gunterlund21 Posted May 8, 2019 Share Posted May 8, 2019 Ground AI. The algorithm of detour of buildings and obstacles was adjusted. Has anyone tried? I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Mr_sukebe Posted May 8, 2019 Share Posted May 8, 2019 I'd love to, if ED hadn't decided to drop VR support for CA. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
javelina1 Posted May 8, 2019 Share Posted May 8, 2019 I'd love to, if ED hadn't decided to drop VR support for CA. Wish it was VR as well... I'll never use it otherwise... MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
gunterlund21 Posted May 9, 2019 Author Share Posted May 9, 2019 Guys its not about just driving a Tank in VR. Its about being able to have an active ground war without vehicles getting stuck all over the place. If you want the electronic battlefield, this has to work. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Sniper175 Posted May 9, 2019 Share Posted May 9, 2019 Well does it work? I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10 Link to comment Share on other sites More sharing options...
Kayos Posted May 9, 2019 Share Posted May 9, 2019 Wish it was VR as well... I'll never use it otherwise... Same, I haven't used it since I got VR. Too bad ED dropped the ball. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ilikepie Posted May 9, 2019 Share Posted May 9, 2019 that's what she said... . good opportunity for that one, with that thread title Action After Contemplation Link to comment Share on other sites More sharing options...
gunterlund21 Posted May 9, 2019 Author Share Posted May 9, 2019 Well does it work? Looks like vehicles dont get stuck on builidings now so yes it works I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
HC_Official Posted May 9, 2019 Share Posted May 9, 2019 (edited) yes even if an auto plotted route for AI goes through a building they will avoid the building and drive around it Though for some reason they now drive upside down under the bridges Edited May 9, 2019 by HC_Official No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
Mr_sukebe Posted May 9, 2019 Share Posted May 9, 2019 Will they drive through the river if you’ve blown up the bridge? System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
HC_Official Posted May 9, 2019 Share Posted May 9, 2019 Will they drive through the river if you’ve blown up the bridge? will let you know in about 3 hours No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
HC_Official Posted May 9, 2019 Share Posted May 9, 2019 1. Got AI to create route, they chose to cross the railway bridge 2. They started moving 3. I blew the bridge up 4. AI proceeded to cross bridge by driving under water surfacing again No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
SGT Coyle Posted May 9, 2019 Share Posted May 9, 2019 Resilient! Night Ops in the Harrier IYAOYAS Link to comment Share on other sites More sharing options...
gunterlund21 Posted May 10, 2019 Author Share Posted May 10, 2019 yes even if an auto plotted route for AI goes through a building they will avoid the building and drive around it Though for some reason they now drive upside down under the bridges That is the new Ninja Mode!! I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Mr_sukebe Posted May 10, 2019 Share Posted May 10, 2019 LOL. Not quite what I was expecting/hoping for. Thanks for confirming. Back to the drawing boards eh. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
QuiGon Posted May 10, 2019 Share Posted May 10, 2019 At least they manage to cross bridges reliable now and don't get stuck anymore. I guess that's something :music_whistling: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
dimitriov Posted May 10, 2019 Share Posted May 10, 2019 Yay... Impressive..... Yaaaaaaaaaay Link to comment Share on other sites More sharing options...
QuiGon Posted May 10, 2019 Share Posted May 10, 2019 Works as advertised: They don't drive through buildings :lol: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
dimitriov Posted May 10, 2019 Share Posted May 10, 2019 Yup. They don't. Still PG remains unusable. It's somewhat realistic : you would expect a high losses rate in crossing a village with vehicles. Link to comment Share on other sites More sharing options...
Pikey Posted May 10, 2019 Share Posted May 10, 2019 That bridge would have been avoided IF the bridge had been down at the time the route was calculated. What you have is no route calc once they start. I'm not sure how ED might approach that. If you calculate a 100 mile route, there can be different available routes on Caucasus. I tested this a bit by pushing a route task mid way through the movement order and found that the route calc can suddenly revert to go a different way, meaning you can get cycles of never getting to the destination - especially around the Kobuleti and Kutaisi central region of Caucasus map (they pick one way round the hills or the other). Im not a big fan of the CPU burst when calculating routes, it could cause frame stutter previously, so beware what you ask for, we've got limitations with ground movement. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
HC_Official Posted May 10, 2019 Share Posted May 10, 2019 That bridge would have been avoided IF the bridge had been down at the time the route was calculated. What you have is no route calc once they start. I'm not sure how ED might approach that. If you calculate a 100 mile route, there can be different available routes on Caucasus. I tested this a bit by pushing a route task mid way through the movement order and found that the route calc can suddenly revert to go a different way, meaning you can get cycles of never getting to the destination - especially around the Kobuleti and Kutaisi central region of Caucasus map (they pick one way round the hills or the other). Im not a big fan of the CPU burst when calculating routes, it could cause frame stutter previously, so beware what you ask for, we've got limitations with ground movement. tried this again, blew up bridge FIRST, then asked AI to route to other side, it had 2 choices 1. The blown up railway bridge (closest) 2. The standard road bridge (still intact but slightly further out) They AI path finder picked the destroyed bridge and crossed it under water No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
dimitriov Posted May 10, 2019 Share Posted May 10, 2019 Sincerely for me, destroyed bridges are secondary, they don't cross one every 2 km. But villages and cities . . . Link to comment Share on other sites More sharing options...
Shahdoh Posted May 10, 2019 Share Posted May 10, 2019 Destroying bridges to disrupt logistics and movement of the enemy is a pretty significant strategy. With the vehicles crossing anyways, it makes that aspect useless and immersion breaking. Just another realistic aspect we just have to avoid like so many others until they get it fixed. Link to comment Share on other sites More sharing options...
gunterlund21 Posted May 10, 2019 Author Share Posted May 10, 2019 Does blowing the highway bridge stop them? I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
HC_Official Posted May 10, 2019 Share Posted May 10, 2019 Does blowing the highway bridge stop them? they didnt even try to use the highway (road bridge) they just went to the railway bridge and went swimming there No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
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