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[REPORTED]Scenery remove in area action does not work for clients.


Rex854Warrior

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  • 3 weeks later...
  • 4 weeks later...

This is indeed a very important issue for mission builders. I've reported this under "tree removal" in posts below this one. Since this feature works so well within SP, it shouldn't be a big problem to activate it within multiplayer. How about it, ED, please make it happen in a soon to be released update.

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It's works correctly in SP now with the OB from the 16/01, still not synched in MP though. Please ED, I know it's not a high priority but this synchronisation issue is a global issue with most spawning/remove functions and DCS in general.


Edited by Rex854Warrior

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  • 3 months later...

Test mission

 

Not working remove zone in MP in 2.5.4.30038. (Destruction zone works.)

Even in single player mode buggy in caucasus, airport static vehicles are not removable by ALL or OBJECTS filter.

There was a time when they were hideable objects.

There was a time they were shown in ME.

scenery_remove_mp_test.miz

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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Confirmed, we had trees removed for a MP mission and it only works for the host and I can't move the objects because of the terrain and mission design, so the mission is complete scrap currently. ED, please fix this problem!!

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

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Just a bump, as this issue is still present after having been reported multiple times and since multiple years.

Louis|Dancer, foundation member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation on dcs. If you want to join us, contact us via instagram.

our youtube chanel:dSAF

our instagram:dSAF

 

my rusty pc: msi gtx1080ti / ryzen 5 2600x / ga-ab350 gaming motherboard / 16gb ram / rift cv1 / warthog

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