Ells228 Posted June 8, 2012 Share Posted June 8, 2012 (edited) What is ACTS? Well the concept of ACTS is to have a school that teaches pilots essentials about flight dynamics, aircraft systems, flying and combat. Instructor Pilots (IP) teach Fighter Jet Pilot Trainee's (FJPT) the principals of the RAF Fast Jet programme: IOT - Initial Officer Training Common Core Ground School (Classroom) EFT - Elementary Flight Training (Classroom) BFJT - Basic Fast Jet Training (Hawk) Wings (Hawk) AFJT - Advanced Fast Jet Training (Hawk) TWU - Tactical Weapons Unit (Hawk / Typhoon) OCU - Operational Conversion Unit (Typhoon) We are looking to set up the ACTS along with development of the Hawk and Typhoon and integrate missions, training and campaigns within the modules to reflect ACTS. Documentation, reference material and videos etc will be produced to aid and assist in the training. Below is an idea for the syllabus and some misison examples. I'd like to get your thoughts on ACTS and what you would like to see within it, how you think it could be implemented within DCS, forums, Websites and real life and if you as a virtual pilot would find this useful. Also if you have experience of similar programme's in real life or virtual squadrons and would like to help out in any way, please let me know. Thanks, Chris. ACTS Syllabus EFT Principles of Flight Lift / Gravity Thrust / Drag Rudder / Elevators / Ailerons Roll / Pitch / Yaw Aircraft Tech Power Management Cockpit Familiarisation Start up / shut down procedures Emergency Procedures Meteorology Weather effects Communications Procedures Radio Calls Navigation Compass Waypoints Basic Fast Jet Training (BFJT) Take Off Start up procedures Comms – ATC / Wing / AWACS Taxxing Final Checks Take Off Basic Flight Level Flight Aileron rolls / loops / flat turns Orientation / waypoints Landing Circuits Landing Patterns Landing Taxi back Shut down procedures Emergency Procedures Red / Yellow cards Electrical Failures Single engine flame out landing Stalls / Spins Initiate / recovery Wings Principles Echelon Level flight Turns Rolls Loops Trail Level flight Turns Rolls Loops Breaking Left / right / high / low Close / open formation Multiple aircraft formation Advanced Fast Jet Training (AFJT) Basic Fighter Manoeuvres (BFM) Immelman turn Spilt S Snap roll Barrel roll Chandelle Skid / slip Hammerhead Wing over Air Combat Manoeuvres (ACM) Pursuit Pure Lead Lag Yo Yo High / low Lag roll Scissors Flat scissor Rolling scissor Energy management Refuelling Ground Air Tactical Weapons Unit (TWU) Attack Setting up the attack Boom and zoom The chase Merge Turns and turn fighting Head on attacks Rear attacks Side attacks Leaving a fight (bug out) Radar Principles / use Missiles Beyond visual range (BVR) Within visual range (WVR) Guns Tracking shots Snap shots Point shots Bombs Setting up the shot Release Tracking Defence Defensive manoeuvres Chaff / flare ECM SAM evasion Operational Conversion Unit (OCU) Aircraft-specific operational and tactical training Mission Examles BFJT Mission 1 Basic (4 hours): Climbs and descents, turns, slow flight and stalls Mission 2 Ground reference manoeuvres (4 hours): Turns across a road, rectangular course Mission 3 Take off and landings (4 hours): Traffic patterns, radio communications Mission 4 Basic instruments (3 hours): Unusual attitudes, flying under adverse conditions Mission 5 Emergency procedures (3 hours) Failure recovery, unscheduled landings, night flying Mission 6 Cross country flights (10 hours) Navigation, radio aids to navigation Mission 7 Landings and takeoffs (5 hours) Crosswind landings and takeoffs, long and short field landings and takeoffs, ILS Mission 8 Advanced air work (5 hours) Ground reference VFR, partial panel instruments Mission 9 Practical test and graduation to next phase Pilot Trainee must have logged 62 hours flight Edited June 8, 2012 by Ells228 2 Link to comment
jp203000 Posted June 8, 2012 Share Posted June 8, 2012 Good, i changed my mind , please take my money . Link to comment
