mytai01 Posted March 23, 2019 Share Posted March 23, 2019 There needs to be a script, or something, that AWACS will run away from enemy fighters that get too close. That is what real AWACS would do. They would never just keep orbiting when danger gets too close...They RUN! That would be true for other non-fighter aircraft that have AWACS advisories... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
RedBat07 Posted March 23, 2019 Share Posted March 23, 2019 Set waypoint(s) to run to if under attack. Set moving trigger zone connected to awacs and if awacs gets enemy closer than x amount (zone size) he will automaticali run away.. :) Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Capn kamikaze Posted March 23, 2019 Share Posted March 23, 2019 Yeah, easily done with triggers. Link to comment Share on other sites More sharing options...
mytai01 Posted March 24, 2019 Author Share Posted March 24, 2019 MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
norbot Posted March 24, 2019 Share Posted March 24, 2019 I did the following: 1. Triggers -> Switched Condition, 2. Conditions -> Unit inside moving zone. But with what action do I send the AWACS to another waypoint as soon as the enemy fighter gets into the moving zone? Could you post a short MIZ-file? :) A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
Capn kamikaze Posted March 25, 2019 Share Posted March 25, 2019 Set another waypoint away from the fighters, then set a waypoint action at the waypoint it orbits at, set an end condition for the orbit action conditional on a flag which value changes to 1 based on if something comes into that zone, then also create an advanced action of "switch to waypoint", and have that conditional on that flag being set to 1. I've not got time now, but I'll build such a mission up if necessary, and upload it. Link to comment Share on other sites More sharing options...
ST0RM Posted March 25, 2019 Share Posted March 25, 2019 They'd also have a dedicated HAVCAP to help protect it, and retrograde if necessary. Link to comment Share on other sites More sharing options...
Exorcet Posted March 25, 2019 Share Posted March 25, 2019 While this can be done with triggers, there is a slight problem. Triggers are absolute. When a plane enters the trigger to make the AWACS retreat, the AWACS will respond. This would happen even if the plane is undetectable by sensors. It would be better to have smarter AWACS AI, or to update triggers to allow you to use detection as a condition. This is something that you can do with scripting, but I think it should be moved into the base game as well. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
RedBat07 Posted March 25, 2019 Share Posted March 25, 2019 You can add “units altitude” aswell in conditions... so that can be done without scripting. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Exorcet Posted March 25, 2019 Share Posted March 25, 2019 You can only make approximations without scripting. Ideally the AWACS should only retreat if it detects an enemy (depending on what them mission designer wants). You can make increasingly complex triggers, but you still won't be able to make the AWACS move based on a detected enemy. SAM's have a similar problem. I use triggers to create flashing SAM's and EWR networks. But I can't actually use the radars in game for this without scripting because there is no way to access that information. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
norbot Posted March 25, 2019 Share Posted March 25, 2019 ... I've not got time now' date=' but I'll build such a mission up if necessary, and upload it.[/quote'] That would be great! Thank you! :) A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
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