Basco1 Posted August 5, 2019 Share Posted August 5, 2019 Would like to mention,again.....this missing vital sound to the MiG-19P module is still missing,most MiGs of this Cold War era had this air release sound when the brake lever was released. Without it the module is missing immersion. Chillblast Fusion Cirrus 2 FS Pc/Intel Core i7-7700K Kaby Lake CPU/Gigabyte Nvidia GTX 1070 G1 8GB/Seagate 2TB FireCuda SSHD/16GB DDR4 2133MHz Memory/Asus STRIX Z270F Gaming Motherboard/Corsair Hydro Series H80i GT Liquid Cooler/TM Warthog with MFG 10cm Extension/WINWING Orion Rudder Pedals (With Damper Edition)/TrackiR5/Windows 11 Home Link to comment Share on other sites More sharing options...
gulredrel Posted August 14, 2019 Share Posted August 14, 2019 Those two buttons are reversed in cockpit of MiG-19. The swich Up is landing (here is as TAXI key), down to taxi light function (here as Landing). Landing: Bump, noticed this as well during editing my lights keybindings. DCS/2.5.5.33184 Link to comment Share on other sites More sharing options...
Bagpipe Posted August 17, 2019 Share Posted August 17, 2019 Hi, sorry for not replying sooner, i appreciate your response. Must have turned notifications off somehow... I have since upgraded and the problem is no longer noticeable (as noticeable) i will do some further testing and report back if any further issue. 3700x, RTX2070Super, Opentrack, SSD install Link to comment Share on other sites More sharing options...
Cool Breeze Posted August 18, 2019 Share Posted August 18, 2019 Hello, I've been having trouble with the Open Beta 2.5.34644 patch. The key binds for the gun electrical power switches and gun master arm buttons aren't functional or switched. I currently have the four of them bound, but only one is working correctly, the Right Gun Electrical Power switch. The Left Gun Electrical Power switch will not turn on using the bound button, but it will turn off. For the Master Arming Buttons the key binds seem to the crossed as the RAlt+G command operates the Left Button and the LAlt+G command operates the Right Button. Can anyone else check to confirm or call me a liar, please! lol Thanks for the help! "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy Link to comment Share on other sites More sharing options...
OverStratos Posted August 19, 2019 Share Posted August 19, 2019 Hello Cool Breeze Just tested the issue right now and so far only the Left Gun electrical power switch is bugged. Every other Gun button or switch works correctly. Thanks for your help, sending the found issue to coders for fixing. Link to comment Share on other sites More sharing options...
Cool Breeze Posted August 20, 2019 Share Posted August 20, 2019 Hey Overstratos, The buttons and the key binds are working correctly, yes. It's the animations that are linked to the key binds that aren't working on the upper left control panel. Pressing RAlt+G the left gun arming button is being depressed, and vice versa. The correct gun is being charged it's just the cockpit animations that look to be bugged. Thanks for you help! "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy Link to comment Share on other sites More sharing options...
Lobstrosity Posted August 22, 2019 Share Posted August 22, 2019 Hi, Same thing for me in vr, it's the only plane I have with stutters in vr (I fly with f14, m2000, f18, mig21) My specs : oculus rift s , i7 9900k , 32 go , rtx 2800. Thanks for your help Best regards I have the same issue. It seems to get worse the higher up I fly as well. The F5 and Huey are both great. No stuttering in either of them. Specs: Valve Index, i7 8700K @ 5.0 GHz, 32 GB of RAM, RTX 2080Ti Link to comment Share on other sites More sharing options...
Jacodv201 Posted September 9, 2019 Share Posted September 9, 2019 I have exactly the same. The Mig 19 is the only aircraft i own that gives me this much problems with fps. The problem is that the fps jumps around by as much as 20 fps constantly, giving me nasty screen tearing even though Gsync is on. Even in the F14 my fps are stable. RTX 2070 i7 - 9700K 5ghz 16gb DDR4 3600Mhz RAM Running at 1440p res. Please just optimize this plane. The fact that no other plane does it shows that there is room for improvement. Link to comment Share on other sites More sharing options...
KAKTYC_11 Posted September 9, 2019 Share Posted September 9, 2019 This plane have terrible stutters in vr !!! Куплю модули : СУ-7 , СУ-9 , СУ-11,Миг-23,Миг-27 ,Ту-22М3,Ту-95,Ми-24,AH-64,F-16 ,F-4 Phantom,модуль-карту современной западной Европы I-7 4790k (4.4GHz), GTX980 4GB , Z97, 16Gb DDR3 Link to comment Share on other sites More sharing options...
Guest =YeS=CMF Posted September 10, 2019 Share Posted September 10, 2019 +1 It has adverse yaw at low speeds, but it may be not enough... only IMO. Anyway FM seems well done! Link to comment Share on other sites More sharing options...
Guest =YeS=CMF Posted September 10, 2019 Share Posted September 10, 2019 Extended flaps doesn't change aircraft balance and AoA, also may be doen`t increase drag (not shure). Speed brakes increase drag but they don`t cause any pitch moment. I think it just not implemented yet. MiG-19P FM is well done IMO! :thumbup: Link to comment Share on other sites More sharing options...