leafer Posted June 8, 2012 Share Posted June 8, 2012 I think that covered just about everything. I also like your professionalism and no nonsense approach. ED have been taking my money since 1995. :P Link to comment
winchesterdelta1 Posted June 8, 2012 Share Posted June 8, 2012 I'm gonna need this training so badly. :) Thanks for the initiative. Go in close, and when you think you are too close, go in closer. Link to comment
neroroxxx Posted June 8, 2012 Share Posted June 8, 2012 Loving the idea, it's been mentioned before that if we get a trainer it should have the usual training missions where we learn the systems (like on A-10C) and then have it come with a campaign where you gotta use those skills and you can get graded on your performance and move on as you go and do harder things. Either way i would love to get this product! Nero 27" iMac, 3.4GHz i7 Quad Core, 16GB Ram, AMD Radeon HD 6970M 2Gb, Running Bootcamp, Windows 7 Home 64bit, Saitek X-52 Pro Link to comment
112th_Rossi Posted June 8, 2012 Share Posted June 8, 2012 Just some good tutorials would do me fine. I'm not into the ludicrous amounts of procedures/hoop jumping thing. Link to comment
neroroxxx Posted June 8, 2012 Share Posted June 8, 2012 just curious, does the Hawk have a radar? weapons? is it more for FLYING and not systems? thanks. Nero 27" iMac, 3.4GHz i7 Quad Core, 16GB Ram, AMD Radeon HD 6970M 2Gb, Running Bootcamp, Windows 7 Home 64bit, Saitek X-52 Pro Link to comment
Luse Posted June 8, 2012 Share Posted June 8, 2012 The don't do it. STT Radar issue is leftover code. Link to comment
112th_Rossi Posted June 8, 2012 Share Posted June 8, 2012 Theres not much in the way of avionics on the trainer as far as I know. Not sure about the combat variants. Link to comment
manfrez01 Posted June 8, 2012 Share Posted June 8, 2012 +1:thumbup: :book: [sIGPIC]http://img528.imageshack.us/img528/7877/72368977.jpg[/sIGPIC] Link to comment
Nightmare Posted June 8, 2012 Share Posted June 8, 2012 +1:thumbup: [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar. Link to comment
Paradox Posted June 8, 2012 Share Posted June 8, 2012 Absolutely want this, Pretty sure you've covered everything I'd need. Some extensive avionics training would be great too but I guess there's not a lot to work with in that regard in the Hawk Link to comment
rattler Posted June 8, 2012 Share Posted June 8, 2012 Hi Ells: From the beginning down to wings, how long would you expect to cover this material? From the end of Wings down to check out ride, how long to cover this period? Pete Link to comment
joey45 Posted June 8, 2012 Share Posted June 8, 2012 Looks great, good luck with it. p.s. Where do I sign up??:joystick::pilotfly: The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment
hassata Posted June 8, 2012 Share Posted June 8, 2012 I think integrating your planes with a module and built online training will truly set it apart, even from DCS offerings. I would suggest going piece-meal so that the project is manageable. I myself would pay for early- release beta or or release by sections. [sIGPIC][/sIGPIC] Link to comment
Ells228 Posted June 8, 2012 Author Share Posted June 8, 2012 Thanks for your comments guys. I do have some timings Pete but not with me at the moment as I'm mobile. I'll post them up over the weekend. By the way I wasn't expecting people to pay for ACTS. What we can integrate into DCS we will, the rest will be via Flash interactive websites (or an apple friendly version). 1 Link to comment
cichlidfan Posted June 8, 2012 Share Posted June 8, 2012 Truly excellent plan. I am looking forward to this very much. :thumbup: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment
Grab Posted June 8, 2012 Share Posted June 8, 2012 Just out of curiosity, what qualifications do you and your team have to "teach" the things you have listed in your syllabus? 2 Link to comment
