MRaza Posted August 10, 2017 Share Posted August 10, 2017 Would it be possible for ED to increase the amount of smoke created by SAM launches and increase the time it takes for the smoke to dissipate? Currently the smoke dissapates very quickly making it hard to find the launch site after you go defensive. I also think that the missile should create more smoke, in a lot of videos I see the smoke actually engulfing the launcher itself. 1 Link to comment Share on other sites More sharing options...
M0ltar Posted August 10, 2017 Share Posted August 10, 2017 There was a mod that you could use before I that did just that so I know it's possible. The reason it's limited is I think it adds to the strain of the gpu. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL Link to comment Share on other sites More sharing options...
MRaza Posted August 10, 2017 Author Share Posted August 10, 2017 There was a mod that you could use before I that did just that so I know it's possible. The reason it's limited is I think it adds to the strain of the gpu. Ah I see, I'll look for that. Don't know if it'll pass the IC though. Link to comment Share on other sites More sharing options...
M0ltar Posted August 10, 2017 Share Posted August 10, 2017 You can increase smoke from destroyed targets, but contrails and missile trails are a bit different. Smoke passes IC, but contrails and missile trails do not. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL Link to comment Share on other sites More sharing options...
MRaza Posted August 10, 2017 Author Share Posted August 10, 2017 You can increase smoke from destroyed targets, but contrails and missile trails are a bit different. Smoke passes IC, but contrails and missile trails do not. that sucks :( This is a good example of how I'd personally like things to look regarding the smoke from Sam launches: Link to comment Share on other sites More sharing options...
LBRB.Freitag Posted August 10, 2017 Share Posted August 10, 2017 The question is not increasing or not. Smoke must be realistic in intensity and duration. Be it little or enough. Each weapon has a characteristic, and this must be implemented and respected. Link to comment Share on other sites More sharing options...
MRaza Posted August 11, 2017 Author Share Posted August 11, 2017 The question is not increasing or not. Smoke must be realistic in intensity and duration. Be it little or enough. Each weapon has a characteristic, and this must be implemented and respected. I totally agree. If DCS improved this aspect of the game, I would love it that much more Link to comment Share on other sites More sharing options...
Temp89 Posted August 14, 2017 Share Posted August 14, 2017 Smoke hangs around a long time, dependent on wind, and eventually gets smeared over a larger area. Even this minor increase in particulate density is enough for the human eye to get a vague idea of the point of origin. I don't expect ED to model that and assume they use a timer on the sprite effect that has a few modifiers applied to it dependent on some conditions. Having a choice between a crude model that has smoke 100% invisible after a few seconds or when the length of the contrail exceeds a certain amount vs a crude model that has all smoke as persistent, I'd go with the latter. 1 Would like to see: Panavia Tornado Panther AS565 English Electric Lightning. Link to comment Share on other sites More sharing options...
HiJack Posted August 14, 2017 Share Posted August 14, 2017 Yes, but it eats frames :( Link to comment Share on other sites More sharing options...
DarkFire Posted August 15, 2017 Share Posted August 15, 2017 I want it to be realistic. No idea if the current situation is realistic since I've never seen a real SAM battery in action. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan. Link to comment Share on other sites More sharing options...
MRaza Posted September 12, 2017 Author Share Posted September 12, 2017 I want it to be realistic. No idea if the current situation is realistic since I've never seen a real SAM battery in action. I don't think it is, I feel like the smoke dissipates too quickly, hope ED improves this aspect of dcs Link to comment Share on other sites More sharing options...
BitMaster Posted September 12, 2017 Share Posted September 12, 2017 Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
BuzzU Posted September 12, 2017 Share Posted September 12, 2017 It should be easier to stay alive if we had a bit more smoke. I'll trade some fps for that. 1 Buzz Link to comment Share on other sites More sharing options...
