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New caucasus map


-IRRE-Rolluptito

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Whats the system PC specs used? Certain parts of the video look stuttery to me 1:30 to 1:33 is this streamed or recorded i know facebook de scales the quality.

 

Take a look at Wags' signature, it was recorded at a constant 60 FPS.

 

The video will be uploaded to YouTube later this day.

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At times I couldn't tell if it was DCS or a real life video...:huh:

 

Reality does not stutter (at least when you're sober) :D

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Out now!

 

:( video not available for me... Either because you're all hitting it so hard youtube can't cope, or because I am in Switzerland? I WANNA SEE THE 60 FPS GLORY THAT IS... NEW CAUCASUS. please? :)

 

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my questions are:

1. is that Speedtree already on this WIP Caucasus video ?

2. are you going to update with Speedtree (swap/change 3D models of trees) in previous versions of NTTR and Normandy maps too ?

3. (wish) i hope you will add smaller trees and bushes (by Speedtree) on all maps as well (between/next to larger trees)

 

YT: longer version with different music

 

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my questions are:

1. is that Speedtree already on this WIP Caucasus video ?

2. are you going to update with Speedtree (swap/change 3D models of trees) in previous versions of NTTR and Normandy maps too ?

3. (wish) i hope you will add smaller trees and bushes (by Speedtree) on all maps as well (between/next to larger trees)

 

i guess we will see bushes and various smaller trees. . . judging by the pictures i have seen so far. . .

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my questions are:

1. is that Speedtree already on this WIP Caucasus video ?

2. are you going to update with Speedtree (swap/change 3D models of trees) in previous versions of NTTR and Normandy maps too ?

3. (wish) i hope you will add smaller trees and bushes (by Speedtree) on all maps as well (between/next to larger trees)

 

1- Yes

2- TBD. Integration of SpeedTrees is not speedy

3- If we later increase min spec for system RAM

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1- Yes

2- TBD. Integration of SpeedTrees is not speedy

3- If we later increase min spec for system RAM

 

thanks Matt for your quick answer

 

but please consider these: :idea:

2- TBD. Integration of SpeedTrees is not speedy ---> if DCSW call tree .ref file(s) then change/swap .ref specific-3D-tree model-name (for example: Joshusa-tree) to specific Speedtree 3D model-name (Speedtree-Joshua-tree model - another extension) - this would be a quick ST implementation/swap for "previous" maps imho

 

3- If we later increase min spec for system RAM ---> In Options Menu: +more sliders (off/on/variable LOD distances/visibility) for flowers, bushes, small-trees next to default sliders of LOD/visibility distance of grass/smallshit and normal-larger trees - for the current engine/RAM usage


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It's being actively investigated.

 

that's wonderfull

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Out now!

 

 

here is 1.5.7 default map video for comparison.

 

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FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15E| F-4| Tornado

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Yeah they look like they are from different ages :D

I gave up 1.5 and now playing nevada only.

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Yeah they look like they are from different ages :D

I gave up 1.5 and now playing nevada only.

 

:D

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It's a beatiful display on the video absolutely great work and thanks!!

a visible issue:

Unfortunately the video show stutters also reported by others in current builds. Stutters about 3-4 times per second and doesn't allow relax and fluent/smooth flying for the eyes, even if the fps counter says it's steady 60 for example.

I think it's worthwile to tackle this important issue as soon as possible with the release of 2.5.

 

I have read ED will look for improvements in the graphics engine and API. So that's good news in the long run and I'm not worried.

Kudos to ED

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It's a beatiful display on the video absolutely great work and thanks!!

a visible issue:

Unfortunately the video show stutters also reported by others in current builds. Stutters about 3-4 times per second and doesn't allow relax and fluent/smooth flying for the eyes, even if the fps counter says it's steady 60 for example.

I think it's worthwile to tackle this important issue as soon as possible with the release of 2.5.

 

I have read ED will look for improvements in the graphics engine and API. So that's good news in the long run and I'm not worried.

Kudos to ED

 

Not seeing an issue with the video here.

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Not seeing an issue with the video here.

 

Look at the edge of video display, it stutters a bit. And yes, its not the fps its only for the eyes.

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