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Old 11-03-2012, 05:12 PM   #1
Hansolo
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Default HMA's cockpit build

Hi,

Finally I got a little to show also after countless hours of watching everone else outstanding pit building. Many of you may recognize layouts or idea as I have been borrow here and there, rather than re-invent the wheel. As I cannot remember all the threads I have visited here is a thanks you very much to all who have unknowingly been of assistance.

Mine is not in the same league as so many others but knowing this is the first time I am trying I am very pleased with the result so far. The learning curve have been quite steep now and then.
The top plates are not backlit (maybe on an later upgrade), have been done on a router not laser engraved. Fair to say that the quality using laser engraving would have been greater, but I just do not have one.... yet
I have only been working of left side panel which is functional although the potentiometer on fuel panel, Aux. lighting panel and SAS panel have yet to be hooked up. Air fuel control lever is also not in place yet.
Interface is done with one of Brydling's B256A13 and Leo Bodnar BBI-32. Where the joystick lua code supports it switches are sent directly to the game. Others have been routed through Helios

Hope you like it. I will put more pictures as the project goes on. Next is probably right side panel as I have the caution panel ready with a Phidgets 1031.

Cheers
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Old 11-04-2012, 07:16 PM   #2
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Very nice setup !!

Maybe you can help me with the Brodnar BBI-32.
I would like to use it. I have the board and several encoders. The blue ones with "2 feet" and the ones with "3 feets".
How to use them f.eks. for the radios ?! With or without HELIOS ?
I just made a short try but di not understand really how they work.

I have had a look in my thread where you started giving me the right direction. So I have to use all "3 feets" of the encoders.



Cheers
Tom
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MS-7750 i5_2500K @4500MhzA
16 GB RAM
ASUS GTX680-DC2T-2GD5 2048MB RAM
2 x SSD 120 GB
iijama 27 Zoll / iijama 24 Zoll touchscreen
TM HOTAS Warthog, TrackIR5, iControl, Saitek Combat Rudders, HELIOS, 6 panels so far, working UFC, Phidgets LED 64 card, Tactile Feedback System, a wooden simpit with a racing seat ... to be continued

My pit so far:
http://bilder.einzelart.de/thumbnail...lbum=74&page=3





Last edited by TomDK; 11-04-2012 at 07:19 PM.
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Old 11-04-2012, 09:46 PM   #3
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Hi TomDK,

Many thanks for your kind words.


With regard to the BBI-32 I am not sure what the "blue ones with two feet" are. But the incremental encoders I am using have three feet for rotational detection and some of them also have a push switch thus additional two feet.

Hardware connection:
I use the incremental encoders from the Leo Bodnar site but it is most likely the same setup.
Of the three pins A-C-B, the center one (C) is the common if you like. Connect that to GND of input no 1. Then connect A on the encoder and B1 on the board. You then need to connect B on the encoder to B2 on the board. In this setup you are not using the GND of input 2. Initailly I did send C of the encoder to GND on both input 1 an dinput 2 two, but in my radio set up I have not done and it works.

Configuration:
Now you need to connect the board to the PC and start encoder configuration software (found here http://www.leobodnar.com/products/BBI-32/).
Once the software sees the board you set field for B1 B2 to "1:1" and pulse width to 80 ms. Its the settings I have used and it is working.
Now the software will enterpret the signals from the encoder and send B1 or B2 inputs depending of the rotation. E.g. clockwise ratotation may case B1 to pulse, this means that if you rotate counterclockwise then B2 will pulse.

Setting up the game:
You probably could send it to Helios but in this case there really isn't any point. The game will now only recieve B1 or B2 pulses depending of the rotation of the encoder due to the setup we did above.
Start the game and go to options as you would to map a switch. Select e.g. VHF AM volumen increase, double click on the empty field in the BBI32 coloumb. Now rotate the encoder one way to map it. Do the same with VHF AM volumen decrease and you have a functional volume using encoder
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Old 11-04-2012, 11:09 PM   #4
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Thanks again for your time.

My VHF AM settings are working as described from you directly on A-10 not on Helios. Great !

The blue encoders I have are also from Leo Bodnar, I ordered them byside the encoders you described with a regular pushbotton and without it.
I connected one of them for testing, they do the same but only need 2 wires.

I also started today my light-panel. But on this i use potentiometer due the Brydling board provides enough connections for potis. Bad side, the setup in Helios again. I have setup them all, but if I use them A-10 reacts very very slow on inputs from the potis ans sometimes crashes. Maybe some faults in ..


Back to your pit ! I am looking forward to see the right side !
Mine is about in the same stage. I started with stickers as panels and now I change them step by step with lasered panels. At least they do the same work ... and making the panels is also hobby .