WildBillKelsoe Posted June 9, 2012 Share Posted June 9, 2012 I'm gonna need this training so badly. :) Thanks for the initiative. Same here... thing is, most companies produce aircrafts and all, but no body wants to talk about specifics of the aircraft, nor teach.. I guess we're lucky! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment
Teapot Posted June 9, 2012 Share Posted June 9, 2012 Great stuff. Very interested! Cheers "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking! Link to comment
clafly Posted June 9, 2012 Share Posted June 9, 2012 +1 but I'd like MB-339 for BFJT.....:D Link to comment
Wichid Posted June 9, 2012 Share Posted June 9, 2012 (edited) I'd like to get your thoughts on ACTS and what you would like to see within it, how you think it could be implemented within DCS, forums, Websites and real life and ifkyou as a virtual pilot would find this useful. Also if you have experience of similar programme's in real life or virtual squadrons and would like to help out in any way, please let me know. [/font] Hi Chris, You might be interested in using a LMS (Learning Management System) to host online training modules and then create tests for the players to pass. This can be used to simulate the classroom training whilst the missions simulate the practical flight training. There are free ones online like cloud.scorm.com. For the questions they can be all multichoice and can include multimedia or flash etc. So it could be a case of watching a video which contains the question. Just ask your testers to create 5 or 10 multi choice questions each for each subject and you have an online qualifications course. Then players will need to register and sign up to it. The LMS tracks users so you can see who has passed what sections. When they've finished maybe give them a nice set of wings for their forum signature. An LMS can also randomise the questions so that if you sit it twice it's not the same. Anyway... that's my idea. EDIT: I work for a company that makes software that manages chunks of content across multiple documents/formats including SCORM. So if you need help with this I'd be happy to put it together for you in my spare time. Edited June 9, 2012 by Wichid Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment
rattler Posted June 9, 2012 Share Posted June 9, 2012 Thanks for your comments guys. I do have some timings Pete but not with me at the moment as I'm mobile. I'll post them up over the weekend. By the way I wasn't expecting people to pay for ACTS. What we can integrate into DCS we will, the rest will be via Flash interactive websites (or an apple friendly version). np,pal. just curios old me. the first section down to wing and including I have taught for 25 years. You can make it all, time consuming or simplify, depending on how much you want to teach and explain. Yes I know ACTS is not a pay for part of the whole picture just helps the learning curve.lol.drop me a line if you get time. Cheers mate.;) Pete Link to comment
DUSTY Posted June 9, 2012 Share Posted June 9, 2012 (edited) Hey guys, This looks very promising. I've been training guys on BFM/ACM for quite a while now at my group. It is challenging and a steep learning curve! To be any good at it certainly requires dedication to learning the theory. The odd tutorial video absolutely won't cut it IMO. I don't for a second pretend to know everything about it and can't wait to get more experience when the multirole fighters for DCS start rolling out - BMS is my current playground for that :) My suggestion is that you consider redefining the BFM and ACM section of your course. Most of what you have under the ACM heading is actually BFM whereas ACM is more how to employ BFM as a team (with wingmen etc) to kill the bandit(s) in as short a time as possible. Either way I am still interested to see how this progresses! cheers Edited June 9, 2012 by |DUSTY| F-15E | AH-64 | F/A-18C | F-14B | A-10C | UH-1H | Mi-8MTV2 | Ka-50 | SA342 | Super Carrier | Nevada | Persian Gulf | Syria | Intel Core i7 11700K - 32GB 3200MHz CL16 DDR4 - MSI GeForce RTX 3060 Gaming X 12GB - Samsung 970 EVO Plus NVMe SSD 1TB Link to comment
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