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Old 10-09-2018, 01:33 PM   #41
fitness88
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What's your gamma setting?
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Old 10-09-2018, 04:15 PM   #42
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Quote:
Originally Posted by fitness88 View Post
Did you make sure to disable first the ovrservice and did exactly as mentioned then restart the ovrservice?

I don't have OVRservice on my rig.

I have OVR service launcher and OVRserver#######
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Old 10-09-2018, 10:34 PM   #43
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Quote:
Originally Posted by Tinkickef View Post
I don't have OVRservice on my rig.

I have OVR service launcher and OVRserver#######


Yes, this is what I was referring to.


If the DCS gamma is set too high it will exacerbate the issue.
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Old 10-10-2018, 12:07 PM   #44
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I analyzed a screenshot, which i made at night and checked the colors.
The darkest color value I found (in the night sky), is:

R 4
G 4
B 4


With an ingame gamma of 2.0.

So, DCS has NO 100% blacks in the rendered image.

And thats why, we all have this red/green/grey haze.

The Oculus pushes these low values a bit, that we are able to see low values. But this makes this haze in DCS.

So, if the DCS render engine image output would be re-offsetted, we all would have a great night VR flight experience. Or just the whole range from zero should be used.

Like in the loading screen, where u have a 100% black environment and NO haze, while loading and moving the head around. Noone has haze there.

It's up to the DEVS to fix this RGB "offset".
Either the gamma calcualtion is incorrect, or they shift the picture before applying the gamma curve.
A gamma curve keeps zero values untouched. If the values would be 100% black before applying the gamma, they stay 100% black.

If u pull down the gamma as much as possible, the haze dissappears.

Is there a way to adjust RGB-curves for the oculus output? Or what the Oculus receives?

Regards
Vannipo



Even a Screenshot made in 2D shows the offseted luminance.
It's not pushed by the oculus itself. Maybe an NVidia Problem? Or just the render-engine of DCS.

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Old 10-10-2018, 01:00 PM   #45
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BTW,

this issue could be fixed within 10 minutes, if u know, where to tweak which values. ED...
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Old 10-11-2018, 03:18 AM   #46
fitness88
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Interesting, I've seen this problem with other apps from the Oculus store so I concluded this issue wasn't with DCS alone but with Oculus...if it's not with the Rift then the other apps have the same issue as DCS.
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Old 10-11-2018, 03:28 AM   #47
fitness88
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Quote:
Originally Posted by Vannipo View Post
I analyzed a screenshot, which i made at night and checked the colors.
The darkest color value I found (in the night sky), is:

R 4
G 4
B 4


With an ingame gamma of 2.0.

So, DCS has NO 100% blacks in the rendered image.

And thats why, we all have this red/green/grey haze.

The Oculus pushes these low values a bit, that we are able to see low values. But this makes this haze in DCS.

So, if the DCS render engine image output would be re-offsetted, we all would have a great night VR flight experience. Or just the whole range from zero should be used.

Like in the loading screen, where u have a 100% black environment and NO haze, while loading and moving the head around. Noone has haze there.

It's up to the DEVS to fix this RGB "offset".
Either the gamma calcualtion is incorrect, or they shift the picture before applying the gamma curve.
A gamma curve keeps zero values untouched. If the values would be 100% black before applying the gamma, they stay 100% black.

If u pull down the gamma as much as possible, the haze dissappears.

Is there a way to adjust RGB-curves for the oculus output? Or what the Oculus receives?

Regards
Vannipo


Even a Screenshot made in 2D shows the offseted luminance.
It's not pushed by the oculus itself. Maybe an NVidia Problem? Or just the render-engine of DCS.


'If u pull down the gamma as much as possible, the haze disappears'... but so does much of the ground light etc.
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Old 10-11-2018, 07:34 PM   #48
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Yes, a bit. But this is no solution.
If u know, what gamma is doing, it just a curved multiplier. So, to get it black, u need to multiply it by 0. But, this not done by a gamma curve.

You have to keep in mind:
The Loading screen has NO haze. Why? There we all have 100% blacks. It's only in the game engine, which pushes (maybe just by a post tonemapping) the values up to 4 minimum.
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Old 10-11-2018, 10:12 PM   #49
fitness88
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I and some others have been able to eliminate the issue with the Oculus reg hack. I must also add no matter what app I'm using there is still a very fine micro screen affect [not the normal screen that we all have] that moves with your head so you always have it in your view. However most of the dust affect is gone from all the apps including DCS.
Like I said, if it's not with the Rift then the other apps have the same issue as DCS.
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