Different Outside-World size/distance perception among modules? - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 07-11-2019, 09:33 PM   #1
Moafuleum
Member
 
Join Date: Jun 2016
Posts: 279
Default Different Outside-World size/distance perception among modules?

Hi


Since I am flying the Tomcat (which is basically from day 1) I always had the feeling during case 1 aproaches that the ships (prominently the carrier itself as i am focusing on it the most) appeas different in distance when compared to the Hornet. At least i perceive it as farther away. It is like if I zoomed in when flying the Hornet and zoomed out when flying the Tomcat. Obviously this can not be in RL as canopy glasses don't act as such lenses (beside some minor optical phenomena when the view is slightly distorted at glass edges etc. but this is not the subject of this post)

To actually see if this is a thing i made the following test. I set up a mission in ME with the carrier on my port side and I fly such that my path goes parallel to the carrier at exactly 1.2 nm abeam distance. I keep flying at 600 ft MSL and I made a screenshot at the position when the sun reflection on the water is at about the middle of the carrier (for having a reference). I carried this out with both the Hornet and the Tomcat to have a direct 1vs1 comparison. The first picture is from the Hornet, the second one with the Tomcat. Of course the shots were taken with reset zoom (i.e. Numpad enter)


Does anyone notice the same? Is it actually intended? Am I doing something wrong or is there a clue in a configuration which i missed?



cheers
Attached Thumbnails
Click image for larger version

Name:	Hornet_zoom.png
Views:	120
Size:	1.97 MB
ID:	213609   Click image for larger version

Name:	Tomcat_zoom.png
Views:	119
Size:	1.79 MB
ID:	213610  
Moafuleum is offline   Reply With Quote
Old 07-11-2019, 09:34 PM   #2
razo+r
Veteran
 
Join Date: Jul 2014
Posts: 4,829
Default

press rctrl+pause and then compare the FOV numbers from both modules. Num5 doesn't reset FOV afaik.
__________________
Rig: Maximus VII Ranger, 4790K @ 4.00 Ghz, MSI GTX 980 Ti, 16 GB non-oc RAM, 250 GB SAMSUNG EVO 850 SSD, 2TB HDD, Win 10 64-bit
razo+r is offline   Reply With Quote
Old 07-11-2019, 09:41 PM   #3
Moafuleum
Member
 
Join Date: Jun 2016
Posts: 279
Default

What are field of view numbers?

I didn't press num5 but num enter to reset the standard zoom (whatever this is.. can obviously be different among modules)

Last edited by Moafuleum; 07-11-2019 at 09:44 PM.
Moafuleum is offline   Reply With Quote
Old 07-11-2019, 09:46 PM   #4
WichitaMODEX
Junior Member
 
Join Date: Jun 2019
Posts: 14
Default

I don't know exactly what it is but my feeling has always been that DCS does a very poor job with scaling when you get below 1,000 feet. I always feel like once you get below that threshold, there is very little difference in how height is represented. At 450 feet ASL behind the boat, it may as well be 50 feet. Visually you always look way too low. In my (limited) real world flight experience, the visuals in game don't seem to match real life.
WichitaMODEX is offline   Reply With Quote
Old 07-11-2019, 09:46 PM   #5
razo+r
Veteran
 
Join Date: Jul 2014
Posts: 4,829
Default

FOV numbers, numbers that indicate how big (in degrees) your field of view is. They are located somewhere on the top left if you press that combo twice.

Yes, didn't read it correctly. NumEnter resets it, but then the question is, is the default one the same on both?
__________________
Rig: Maximus VII Ranger, 4790K @ 4.00 Ghz, MSI GTX 980 Ti, 16 GB non-oc RAM, 250 GB SAMSUNG EVO 850 SSD, 2TB HDD, Win 10 64-bit
razo+r is offline   Reply With Quote
Old 07-11-2019, 10:04 PM   #6
Moafuleum
Member
 
Join Date: Jun 2016
Posts: 279
Default

Quote:
Originally Posted by razo+r View Post
FOV numbers, numbers that indicate how big (in degrees) your field of view is. They are located somewhere on the top left if you press that combo twice.

That makes sense, the angle obviously changes at different zoom levels.



Quote:
Originally Posted by razo+r View Post
[...] but then the question is, is the default one the same on both?

I did the test again and you are right: they differ indeed. The Hornet has a FOV angle around 65° when NumEnter is pressed, the Tomcat has 85°. This explains the difference in size.



This brings me to the question about why this is (apparently) arbitrarily different among modules? I mean, human eyes have (with neglected anatomic variations among many people) the same FOV (unless you are drunk ) but as demonstrated, this brings way more discrepancies and problems than only a wider in-cockpit view when everyone cooks his own soup in terms of FOV.
Moafuleum is offline   Reply With Quote
Old 07-12-2019, 02:00 AM   #7
Deano87
Senior Member
 
Deano87's Avatar
 
Join Date: Dec 2014
Posts: 1,277
Default

It’s so they can fit more cockpit in view while having the viewpoint in a realistic location
__________________
Ignore me I’m probably wrong - Now with 42% extra sarcasm - May contain nuts.

DCS F-16C REALLY IS A THING! - BLOCK 50 BABY!!!

My Screenshots - Excited About = PointCTRL VR
Deano87 is offline   Reply With Quote
Old 07-12-2019, 09:00 AM   #8
Moafuleum
Member
 
Join Date: Jun 2016
Posts: 279
Default

This might very well be the devs' point but you get that at the cost of a weird looking scene outside. To me it sounds like a trade-off between either good looking cockpit and distorted outside world or the other way around. Why is it not possible to have both?
I understand that everyone is trying to find an optimum in this regard but the question still remains: why is it necessary at all to tweak? Shouldnt one FOV apply to all planes for two reasons: it is more realistic, FOV doesn't vary too much among people (at least not in the range between 85° - 65°) and the world-perception is the same among airframes.



I don't want to criticize heatblur in their design decisions but a distorted world for the sake of a wider cockpit view seems to be a questionable trade.
Moafuleum is offline   Reply With Quote
Old 07-12-2019, 07:19 PM   #9
Eldur
Senior Member
 
Eldur's Avatar
 
Join Date: Dec 2009
Location: On a fluffy cloud above Ponyville
Posts: 2,297
Default

It's probably for the guys with unnatural FOV screens like 32 and up : 9 so those still can see the gauges while looking through the wind shield... or those who want to see both their wings swept back at the same time in the corners of their screens while still looking forward without actually having a ponish FOV IRL. Weird if you ask me.
__________________
Eldur is offline   Reply With Quote
Old 07-12-2019, 08:55 PM   #10
Moafuleum
Member
 
Join Date: Jun 2016
Posts: 279
Default

Quote:
Originally Posted by Eldur View Post
[...] or those who want to see both their wings swept back at the same time in the corners of their screens while still looking forward without actually having a ponish FOV IRL. Weird if you ask me.

Pffff .. Real fighter pilots had scarfs to not get a stiff neck because if they were not able to turn their head to look back, they were dead!


Jokes aside (and also slightly looking towards heatblur with a humble expression on my face): would it be possible to implement an option for setting a default FOV in special options? I know that i can change it by doing some LUA magic but then the integrity check fails. I could also just zoom during flight but it is inconvenient if i need to change the zoom level for some reason and go back to the default one.
Moafuleum is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 02:09 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.