Flying this has been the most frustrating experience of my life, any tips? - Page 7 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 03-15-2019, 07:31 PM   #61
Victory205
Member
 
Victory205's Avatar
 
Join Date: Mar 2017
Posts: 566
Default

Quote:
Originally Posted by Chaogen View Post
I’ve read that sticky many times, along with this board for a few months. Reading it and practicing it are, alas different things. I liken it to my experience with Kerbal Space Program. Even after 5 years of Mech Eng school and what felt like all the Newtonian, dynamics and kinematics equitations in existence, I didn’t “get” Orbital Mechanics until years later playing KSP and seeing it visually represented.

Besides, I’ve only done 3 ACM hops. I keep getting sucked into target fixation. So for sure just practice and learning to temper myself on the stick. More Iceman. Less Maverick.
Best explanation of this phenomenon that I've seen...
Attached Thumbnails
Click image for larger version

Name:	KSP vs Orbital Mechanics Degree.png
Views:	116
Size:	16.5 KB
ID:	206457  
__________________
That’s your world, not mine...
Victory205 is offline   Reply With Quote
Old 03-15-2019, 07:33 PM   #62
Emmy
Senior Member
 
Emmy's Avatar
 
Join Date: Oct 2016
Location: Arizona
Posts: 1,189
Default

Quote:
Originally Posted by Chuck_Henry View Post
Even if you have flown in real life, it can be tough to get it right in a sim. I'm a decent enough helicopter pilot IRL (for a tiltrotor guy), but I cannot and will not fly helicopters in a PC sim. Tactile feedback and "seat of the pants" is just so much a crucial part of VFR flying that we just won't have until brain-computer interface VR becomes a thing.
Truth...

PP-ASEL here.
__________________

http://www.476vfightergroup.com/content.php
High Quality Aviation Photography For Personal Enjoyment And Editorial Use.
www.crosswindimages.com
Emmy is offline   Reply With Quote
Old 03-15-2019, 07:34 PM   #63
Victory205
Member
 
Victory205's Avatar
 
Join Date: Mar 2017
Posts: 566
Default

Agree, in many ways, it is more difficult in the sim.

I was referencing the poster who essential said that the F14 was easier than he thought.
__________________
That’s your world, not mine...
Victory205 is offline   Reply With Quote
Old 03-15-2019, 08:11 PM   #64
Mule
Senior Member
 
Mule's Avatar
 
Join Date: Oct 2009
Location: UK
Posts: 1,065
Default

Quote:
Originally Posted by GregP View Post
One thing I noticed immediately is that the HUD symbology is very misleading if you look at it from the perspective of modern HUDs with their dynamic flight path markers. At first I was treating the bore sight line as an FPM and I couldn't figure out why I couldn't maintain level flight. It was then that I realized that putting that dot at 0 pitch angle almost never actually results in level flight. Instead you need to get comfortable looking at the vertical velocity ladder on the left and constantly trimming to zero it out.
Great point with the vertical velocity vector.
Mule is offline   Reply With Quote
Old 03-15-2019, 08:13 PM   #65
sze5003
Senior Member
 
Join Date: Jul 2017
Location: US
Posts: 1,066
Default

Quote:
Originally Posted by Mule View Post
Great point with the vertical velocity vector.
I was doing the same thing. Also notice how when you climb the pitch ladder bars move slowly compared to modern huds? I thought it was my PC lagging in VR with this module but I think it's normal.
__________________
Asus ROG Strix Z370-E | Core i7 8700k @5.0Ghz-Corsair H100i v2 | 32GB DDR4 Corsair Vengence LPX 3000 | 1TB Seagate 7200 rpm | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Asus Strix OC 1080Ti | Samsung Odyssey
sze5003 is offline   Reply With Quote
Old 03-15-2019, 08:31 PM   #66
Victory205
Member
 
Victory205's Avatar
 
Join Date: Mar 2017
Posts: 566
Default

Don't try to fly using the HUD. Keep telling you FBW HUD cripples, but the F14A/B HUD is not designed as a primary flight instrument. It lags, jitters and will lead you down an error ridden path.

Learn the pitch attitudes and power for your desired configuration and flight path.
__________________
That’s your world, not mine...
Victory205 is offline   Reply With Quote
Old 03-15-2019, 08:35 PM   #67
Chaogen
Junior Member
 
Join Date: Feb 2019
Location: Georgia, US
Posts: 6
Default

And I agree Sims can’t fully prepare you for Real Life and Vice Versa. There are fundamental differences on each side. No real forces or peripheral vision in Sim. But the experience will change your expectations for the other side. My commentary about having flown 6-Pack GA A/C is in regards to the lack of digital information displays in the Tomcat. I learned on circa 60/70’s Cessna and Pipers, which are a far cry from the G1000 generation planes and pilots today. Like Victory said somewhere else, it’s Analog watches VS Digital. Although nothing is quite like the C172B I flew for a while where your vacuum pump is a venturi tube, so NO instruments till you are pretty much in the air.

All of which is in regard to a lot of disillusioned posts I’m reading about lack of MFDs and Complex HUDs impacting their Airmanship. In that regard the F-15, 18, Harrier and A-10C would not have prepared you for accurately flying the Tomcat, and may have disproportionately skewed your expectations, although coincidentally, non of it diminishes the ability of the airframe.

My only disillusionment with the F-14 is the Pilot Cockpit feels much smaller in VR than I imagined.
Chaogen is offline   Reply With Quote
Old 03-15-2019, 09:02 PM   #68
Nexus-6
Member
 
Nexus-6's Avatar
 
Join Date: Mar 2018
Posts: 216
Default

Quote:
Originally Posted by Victory205 View Post
Don't try to fly using the HUD. Keep telling you FBW HUD cripples, but the F14A/B HUD is not designed as a primary flight instrument. It lags, jitters and will lead you down an error ridden path.

Learn the pitch attitudes and power for your desired configuration and flight path.
Having to break myself of all those bad habits the Hornet module taught me.
__________________
"Everyone has a plan 'till they get punched in the mouth."
Nexus-6 is offline   Reply With Quote
Old 03-15-2019, 09:07 PM   #69
Mule
Senior Member
 
Mule's Avatar
 
Join Date: Oct 2009
Location: UK
Posts: 1,065
Default

Quote:
Originally Posted by sze5003 View Post
I was doing the same thing. Also notice how when you climb the pitch ladder bars move slowly compared to modern huds? I thought it was my PC lagging in VR with this module but I think it's normal.
Heatblur simulated the fps with the hud That's what it was like back then so that's how we get it

Early on people were asking will they make it the same etc.

Listening to the wealth of knowledge on hear from real pilots they didn't rely to heavily on the hud for the same reason. It wasn't fast enough.
Mule is offline   Reply With Quote
Old 03-15-2019, 09:28 PM   #70
Harlikwin
Senior Member
 
Harlikwin's Avatar
 
Join Date: Nov 2018
Posts: 1,474
Default

Quote:
Originally Posted by Mule View Post
Heatblur simulated the fps with the hud That's what it was like back then so that's how we get it
Honestly that level of attention to detail really sets HB apart...
__________________
i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) TM Warthog. TrackIR, Rift CV1 (yes really).
Harlikwin is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:43 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.