TWC_SLAG Posted June 5, 2017 Share Posted June 5, 2017 (edited) A couple thoughts: Trees should be removed from the ends of runways. This was usually just good sense, in order to eliminate an obstacle to taking off and landing. I'm hoping the new damage models will reflect more realistic encounters between planes and trees. Touching a few limbs or leaves should not be so deadly as it is now. I have seen a photo of a P-47, taken after it got back to its base, with a section of telephone pole embedded in the leading edge of a wing. Edited June 5, 2017 by TWC_SLAG TWC_SLAG Win 10 64 bit, 2T Hard Drive, 1T SSD, 500GB SSD, ASUS Prime Z390 MB, Intel i9 9900 Coffee Lake 3.1mhz CPU, ASUS 2070 Super GPU, 32gb DDR4 Ram, Track IR5, 32” Gigabyte curved monitor, TM Warthog HOTAS, CH Pedals, Voice Attack, hp Reverb G2. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 5, 2017 ED Team Share Posted June 5, 2017 A couple thoughts: Trees should be removed from the ends of runways. This was usually just good sense, in order to eliminate an obstacle to taking off and landing. I'm hoping the new damage models will reflect more realistic encounters between planes and trees. Touching a few limbs or leaves should not be so deadly as it is now. I have seen a photo of a P-47, after it got back to its base, with a section of telephone pole embedded in the leading edge of a wing. Making trees collidable was a big step, I am not sure our puters could handle much more than basic hit box. I would assume the new DM will make for better results though if you just skim a tree or what have you. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
nrgized Posted June 5, 2017 Share Posted June 5, 2017 Making trees collidable was a big step, I am not sure our puters could handle much more than basic hit box. I would assume the new DM will make for better results though if you just skim a tree or what have you. Then the hit boxes for trees should be slightly shrunk to fake the ability to hit the outer branches. As it stands you hit a leaf your considered as having collided with a mountain. Because the games collision system has no sense of mass, take the troops destroying helicopters for example, a compromise hit box I would rather deal with then the current situation. The current hit boxes are so over the top it's just as unrealistic as when they didn't exist. Scale the hit boxes down to like 85-65% of the geometries bounding box. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
OnlyforDCS Posted June 5, 2017 Share Posted June 5, 2017 (edited) Scale the hit boxes down to like 85-65% of the geometries bounding box. I'd say that 65% is too much, and that 85-90% would be just enough. But I agree with the sentiment and feel this is an excellent suggestion. I wonder how much work it would be though and weather it's feasible at this late stage of development. Edited June 5, 2017 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
Weta43 Posted June 5, 2017 Share Posted June 5, 2017 The current hit boxes are so over the top it's just as unrealistic as when they didn't exist. Is it really ? I think you're being a little bit dramatic ... Before, you could fly through any trees without damage. In real life, no one in their right head intentionally flies through trees by choice - you might get away with it, but you might die :). Most people avoid doing things that carry a significant risk of death. In the sim now, people will avoid flying through trees, because in game they'll die. End result - in real life people avoid flying through trees, & in DCS people avoid flying through trees. How is this less realistic than people simply ignoring the presence of trees as they used to ? Cheers. Link to comment Share on other sites More sharing options...
DD_Fenrir Posted June 5, 2017 Share Posted June 5, 2017 Is it really ? I think you're being a little bit dramatic ... Before, you could fly through any trees without damage. In real life, no one in their right head intentionally flies through trees by choice - you might get away with it, but you might die :). Most people avoid doing things that carry a significant risk of death. In the sim now, people will avoid flying through trees, because in game they'll die. End result - in real life people avoid flying through trees, & in DCS people avoid flying through trees. How is this less realistic than people simply ignoring the presence of trees as they used to ? +1 Link to comment Share on other sites More sharing options...
bart Posted June 5, 2017 Share Posted June 5, 2017 Is it really ? I think you're being a little bit dramatic ... Before, you could fly through any trees without damage. In real life, no one in their right head intentionally flies through trees by choice - you might get away with it, but you might die :). Most people avoid doing things that carry a significant risk of death. In the sim now, people will avoid flying through trees, because in game they'll die. End result - in real life people avoid flying through trees, & in DCS people avoid flying through trees. How is this less realistic than people simply ignoring the presence of trees as they used to ? +1 The way it is now is way way way better than it ever was before. 2.1 is headed in the right direction for sure IMHO. System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2. Link to comment Share on other sites More sharing options...
