Why don't Wags create a VR map for better fps? - ED Forums
 


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Old 01-12-2020, 04:16 PM   #1
Crunchy
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Default Why don't Wags create a VR map for better fps?

I couldn't go back to flat screen DCS now, but why don't the DCS devs create a map just for VR using lower textures etc? I'm sure if they created a less detailed map for VR then it would allow those who use it to have better fps would it not?
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Old 01-12-2020, 04:23 PM   #2
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Originally Posted by Crunchy View Post
I couldn't go back to flat screen DCS now, but why don't the DCS devs create a map just for VR using lower textures etc? I'm sure if they created a less detailed map for VR then it would allow those who use it to have better fps would it not?
They are: It's called the Marinas Island Map. New API applied, very little land, mostly water.
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Old 01-12-2020, 04:36 PM   #3
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can’t you also turn down the settings to reduce the details and textures?
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Old 01-12-2020, 04:42 PM   #4
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Try Persian Gulf - it's a very simple map indeed, but still chugs.
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Old 01-12-2020, 05:11 PM   #5
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The map textures ain't problem, you can already set the textures to low and see it doesn't help so much. Problem is with the shadows and simply your cockpit details and textures. Like F-14 eats far more GPU than any other module, while something else can be much more effective like a Harrier is for me almost negligent in GPU impacts.

Shadows is one thing that kills, same is with mirrors and all kind AA etc. You can't much help without lowering effects.
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Old 01-12-2020, 05:15 PM   #6
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Shadows is one thing that kills...
This is so true. Solve the shadows problem in DCS, and we'd really be off to the races with current hardware!
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Old 01-12-2020, 05:35 PM   #7
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Shadows, mirrors, draw distance, aa all eat fps
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Old 01-12-2020, 05:42 PM   #8
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Gotta be honest with ya. Im now at 45 fps. Butter smooth with no crashes or hiccups. 90mhz. Refresh, Most every setting at high that isn’t some form of duplication.
I think at this point the only thing to be improved would be the resolution of the index. I am pretty sure at this point its there. I guess what I’m saying is our headsets are not 2k and once smooth and crash free just aren’t able to get any clearer.
Maybe Im wrong.
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Old 01-12-2020, 05:44 PM   #9
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Quote:
Originally Posted by Mr. Big.”Biggs” View Post
Gotta be honest with ya. Im now at 45 fps. Butter smooth with no crashes or hiccups. 90mhz. Refresh, Most every setting at high that isn’t some form of duplication.
I think at this point the only thing to be improved would be the resolution of the index. I am pretty sure at this point its there. I guess what I’m saying is our headsets are not 2k and once smooth and crash free just aren’t able to get any clearer.
Maybe Im wrong.
There are definitely map difference.

Using 104th server as an example:

PG map - Kish AF, spawn in F-15: 60 fps - maintain 60 for most the entire mission
Caucus map, spawn in F-15, 40 fps, after takeoff more like 45
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Old 01-12-2020, 05:44 PM   #10
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I’m at a pretty solid 45fps, so for me it’s more about improving quality of the image.. turning off the vr shaders mod etc...
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