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Old 11-12-2017, 10:04 AM   #91
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Great event, I enjoyed watching it. But I was surprised by "relaxed" rules. A few years ago I took part in similar tournament and we were not allowed to do anything before passing by. We had to keep roll/pitch/yaw angle zero...

In this event, some pilots started maneuvering (changing altitude, speed, heading, etc) long before passing by opponent. Some of players merged while in banked turn already, even have built serious lead angle before merging. It seemed to me some pilots gained some advantage this way. But ok, rules were the same for everyone...
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Old 11-12-2017, 10:19 AM   #92
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Congrats Kapsu, great show.

Thanks TAW, fantastic organisation of the event, besides that the rules were interpreted a little bit different by everyone. But you guys managed to finish a tournament from the RO32 to the finals in short time, really impressive.

Thanks everyone who participated, especially my opponents for brining up intense fights. Good luck to the 2vs2 teams next week.
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Old 11-12-2017, 11:22 AM   #93
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Well done to the Champ' !

Is there a replay somewhere ?
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Old 11-12-2017, 12:56 PM   #94
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Quote:
Originally Posted by Rhinox View Post
Great event, I enjoyed watching it. But I was surprised by "relaxed" rules. A few years ago I took part in similar tournament and we were not allowed to do anything before passing by. We had to keep roll/pitch/yaw angle zero...

In this event, some pilots started maneuvering (changing altitude, speed, heading, etc) long before passing by opponent. Some of players merged while in banked turn already, even have built serious lead angle before merging. It seemed to me some pilots gained some advantage this way. But ok, rules were the same for everyone...
People are just too afraid of the Lead Turn (TM) https://i.gyazo.com/e375b5fb30051a19...3c0dd6607e.png
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Old 11-13-2017, 04:08 PM   #95
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Yeah as feared I have to cancel my participation in 2v2 as well, replacement is not going to arrive before next week.

S!
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Old 11-14-2017, 08:36 AM   #96
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Thanks for an awesome event. Was really fun. I hope i will be able to participate next year too.


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Old 11-14-2017, 04:31 PM   #97
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Thank you guys! Still can't believe i actually won.

Here's how it all looked from my perspective (minus two draws and one collision at merge). ~S~ to all my opponents and pilots who took part at 1vs1, it truly was a pleasure!



See you all next weekend for 2vs2.
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Old 11-14-2017, 06:15 PM   #98
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@Kapsu (the Champ!) Wow awesome video there, Kapsu!!! I enjoyed watching that and i'm sure many more will do too. Do you mind if we use that video for our compilation video as well?

And many thanks to all the great responses here, we enjoyed organizing this and look forward to next week for the 2 vs 2 event.

@microvax Thanks for canceling your entry, much appreciated and hopefully your joystick will be up and running again soon.

@rhinox Thanks, I'm glad you enjoyed waching it too. Regarding the rules, it was allowed to do G-Warmup as long as the merge was within approximately 1000ft/300m of the players and close to the meant merge point (Bulls/WP1) and around the altitude of 5000m/16000ft.
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Old 11-14-2017, 10:07 PM   #99
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Congrats to the Winner Nice job Capsu!
Regarding rules: There's a problem concerning clean start position as mentioned before or fair play rules. Guys are so nerved to get better position and prior merge they do all kinds of stuff in matter of better positioning. I find it very dangerous (and not allowed in RL) because my opponent did that, first time crossing my flight path 50m in front to me almost crashing at me (what he actually did second time). I mean, I could do the same propositioning but we would actually never merge as we should, constantly aiming at his left wing while he was all over the place. If I did the same who would told us that we are merged? F5 guy? That's not right way. What should be done is next: Modify mission in that way that booth planes fly on autopilot, straight and leveled, after near miss merge (detected by movable trigger zone of 50m) booth pilots would gain control of their machines. Match start. No wizard stuff of any king or so called G-warmups or any magic propositioning. That means if you play fair you get disadvantage. No good. Also I would like to see tournament in which everybody goes against everybody (that would last longer for sure) in egg. 3 circles, reducing number of players up to final match. That tournament would mean harder earned title of Top Gun of the Year giving the winner greater credibility. I think that everybody would like to try that
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Old 11-14-2017, 10:28 PM   #100
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Quote:
Originally Posted by jackmckay View Post
Congrats to the Winner Nice job Capsu!
Regarding rules: There's a problem concerning clean start position as mentioned before or fair play rules. Guys are so nerved to get better position and prior merge they do all kinds of stuff in matter of better positioning. I find it very dangerous (and not allowed in RL) because my opponent did that, first time crossing my flight path 50m in front to me almost crashing at me (what he actually did second time). I mean, I could do the same propositioning but we would actually never merge as we should, constantly aiming at his left wing while he was all over the place. If I did the same who would told us that we are merged? F5 guy? That's not right way. What should be done is next: Modify mission in that way that booth planes fly on autopilot, straight and leveled, after near miss merge (detected by movable trigger zone of 50m) booth pilots would gain control of their machines. Match start. No wizard stuff of any king or so called G-warmups or any magic propositioning. That means if you play fair you get disadvantage. No good. Also I would like to see tournament in which everybody goes against everybody (that would last longer for sure) in egg. 3 circles, reducing number of players up to final match. That tournament would mean harder earned title of Top Gun of the Year giving the winner greater credibility. I think that everybody would like to try that
I still don't understand why pre-merge maneuvering has suddenly become such a boogeyman that needs to be removed. It's 100% fair (both pilots can do it and deny each other the chance to gain any advantage) and it's also part of basic fighter maneuvering training in air force syllabuses. How can this be so hard? If a high altitude merge is desired, it only needs merge altitude limit parameters (say 14000-16000 ft). This will leave room to do proper pre merge setup while having the fight at the desired altitude.

The current setup could be described as having two martial arts combatants with chained hands, approaching each other blindfolded, then starting the fight and the chains being released (and blindfolds taken off) with a bit of time separation (as judging the merge timing exactly to 1/10th of a second for a simultaneous turn start is quite impossible. And every 10th of a second really counts!

Again congratulations Kapsu for the victory, you adapted brilliantly to the surprise rule set that we got BRAVO and RESPECT!!!
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Last edited by Stuge; 11-14-2017 at 10:47 PM.
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