DarkFire Posted September 12, 2017 Share Posted September 12, 2017 Looks pretty much like what we have now in DCS. Maybe the smoke could dissipate a tiny bit slower, but otherwise it appears to be reasonably realistic. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan. Link to comment Share on other sites More sharing options...
BuzzU Posted September 12, 2017 Share Posted September 12, 2017 Not really. It might be similar when fired, but the real one has more smoke through the air. Buzz Link to comment Share on other sites More sharing options...
John C Flett Posted September 12, 2017 Share Posted September 12, 2017 True, but interestingly, the smoke trail isn't from point of launch but only once in flight. Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted September 13, 2017 Share Posted September 13, 2017 I think keep current missile smoke but make launcher smoke more pronounced and lingering to spot the buggers.. 1 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
MRaza Posted September 13, 2017 Author Share Posted September 13, 2017 I want it to be realistic. No idea if the current situation is realistic since I've never seen a real SAM battery in action. Yup, it's frustrating to get fired on and not be able to see where it came from, as the smoke dissapates by the time I finish going defensive Link to comment Share on other sites More sharing options...
MRaza Posted November 16, 2017 Author Share Posted November 16, 2017 Bump Link to comment Share on other sites More sharing options...
Alfa Posted November 16, 2017 Share Posted November 16, 2017 (edited) True, but interestingly, the smoke trail isn't from point of launch but only once in flight. If you are referring to the video(around 0:46), then it looks more like the missile is starting to pull a vapour trail as it gains altitude - and that lingers a lot longer than smoke(see at ~ 1:31 ) :) . Edited November 16, 2017 by Alfa JJ Link to comment Share on other sites More sharing options...
Sideslip Posted November 17, 2017 Share Posted November 17, 2017 If you are referring to the video(around 0:46), then it looks more like the missile is starting to pull a vapour trail as it gains altitude - and that lingers a lot longer than smoke(see at ~ 1:31 ) :) . If you look closely (at 1:10) there is a flash at the moment the smoke appears. There is probably a different fuel used for the launch than there is for the remainder of the flight. I don't know much about it but some possible reason are: - Less efficient but cleaner burning fuel at launch to make it harder to find camouflaged launchers by air or possibly ground forces. - More powerful fuel used at launch to get the missile to controllable speeds, again possibly less efficient - Cleaner fuel at launch to prevent creating a thick smoke hanging around blinding ground personnel - Maybe actually more power fuel used after launch that may be somewhat toxic or too damaging to the launching equipment It's hard to tell as the video doesn't really show a long time after launch, but I would be surprised if the white smoke didn't hang around for at least 2 minutes. It doesn't feel like the smoke lasts more than 30 seconds in DCS. System specs: i7 3820 @4.75Ghz, Asus P9X79LE, EVGA GTX1080SC @2100mhz, 16GB Gskil DDR3 @ 2000mhz, 512GB 960EVO m.2, 2 X 512GB 860EVO SATA3 in RAID0, EVGA Supernova 850W G2, Phantek Entho Luxe White. CPU and GPU custom water-cooled with 420mm rad and lots of Noctua fans. ASUS PG348Q. VKB Gladiator Pro w/MCG, X-55 throttle and MFG Crosswind. Link to comment Share on other sites More sharing options...
PeaceSells Posted November 17, 2017 Share Posted November 17, 2017 Yes, but it eats frames :( Not if done right... My DCS modding videos: Modules I own so far: Black Shark 2, FC3, UH-1H, M-2000C, A-10C, MiG-21, Gazelle, Nevada map Link to comment Share on other sites More sharing options...
MRaza Posted November 27, 2017 Author Share Posted November 27, 2017 bump Link to comment Share on other sites More sharing options...
Peter5on Posted November 28, 2017 Share Posted November 28, 2017 We need at least a slider in option menu for smoke disappearance. Lets say max option will give us around 60 sec and minimum 5 sec. The same for missiles from planes. Link to comment Share on other sites More sharing options...
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