Keep on the nice work and let us see .... I will also post next week my pit, have to work the whole weel.

Hilsen til Danmark

Tom
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Spoiler:

... for the beginning:
MS-7750 i5_2500K @4500MhzA
16 GB RAM
ASUS GTX680-DC2T-2GD5 2048MB RAM
2 x SSD 120 GB
iijama 27 Zoll / iijama 24 Zoll touchscreen
TM HOTAS Warthog, TrackIR5, iControl, Saitek Combat Rudders, HELIOS, 6 panels so far, working UFC, Phidgets LED 64 card, Tactile Feedback System, a wooden simpit with a racing seat ... to be continued

My pit so far:
http://bilder.einzelart.de/thumbnail...lbum=74&page=3




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Old 11-05-2012, 06:01 AM   #5
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Ahh.. Then I guess its the the rotary switch assembly. I haven't used that one but found this on their web page:

----qoute----
Alternatively, if the pins of the rotary switch you want to use do not match the PCB we supply, you could connect wires from the switch to our PCB and then connect from between the two PCB solder tabs to the BBI-32 then this would work too. You could even solder push buttons to the PCB this way too if you wanted to.

The BBI-32 recognises that our PCB has been connected and assigns 12 buttons to it for example, if you connected the PCB to button 1, 1-12 would be allocated.
---unqoute---

If I read this correct then you should be able to utilize this for e.g. VHF AM rotary switch OFF-TX-DF using only one input. Not sure how this will be interpreted by the game though

Looking forward to seeing your panels.

Hilsen til Tyskland

Hans
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Old 11-05-2012, 08:42 PM   #6
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Yessa, Hans , thats what I meaned

I use this in a test as a 4 switch knob ( steer page on right console) and it works well thru HELIOS.
For the comms the encoder are better !

CU
Tom
__________________
Spoiler:

... for the beginning:
MS-7750 i5_2500K @4500MhzA
16 GB RAM
ASUS GTX680-DC2T-2GD5 2048MB RAM
2 x SSD 120 GB
iijama 27 Zoll / iijama 24 Zoll touchscreen
TM HOTAS Warthog, TrackIR5, iControl, Saitek Combat Rudders, HELIOS, 6 panels so far, working UFC, Phidgets LED 64 card, Tactile Feedback System, a wooden simpit with a racing seat ... to be continued

My pit so far:
http://bilder.einzelart.de/thumbnail...lbum=74&page=3




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Old 11-13-2012, 08:23 PM   #7
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Ah.. got a little breakthrough in my attempt to make a working CDU. It won't make a true replica specially because the screen is not the original size but I think it will eventually get the work done.

Bottom plate made by two PCD prototype boards. The diodes are soldered directly to the tactiles. Eventually it will get connected to the B256A13 board.

Above the prototype boards are 6mm plexiglas spacer follwed by a 3mm plexiglas plate which shall keep the buttons in place. Top plate is 2mm plexiglas which needs to be painted. Buttons will be made of 6mm plexiglas plate painted grey.

Tomorrow will I will give the buttons a try and maybe start soldering some wires
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Old 11-14-2012, 05:13 AM   #8
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Darn you guys and your Home CNC machines!!!!! DARN YOU ALL!!!!!! (you) :.( (me)
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Old 11-14-2012, 11:54 AM   #9
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Jihaaa !!!

Very cool !
I was also looking for such a labor pcb but in Germany they are all too small. The knobs are also here ;-)
Will see how it works with the display ! I guess this is the hardest part.
I made a UFC, so with the B256A13 it will easily work ! But you will need some slots for all the buttons.

__________________
Spoiler:

... for the beginning:
MS-7750 i5_2500K @4500MhzA
16 GB RAM
ASUS GTX680-DC2T-2GD5 2048MB RAM
2 x SSD 120 GB
iijama 27 Zoll / iijama 24 Zoll touchscreen
TM HOTAS Warthog, TrackIR5, iControl, Saitek Combat Rudders, HELIOS, 6 panels so far, working UFC, Phidgets LED 64 card, Tactile Feedback System, a wooden simpit with a racing seat ... to be continued

My pit so far:
http://bilder.einzelart.de/thumbnail...lbum=74&page=3




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Old 11-15-2012, 04:19 PM   #10
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Yes damn the cnc's..... they do not alway do what I had in mind The clearance between the top plate holes and buttons were too small. luckily it is possible to try again..

Will have to figure out if painint the backisde of the buttons white will work. Then it might be possible to have them backlit.

@Tom... the LCD is running on VGA so I expect it to be plug and play with viewport using a cheap video card just for the CDU
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