OverStratos Posted September 10, 2019 Share Posted September 10, 2019 Hello, That interview was reviewed before in a thread in this very subforum. I'll write again what I posted there: 1) The aircraft they are talking about is a J-6, our is a MiG-19P. 2) There're no indications in the aircraft performance manual or flight manual of any adverse behavior in the transonic range of speeds. 3) The article is wrong regarding the "long arm" and "short arm" "technology". The "Automatic Flight Control" system, ARU-2V in Russian, is not there for anything transonic behavior related. 4) The current adverse yaw behavior of the aircraft is based on the real world data. Link to comment Share on other sites More sharing options...
OverStratos Posted September 10, 2019 Share Posted September 10, 2019 Airbrakes won't generate any pitch change in this aircraft. Regarding the flaps, last time I tested flaps were indeed changing pitch and generating drag. I'll check again to see if there's any issue. Link to comment Share on other sites More sharing options...
Guest =YeS=CMF Posted September 11, 2019 Share Posted September 11, 2019 Thank you for answer! I got documents on MiG-19S, but I read that 19P flight technic almost the same. Russian version here - https://drive.google.com/file/d/19GurqhtYP6I9QhTOzPKUXcmkfSmaXQfv/view I found this (I can translate it, if you need) on page 20: Link to comment Share on other sites More sharing options...
J13 Serenity Posted September 11, 2019 Share Posted September 11, 2019 (edited) Hi, I have FPS drops in Mig 19P as well. In VR I tested a mission I made for Mig 15. In Mig 15 I have 45 FPS, in Mig 19 FPS starts on 45 but then, within 10 minutes. goes down to 8-9 fps. Edited September 12, 2019 by J13 Serenity Link to comment Share on other sites More sharing options...
Eazzy Posted September 12, 2019 Share Posted September 12, 2019 Hi, is the MFD supposed to jump to DMT Page after pressing TDC action? To be a bit more precise, I was searching for targets using a targeting pod, I would slew to it then press TDC action, the MFD then switches to DMT PAGE. [sIGPIC][/sIGPIC]| ARMA 3 | DCS MODULES : M2000C | HUEY | A10C | F/A 18 C | Ka-50 | Hawk T1A | Yak 52 | AV-8B | Su 27 | F15C | Persian Gulf | NTTR | Viper( loading:):):) ) Link to comment Share on other sites More sharing options...
viper2097 Posted September 12, 2019 Share Posted September 12, 2019 Its a known bug since ever... TDC Action should do nothing when useing the TPod. Edit: And i guess it should be posted in the Harrier section... Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
GR Ripcord Posted September 13, 2019 Share Posted September 13, 2019 There is a TPOD and MFDs in the MIG-19?, Sweet! :P Link to comment Share on other sites More sharing options...
enigma6584 Posted September 15, 2019 Share Posted September 15, 2019 LOL! Yeah that was my reaction as well. Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted September 15, 2019 Share Posted September 15, 2019 Workaround is leaving DMT OFF when carrying TPOD. TPOD becomes your DMT in effect, but it is all weather day and night capable. ARBS is daylight only. It works off picture contrast. While TPOD is CCD in daylight and IR at night. Link to comment Share on other sites More sharing options...
Bagpipe Posted September 15, 2019 Share Posted September 15, 2019 I just always imagined it to be more accurate in simulating what the pilot hears "in-helmet" In another simulator for civvy aircraft simming several modules have a feature where when you place the headset on, the cockpit sound becomes MUCH quieter and radios become more audible too. Just a thought Link to comment Share on other sites More sharing options...
OverStratos Posted September 17, 2019 Share Posted September 17, 2019 A few changes were made to the cockpit and a few problems that could be the cause of the lower performance in VR were found and fixed. So far in testing the FPS improved and the fix should be available in the next update for you to test. One thing is important to notice however. When the dynamic radar ground return is active this could cause a drop in FPS as this representation is kind of resource heavy. Link to comment Share on other sites More sharing options...
Lobstrosity Posted September 17, 2019 Share Posted September 17, 2019 A few changes were made to the cockpit and a few problems that could be the cause of the lower performance in VR were found and fixed. So far in testing the FPS improved and the fix should be available in the next update for you to test. One thing is important to notice however. When the dynamic radar ground return is active this could cause a drop in FPS as this representation is kind of resource heavy. Thanks for the news! I will give it a shot again after the next update. I'm looking forward to the campaign. Link to comment Share on other sites More sharing options...
Eazzy Posted October 2, 2019 Share Posted October 2, 2019 Thanks guys... sorry for posting on a wrong thread, I guess I was frustrated. [sIGPIC][/sIGPIC]| ARMA 3 | DCS MODULES : M2000C | HUEY | A10C | F/A 18 C | Ka-50 | Hawk T1A | Yak 52 | AV-8B | Su 27 | F15C | Persian Gulf | NTTR | Viper( loading:):):) ) Link to comment Share on other sites More sharing options...
mvsgas Posted October 2, 2019 Share Posted October 2, 2019 Hi, is the MFD supposed to jump to DMT Page after pressing TDC action? To be a bit more precise, I was searching for targets using a targeting pod, I would slew to it then press TDC action, the MFD then switches to DMT PAGE. No need to press TDC action with TGP in TDC or HTS modes. Simply place TGP cursor over the target should be enough to move all other sensor to that point, even IRMV. Whether the MPCD should jump to the DMT? I do not know, this only happens to me if I press TDC action while using TGP in TDC or HTS mode and with target within DMT field of view. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true.. Link to comment Share on other sites More sharing options...
Recommended Posts