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Texture Bleed Through


Spook9

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I had a skin I made a while back for a Navy Mirage 2000. After an update several months ago, some clipping appeared on the skins (image 1 has examples).

 

I checked the skin file and that clipping does not appear in the texture. So I assume it's some kind of bleed through of that texture, but I have no idea how or why that would happen.

 

Any ideas how I can clean it up and make it look correct in-game again? Thanks!

 

 

Img 1: https://imgur.com/a/y1Vm5


Edited by Spook9

V/r

[sIGPIC][/sIGPIC]

http://www.vfa-141.com

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That's because of the dynamic numbering system.

 

To remove these boxes or the dynamic numbering system, simply place these 6 lines for each texture into your discription.lua

 

{"WINGL_NUMBER_001", 0 ,"M2KC_1T",false};

{"WINGL_NUMBER_001", DECAL ,"empty",false};

 

{"WINGL_NUMBER_010", 0 ,"M2KC_1T",false};

{"WINGL_NUMBER_010", DECAL ,"empty",false};

 

{"WINGL_NUMBER_100", 0 ,"M2KC_1T",false};

{"WINGL_NUMBER_100", DECAL ,"empty",false};

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That's because of the dynamic numbering system.

 

To remove these boxes or the dynamic numbering system, simply place these 6 lines for each texture into your discription.lua

 

Changed the LUA to your code and no change.

 

Did some searching and came across a thread that mentioned something similar; changed and still no joy.

 

Current LUA is below.

Also can't see where DCS World Multiplayer is pulling the files from, since I deleted a few skins from a few folders (in an attempt to find the exact folder) and they all still show up in game anyway. Also the new folder I made for this skin shows up, but the new skin itself does not (added additional text on the texture to see if it would change).

 

livery = {
{"ext1", DIFFUSE , "M2KC_1T_141",false};
{"ext2", DIFFUSE , "M2KC_2T_141",false};
{"ext7", DIFFUSE , "M2KC_7T_141",false};
{"ext8", DIFFUSE , "M2KC_8T_141",false};

{"FUSE_NUMBER1_001", 0 ,"M2KC_1T_141",false};
{"FUSE_NUMBER1_001", DECAL ,"empty",true};

{"FUSE_NUMBER2_001", 0 ,"M2KC_1T_141",false};
{"FUSE_NUMBER2_001", DECAL ,"empty",true};

{"FUSE_NUMBER2_010", 0 ,"M2KC_1T_141",false};
{"FUSE_NUMBER2_010", DECAL ,"empty",true};

{"TAIL_NUMBER1_001", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER1_001", DECAL ,"empty",true};

{"TAIL_NUMBER1_010", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER1_010", DECAL ,"empty",true};

{"TAIL_NUMBER1_100", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER1_100", DECAL ,"empty",true};

{"TAIL_NUMBER2_001", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER2_001", DECAL ,"empty",true};

{"TAIL_NUMBER2_010", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER2_010", DECAL ,"empty",true};

{"TAIL_NUMBER2_100", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER2_100", DECAL ,"empty",true};

{"TAIL_NUMBER3_001", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER3_001", DECAL ,"empty",true};

{"TAIL_NUMBER3_010", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER3_010", DECAL ,"empty",true};

{"TAIL_NUMBER3_100", 0 ,"M2KC_2T_141",false};
{"TAIL_NUMBER3_100", DECAL ,"empty",true};

{"NOSE_NUMBER_001", 0 ,"M2KC_1T_141",false};
{"NOSE_NUMBER_001", DECAL ,"empty",true};

{"NOSE_NUMBER_010", 0 ,"M2KC_1T_141",false};
{"NOSE_NUMBER_010", DECAL ,"empty",true};

{"NOSE_NUMBER_100", 0 ,"M2KC_1T_141",false};
{"NOSE_NUMBER_100", DECAL ,"empty",true};

{"WINGR_NUMBER_001", 0 ,"M2KC_2T_141",false};
{"WINGR_NUMBER_001", DECAL ,"empty",true};

{"WINGR_NUMBER_010", 0 ,"M2KC_2T_141",false};
{"WINGR_NUMBER_010", DECAL ,"empty",true};

{"WINGR_NUMBER_100", 0 ,"M2KC_2T_141",false};
{"WINGR_NUMBER_100", DECAL ,"empty",true};

{"WINGL_NUMBER_001", 0 ,"M2KC_1T_141",false};
{"WINGL_NUMBER_001", DECAL ,"empty",true};

{"WINGL_NUMBER_010", 0 ,"M2KC_1T_141",false};
{"WINGL_NUMBER_010", DECAL ,"empty",true};

{"WINGL_NUMBER_100", 0 ,"M2KC_1T_141",false};
{"WINGL_NUMBER_100", DECAL ,"empty",true};
}
name = "141 BABOU 200"
countries = {"CZE","USA","RUS","FRA","UKR","SPN","NETH","TUR","BEL","GER","NOR","CAN","POL","DEN","UK","GRG","ISR","ABH","RSO","ITA",}

 

Any support is appreciated and thank you for the help so far!

V/r

[sIGPIC][/sIGPIC]

http://www.vfa-141.com

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