Quadg Posted June 5, 2017 Share Posted June 5, 2017 from what they said in the new damage model. if you clip the wing tip, you will only damage the wing tip. not the entire wing. so the new damage model will improve it for ww2 aircraft at least. the helicopters are pretty good with collisions. i have knocked off all sorts of parts from skids to tails and main rotors. and it always felt realistic for what i was doing. My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift. Link to comment Share on other sites More sharing options...
nrgized Posted June 5, 2017 Share Posted June 5, 2017 Is it really ? I think you're being a little bit dramatic ... Before, you could fly through any trees without damage. In real life, no one in their right head intentionally flies through trees by choice - you might get away with it, but you might die :). Most people avoid doing things that carry a significant risk of death. In the sim now, people will avoid flying through trees, because in game they'll die. End result - in real life people avoid flying through trees, & in DCS people avoid flying through trees. How is this less realistic than people simply ignoring the presence of trees as they used to ? I'm being no more dramatic then how the new trees effect helicopters in there current state. Yes you should avoid trees at all costs but watching the outer most leaves rip you out of the sky feels just as cheesy as watching bob fly through them entirely. For you wing jocks the new model is fine however you aren't the only thing flying around. And in case you think its a PBK issue down low I give you exhibit A. Link to comment Share on other sites More sharing options...
TWC_SLAG Posted June 5, 2017 Author Share Posted June 5, 2017 No one seems to object to removing trees at the ends of runways. Could we see this happening in an update? TWC_SLAG Win 10 64 bit, 2T Hard Drive, 1T SSD, 500GB SSD, ASUS Prime Z390 MB, Intel i9 9900 Coffee Lake 3.1mhz CPU, ASUS 2070 Super GPU, 32gb DDR4 Ram, Track IR5, 32” Gigabyte curved monitor, TM Warthog HOTAS, CH Pedals, Voice Attack, hp Reverb G2. Link to comment Share on other sites More sharing options...
Weta43 Posted June 5, 2017 Share Posted June 5, 2017 I'm at work, so I only had time to watch the first 1/2 of that video, but to that point, what I saw was someone having a nice time with some nice flying, and displaying a healthy respect for the trees - which is more realistic than just flying through them... Cheers. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 5, 2017 ED Team Share Posted June 5, 2017 What point is the video making? I didnt see any contact with trees? Not sure what you need, seemed like lots of low fast flying with no issues... I'm being no more dramatic then how the new trees effect helicopters in there current state. Yes you should avoid trees at all costs but watching the outer most leaves rip you out of the sky feels just as cheesy as watching bob fly through them entirely. For you wing jocks the new model is fine however you aren't the only thing flying around. And in case you think its a PBK issue down low I give you exhibit A. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 5, 2017 ED Team Share Posted June 5, 2017 (edited) No one seems to object to removing trees at the ends of runways. Could we see this happening in an update? I'll look at some of them and see what you mean, I didnt notice any real glaring issues, but I probably havent taken off from every runway yet. Any in particular that you thought where bad? Edited June 5, 2017 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
nrgized Posted June 5, 2017 Share Posted June 5, 2017 What point is the video making? I didnt see any contact with trees? Not sure what you need, seemed like lots of low fast flying with no issues... Point of the video is as described although in hind sight to vague. "If if you think I want the hit boxes smaller because I can't handle them in the current state you would be incorrect." PBK - Person behind keyboard Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 5, 2017 ED Team Share Posted June 5, 2017 Just illustrated to me it seems fine to someone that can handle his helo ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
nrgized Posted June 5, 2017 Share Posted June 5, 2017 But its not fine in its current state. The current collision of trees is the opposite extreme of when they were not collidable. Just because they are no longer ghosts does not automatically make it O.K Take a the following scale. -1 = Trees are ghosts and can be flown through 0 = Trees are collidable but have minor play +1 = Trees are collidable 100% and are light brick walls For all practical purposes the game isn't going to have realistic collisions with trees. So one would aim for a middle ground. Deadly but not unstoppable forces which is what the scale above illustrates. Since trees are simple objects that get referenced all over terrain and randomly scaled. The work involved wouldn't be much. Modify the hit box for the 5 or so models of trees to allow some play and rebuild the map. FIN. Link to comment Share on other sites More sharing options...
nrgized Posted June 5, 2017 Share Posted June 5, 2017 (edited) One thing I've not considered is how much that would affect LOS which might be a negative of tweaking the box. But I don't know what the engine uses to determine the new LOS rules. If that is the case I'll live with the current situation. Edited June 5, 2017 by nrgized Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 6, 2017 ED Team Share Posted June 6, 2017 One thing I've not considered is how much that would affect LOS which might be a negative of tweaking the box. But I don't know what the engine uses to determine the new LOS rules. If that is the case I'll live with the current situation. Lets revisit when the new damage model starts coming through, that might impact how much the trees damage you right now. I do believe messing with the box will mess with LOS as you suggested. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Little_D Posted June 6, 2017 Share Posted June 6, 2017 Hi gents, i had last night a little dance with the threes close to the runway as i was on final. Was a little bit to low and touched the threes a little bit with my Fw190. I got a smal collison sound and got my left wing damaged and my left gear. Landed with the left gear half broken. So looks like you can touch the threes but it depends on speed and where you hit them. I also had a complet destruction as i hit the threes at a low level running with about 600 Km/H, instand explosion. regards Little_D 1./JG2_Little_D Staffelkapitän 1./Jagdgeschwader 2 "Richthofen" "Go for the leader, if you can. The path is the goal, the kill the result." "The one who has 12, leads. The one who has six, follows." YouTube Channel: 1./JG2 Filmkanal Link to comment Share on other sites More sharing options...
