billeinstein Posted September 29, 2015 Share Posted September 29, 2015 I just have this from my friend. http://esupport.sony.com/US/p/model-home.pl?mdl=HMZT3 It support "Side-by-Side Horizontal" and "Top-and-Bottom" 3D mode. Does DCS support it? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ReviZorro Posted September 29, 2015 Share Posted September 29, 2015 You can use standard "stereo mode". Details - http://forums.eagle.ru/showpost.php?p=2033266&postcount=1880 I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
billeinstein Posted September 29, 2015 Author Share Posted September 29, 2015 You can use standard "stereo mode". Details - http://forums.eagle.ru/showpost.php?p=2033266&postcount=1880 Thank you! I found the default eyes (cameras) distance is too big in 3D display. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ReviZorro Posted September 29, 2015 Share Posted September 29, 2015 Thank you! I found the default eyes (cameras) distance is too big in 3D display. Try to adjust "eye_shift" parameter in stereo.lua file, like in this message http://forums.eagle.ru/showthread.php?p=1987744#post1987744 For OR DK1 it was suitable like "eye_shift = -0.025", but it may differs for your device. I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
billeinstein Posted September 29, 2015 Author Share Posted September 29, 2015 Try to adjust "eye_shift" parameter in stereo.lua file, like in this message http://forums.eagle.ru/showthread.php?p=1987744#post1987744 For OR DK1 it was suitable like "eye_shift = -0.025", but it may differs for your device. Thank you again! I think it's also FOV sensitive. The FOV in cockpit shall match the size and distance of the "screen" in the sight. Too large FOV may lead dizziness. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
billeinstein Posted September 30, 2015 Author Share Posted September 30, 2015 Hummmm.... The shadow in cockpit is odd... Left and Right eye see different position of the shadow. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ReviZorro Posted September 30, 2015 Share Posted September 30, 2015 Hummmm.... The shadow in cockpit is odd... Left and Right eye see different position of the shadow. This is known bug, just turn cockpit shadows off. Hope it will be fixed in DCS 1.5 I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
Recommended Posts