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[NOT A BUG][MERGED] HUD COMBINER COATING


FistofZen

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I've made a mod for my friends and i real quick to tune down the opacity of the effect and more likely on where both glass overlaps, i just never took time to upload it on DCS.

 

 

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Please please share this

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however if this would be realistic, sorry but it should stay

 

No it shouldn't. You shouldn't sacrifice functionality for the sake of "what the real jet looks like". My 2D computer monitor doesn't accurately depict what real life looks like.

 

Line needs to be drawn between usability and realism.

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Ok guys, even thought I asked Wags about this, and he told me that it was tuned per ED's internal SME's, I still decided to ask another, this time Lex, you may have seen his videos.

 

Anyways, he stated. that he feels the HUD tint is fine, and more likely people are just having issues with HUD wash out due to external sun/light angles. And that this issue is common with most HUD combiners in real life. Same for spotting, its a game play vs realism balance.

 

I know in most cases I dont have an issue spotting through the HUD, but just like cockpit reflections, you can get that perfect storm and lose track on something due to it, but it seems pretty real to me.

 

So I really cant answer or address this anymore than this, we have some great SME's internally tuning this stuff with Wags and the ED team, and now this is another outside opinion confirming pretty much the same thing.

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