btw (not at my machine so cant look in view.lua or search)

 

 

{category = vr , down = iHeadTrackerZoomToggle, value_down = 1.0, name = _('VR Zoom IN')},

{category = vr , down = iHeadTrackerZoomToggle, value_down = 0.0, name = _('VR Zoom OUT')},

 

{category = vr , down = iHeadTrackerSpyglassZoomToggle, value_down = 1.0, name = _('VR Spyglass Zoom IN')},

{category = vr , down = iHeadTrackerSpyglassZoomToggle, value_down = 0.0, name = _('VR Spyglass Zoom OUT')},

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