SeaW0lf Posted June 8, 2017 Share Posted June 8, 2017 I rather have collidable trees than nothing, but the OP makes a point. If there is a relatively easy way to reduce the box to mimic the outer branches and create a brushing sound when hitting them, even better. I don't think anyone hits the trees on purpose, but sometimes in a fight we need to scrape the trees, and that swishing sound is another piece of the puzzle that makes an enthusiastic simmer come back to fly time after time. In another world, when I used to brush the trees, it was always and amazing feeling like "I made it". Especially when the scrap was good and I won it :pilotfly: It may sound silly, but it is part of game play, contrary to some features that are simply visually pleasing, like wave caps, grass and such. But I heard the other day a swishing sound when grazing a tree in Normandy, so I am not sure how the box stands right now. Or I might be wrong, I am not sure. But just the sound is a good thing, even if the box is not reduced. -- Win10 Pro, Philips 298P4QJEB (2560X1080), i5-9600K, Zalman 9900NT, GA-Z390 UD, GTX 1060 GamingX 6GB, 16GB 3200Mhz CL16, Samsung 970 EVO 250GB, Corsair AX-750W, Carbide 300R, G940, TrackIR 5 -- Link to comment Share on other sites More sharing options...
michelip Posted July 1, 2017 Share Posted July 1, 2017 (edited) No one seems to object to removing trees at the ends of runways. Could we see this happening in an update? Re. Vinnie's comments: As well as trees obstructing runway approaches, some trees should be removed from alongside roads and railways. Whilst trees are probably the most important single natural feature of the Normandy map, they are very uniform, and make it hard to detect road and rail traffic, even from the air. From the ground, in Combined Arms, enemy AI tanks have the advantage of X-ray vision, and can hit you through several rows of trees before you can see them.There should be some random gaps of three or four trees every few hundred metres to add realism in both scenery and action. Perhaps these corrections, both as to runways, roads and rail, could be covered in the same update. Mich. Edited July 1, 2017 by michelip Link to comment Share on other sites More sharing options...
Weta43 Posted July 3, 2017 Share Posted July 3, 2017 (edited) It may make finding 'traffic' harder than we're used to - or would like, but I'd have expected roads to run alongside hedgerows at that time, and hedgerows to be fairly continuous. It probably depends where you look, but if anything, there seem to be more trees in RL.Normandy than there are in DCS.Normandy : one more that seems relevant : (seems the regular orchards and weird spindly trees were really there...) Edited July 3, 2017 by Weta43 Cheers. Link to comment Share on other sites More sharing options...
philstyle Posted July 3, 2017 Share Posted July 3, 2017 Re. Vinnie's comments: As well as trees obstructing runway approaches, some trees should be removed from alongside roads and railways. Whilst trees are probably the most important single natural feature of the Normandy map, they are very uniform, and make it hard to detect road and rail traffic, even from the air. From the ground, in Combined Arms, enemy AI tanks have the advantage of X-ray vision, and can hit you through several rows of trees before you can see them.There should be some random gaps of three or four trees every few hundred metres to add realism in both scenery and action. Perhaps these corrections, both as to runways, roads and rail, could be covered in the same update. Mich. I agree with Weta43 that there are, in fact, too few trees on the map and that vegeatio should be denser than it is. I strongly advise against forcing the map to compromise just beacsue the AI tanks are bugged. The AI should be fixed, and the map should be broken just to compensate for something else that's not working properly. With regard to airfields; I'd like to see trees AND WINDSOCKS! (which are inside the perimeter fence) removed from the areas near the runways and thresholds, and from the grass areas between taxiway/apron and runway. However, I don't think DCS need to remove the trees before the threasholds which are beyond the perimeter fence. The thresholds are already set back from the fence by a few hundred yards. The ALGs in reality had trees right up to the fence. Le Fresne Camilly Normandy 24 July 1944 http://aws-cf.caradisiac.com/prod/photos/4/9/2/814492/5236945/big-52369457d4.jpg Taxiing P-47 at A-3 Cardonville http://www.368thfightergroup.com/images/A-3-p47.jpg On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
LeCuvier Posted July 3, 2017 Share Posted July 3, 2017 ...The ALGs in reality had trees right up to the fence... But in real life the contact with a twig at the very top of a tree didn't destroy your fighter aircraft. :) LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
philstyle Posted July 3, 2017 Share Posted July 3, 2017 But in real life the contact with a twig at the very top of a tree didn't destroy your fighter aircraft. :) This is also true. But the culprit is the tree-damage model, not the presence of the trees. I would rather DCS fix the damage modelling, rather than force the map to compromise for something else that is not working well. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
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