[REPORTED]Frame Rate Stutters While Powered On - Page 5 - ED Forums
 


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Old 07-09-2020, 09:36 AM   #41
Renko
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And here i was just about to buy this on the sales.
But seeing that big bug being not adressed since months i think i´ll pass on this Abandonware
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Old 07-10-2020, 02:22 PM   #42
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Quote:
Originally Posted by isotaan View Post
Going to maximum range under NAVterrain will crash my game. The log file is...interesting.
thanks I will try and reproduce

if you have a zip folder that was created after the crash please attach it, sometimes has the track replay inside also

Quote:
Originally Posted by Renko View Post
And here i was just about to buy this on the sales.
But seeing that big bug being not adressed since months i think i´ll pass on this Abandonware
No not abandoned, just some bugs are harder to fix than others.

thanks
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Old 07-10-2020, 02:28 PM   #43
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Quote:
Originally Posted by isotaan View Post
Going to maximum range under NAVterrain will crash my game. The log file is...interesting.
I was not able to reproduce, can you give me more detail, which aircraft, and was it 2d NS430?

Thanks
Attached Thumbnails
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Name:	Screen_200710_152711.png
Views:	56
Size:	3.19 MB
ID:	242132  
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Old 07-14-2020, 02:12 AM   #44
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Quote:
Originally Posted by BIGNEWY View Post
I was not able to reproduce, can you give me more detail, which aircraft, and was it 2d NS430?

Thanks
Just happened to me in a Huey. 2D.
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Old 07-14-2020, 11:18 AM   #45
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Quote:
Originally Posted by BIGNEWY View Post
I was not able to reproduce, can you give me more detail, which aircraft, and was it 2d NS430?

Thanks
I think the big difference is that you're on the ground. Try either an air start or takeoff on Persian Gulf. The stutter effect is more pronounced and you're more likely to CTD if you're at higher altitude. I also noticed that it's more likely to cause a CTD if you're in multiplayer versus single-player. For me, I experienced it in a F-5E while at 30k feet on a blank Persian Gulf mission.

I don't have a .trk file for it, unfortunately, and there's no .zip file in my logs. I've attached my latest dcs.log and the .miz file. I also uploaded a screen recording of what I experienced to Youtube:

https://youtu.be/n-UIC_1n45k
Attached Files
File Type: log dcs.log (42.9 KB, 31 views)
File Type: miz f5e_ns430_test.miz (8.0 KB, 28 views)

Last edited by isotaan; 07-14-2020 at 11:21 AM.
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Old 07-15-2020, 08:09 PM   #46
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Quote:
Originally Posted by isotaan View Post
I think the big difference is that you're on the ground. Try either an air start or takeoff on Persian Gulf. The stutter effect is more pronounced and you're more likely to CTD if you're at higher altitude. I also noticed that it's more likely to cause a CTD if you're in multiplayer versus single-player. For me, I experienced it in a F-5E while at 30k feet on a blank Persian Gulf mission.

I don't have a .trk file for it, unfortunately, and there's no .zip file in my logs. I've attached my latest dcs.log and the .miz file. I also uploaded a screen recording of what I experienced to Youtube:

https://youtu.be/n-UIC_1n45k
Hi,

My problem was solved when I enter on the menu and press “Inhibit Terrain”.

Try this
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Old 07-16-2020, 01:54 PM   #47
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That is considered a workaround. I don't need to use NAVterrain, and I don't absolutely need to even use the NS 430 at all, which prevents crashes altogether.

The problem is that it's not working as intended, and it's never supposed to cause a crash to the desktop.
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Old 07-16-2020, 02:25 PM   #48
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Quote:
Originally Posted by isotaan View Post
That is considered a workaround. I don't need to use NAVterrain, and I don't absolutely need to even use the NS 430 at all, which prevents crashes altogether.

The problem is that it's not working as intended, and it's never supposed to cause a crash to the desktop.
I know. I just didn't Express myself well, English is not my first language.

Sorry for that. I like to use the NS 430 and I would like to help
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Old 08-10-2020, 11:08 AM   #49
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Quote:
Originally Posted by BIGNEWY View Post
I was not able to reproduce, can you give me more detail, which aircraft, and was it 2d NS430?

Thanks
Mi-8MTV2 with integrated NS430 (no 2D mode), here, on persian gulf, VR with Oculus Rift-s, see logs & track cause it seems related to shaders:

Code:
2020-08-10 11:05:12.170 INFO    JSAVIONICS: Shaders preparing...
2020-08-10 11:05:12.170 INFO    JSAVIONICS: Vertex shader prepared
2020-08-10 11:05:12.171 INFO    JSAVIONICS: Pixel shader(col) prepared
2020-08-10 11:05:12.171 INFO    JSAVIONICS: Pixel shader(tex) prepared
2020-08-10 11:05:12.171 INFO    JSAVIONICS: initState OK
2020-08-10 11:05:12.196 INFO    JSAVIONICS: Shaders preparing...
2020-08-10 11:05:12.196 INFO    JSAVIONICS: Vertex shader prepared
2020-08-10 11:05:12.196 INFO    JSAVIONICS: Pixel shader(col) prepared
2020-08-10 11:05:12.196 INFO    JSAVIONICS: Pixel shader(tex) prepared
2020-08-10 11:05:12.196 INFO    JSAVIONICS: initState OK
Also, it's acting only when it's necessary to refresh the NS430 display. As long as you stay on ground, you won't see much unless the first 2 stutters that happen when you load the navigation maps. If you take off (not part of the recorded track) you will have a massive stutter-lag every 5-6 seconds.

Hope it helps!
Attached Files
File Type: trk NS430 track.trk (30.9 KB, 6 views)
File Type: log dcs.log (41.2 KB, 6 views)
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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Last edited by chromium; 08-13-2020 at 07:38 AM.
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Old 08-13-2020, 06:50 AM   #50
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The moment I switch the NS430 to terrain mode, is the moment stuttering and freezes begin.

I have no problems with the NSD430 when using any other mode besides map and terrain.
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