imaner76 Posted September 14, 2019 Share Posted September 14, 2019 I've seen many claim it and post the lua code but none seem to work. Can somebody share the actual .lua file they are using that works with three monitors in use? I could then work backwards from there. I can not get around the bezel cut and just want DCS to ignore the pixels behind the bezel. :helpsmilie: :doh: I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly: Link to comment Share on other sites More sharing options...
Mars Exulte Posted September 14, 2019 Share Posted September 14, 2019 Bezel correction is done in the Nvidia control panel. I ran 3 displays for several years. It works fine, no LUA editing required, unless you are exporting MFDs etc to external screens. If it's JUST three screens, Nvidia works just fine. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
imaner76 Posted September 15, 2019 Author Share Posted September 15, 2019 Bezel correction is done in the Nvidia control panel. I ran 3 displays for several years. It works fine, no LUA editing required, unless you are exporting MFDs etc to external screens. If it's JUST three screens, Nvidia works just fine. Hi. I'd like to use the lua to adjust for the gap due to nvidia surround not playing well with other programs and also being mean to steam link (I need to use that during the day). I'd like it to stand alone without forcing the output resolution via nvidia. It's also handy to have the 3 cameras give an almost 360 view via FOV change for traffic visual. There must be a way? :helpsmilie: I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly: Link to comment Share on other sites More sharing options...
imaner76 Posted September 15, 2019 Author Share Posted September 15, 2019 There have been many that claim this is the route, but I must be missing something :doh: _ = function(p) return p; end; name = _('1-1-1 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' mybezelscreen = 5760 bezel = mybezelscreen / 3; Viewports = { Left = { x = 0; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Center = { x = mybezelscreen / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Right = { x = mybezelscreen * 2 / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly: Link to comment Share on other sites More sharing options...
imaner76 Posted September 15, 2019 Author Share Posted September 15, 2019 My bezel width is 106 pixels, so I need to drive 5972x1080 in to 5760x1080 and have the extra 212 pixels remain behind the bezel gap L/R of the centre monitor. I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly: Link to comment Share on other sites More sharing options...
Recommended Posts