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Old 01-01-2010, 07:29 AM   #11
Thadway
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Default New tech discussion section

seems like itll be an interesting section
First non-staff to post here, I win prize? ty.
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Old 03-31-2011, 08:47 AM   #12
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Intel CPU Roadmap:

http://www.hardocp.com/news/2011/03/...et_in_q4_2011/
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Old 02-20-2012, 12:15 PM   #13
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possible break through in new cpu silicon and atom contruction.

Single-atom transistor busts the records

link below
http://au.news.yahoo.com/world/a/-/w...s-the-records/
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Old 06-24-2013, 11:28 AM   #14
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There's still hope for CPU's below 5Ghz to work faster.
Will be interesting to see when this arcitecture get implemented.
The Spiral Cache.
A hint; a 45nm, 5Ghz CPU are limited by speed of light, and signal in one cycle can only access about 256KB array, because of wire length.

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Old 03-28-2014, 09:12 AM   #15
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Nvidia Pascal GPU

http://www.youtube.com/watch?v=wFSxj...ature=youtu.be
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Old 05-08-2014, 10:50 PM   #16
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AMD has Halted Development on Modular CPU Cores (Excavator/AM3+)

FX CPU's will Remain using Piledriver until 2016,
APUs will continue to use Steamroller.

AMD has Started Development of a new CPU Architecture that will rely on SMT instead of CMT.
(SMT as In HyperThreading)


Excavator could still be the next Enthusiast CPU, as the last die shot I saw, it was already vastly re-designed (compared to Piledriver/steamroller), to pretty much double up the front end components so it's essentially been converted from CVMT to SMT.

However, AMD's Info was minimum at their "Core Event" regarding this new CPU.
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Old 05-22-2015, 03:47 PM   #17
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Maybe an alternative to OR

FOVE: The World's First Eye Tracking Virtual Reality Headset
https://www.kickstarter.com/projects...irtual-reality

If it work as they say this may solve the problem with interacting the switches/buttons in cockpit...

/KC
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Old 08-01-2016, 04:50 AM   #18
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Default Reference HW - As tech progresses

Hi All

Would DCS like to propose a few reference system setups that provide a guide to what possible HW setups are for the current DCS versions, and what "experience" could be resulting.

In mid 2016 "times are a changing" (VR headsets now available, new GPU (Pascal & Polaris now out), new DCS, 2.0 is very close (or out), soooooo

Im looking to replace (totally) my platform to try and go VR (Occulus Rift or Vive) and wonder what would be an interesting reference platform for high medium and or low end, and what would people expect from it in FPS at what settings etc.

From other threads I understand (which is possibly out of date, or just plain wrong) that:
1) DCS used to utilise only 2 core, but can now utilise 4 core
2) I5 v I7 doesnt seem to make a huge difference
3) RAM 16 GB is enough
4) GPU as fast as possible, but one thread said that no system would be able to maintain 90 FPS required for VR no matter what :-( but this was pre the Pascal and Polaris, so is that still the case.
5) SSD for map storage...
6) ..... what else did I miss

My interest is to be able to do VR with a headset, and that can keep up with large close formation flying such as VirtualRedArrows, in high res (settings etc).

So what does DCS recommend to get a "state of the art" experience, and what compromises need to be made so that it can be "tuned" to various budgets etc.

Happy flying
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Old 08-01-2016, 11:54 PM   #19
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Quote:
Originally Posted by UpsideDownUnder View Post
Hi All

Would DCS like to propose a few reference system setups that provide a guide to what possible HW setups are for the current DCS versions, and what "experience" could be resulting.

In mid 2016 "times are a changing" (VR headsets now available, new GPU (Pascal & Polaris now out), new DCS, 2.0 is very close (or out), soooooo

Im looking to replace (totally) my platform to try and go VR (Occulus Rift or Vive) and wonder what would be an interesting reference platform for high medium and or low end, and what would people expect from it in FPS at what settings etc.

From other threads I understand (which is possibly out of date, or just plain wrong) that:
1) DCS used to utilise only 2 core, but can now utilise 4 core
2) I5 v I7 doesnt seem to make a huge difference
3) RAM 16 GB is enough
4) GPU as fast as possible, but one thread said that no system would be able to maintain 90 FPS required for VR no matter what :-( but this was pre the Pascal and Polaris, so is that still the case.
5) SSD for map storage...
6) ..... what else did I miss

My interest is to be able to do VR with a headset, and that can keep up with large close formation flying such as VirtualRedArrows, in high res (settings etc).

So what does DCS recommend to get a "state of the art" experience, and what compromises need to be made so that it can be "tuned" to various budgets etc.

Happy flying
1&2. I5/I7 doesn't make a huge difference, but you'll want to make sure you can overclock your cpu to more than 4ghz, so make sure you get a K..

3.16GB is enough for DCS

4.not even the GTX1080 can get 90 fps indefinitely in DCS rendering everything once (on a normal monitor), never mind having to render everything twice(in VR)... excluding non-combat, unscripted, and super simple missions with not much of anything going on single-player...

5. an SSD is really required because DCS doesn't just load every asset in the game into memory when you load up the game, it loads things up as they spawn in, and then again when they come into rendering distance, so any delay, even the delay of a read head moving, does and will cause lag.
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Last edited by Hadwell; 08-02-2016 at 12:35 AM.
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Old 08-02-2016, 02:38 AM   #20
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Also, as for 'high res' in VR, the resolution is fixed to the headset's native resolution. Of course, this isn't an issue since there is probably no hardware combination out there that will run DCS continuously at 90 fps in anything but the most empty SP missions, as Hadwell said (more or less).
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