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Old 07-05-2020, 03:44 PM   #31
Fri13
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Originally Posted by stormridersp View Post
I see, I guess that's because radar frequency, wave length and resolution are not simulated?
Nothing like that. The detection system for radars is super simple. The hornet was first module to simulate a radar beam cone, that radar keeps sweeping front of it and it is used to detect does it find something. Then a simple range is used against target angle (IIRC few angles like front, front edge, sideways, up/below) and that as a multiplier to detection probability.

Mirage 2000 has similar for IR missiles.

So one can say "simulated" but it is more like a simulate predictions, not simulate the system.

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How about skylining? Does this affect in any way the AI spotting, either visual or radar?
Visually yes. There are methods to calculate do you have background, are you lit or in shadows, is there sky behind, are you moving etc basic things. Based to the code, it is fairly well done, but problem is the AI itself that requires complete overdo. And ED is developing new AI and so on hopefully we see AI that doesn't detect you because you flew inside their detection ring, even behind a mountain. As currently if you pop-up behind a ridge first time, they react quickly as they knew you were there.

But as each AI is given a random reaction timer, you get illusion that they spot you later on.
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Old 07-06-2020, 07:34 AM   #32
stormridersp
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Originally Posted by Fri13 View Post
Nothing like that. The detection system for radars is super simple. The hornet was first module to simulate a radar beam cone, that radar keeps sweeping front of it and it is used to detect does it find something. Then a simple range is used against target angle (IIRC few angles like front, front edge, sideways, up/below) and that as a multiplier to detection probability.

Mirage 2000 has similar for IR missiles.

So one can say "simulated" but it is more like a simulate predictions, not simulate the system.



Visually yes. There are methods to calculate do you have background, are you lit or in shadows, is there sky behind, are you moving etc basic things. Based to the code, it is fairly well done, but problem is the AI itself that requires complete overdo. And ED is developing new AI and so on hopefully we see AI that doesn't detect you because you flew inside their detection ring, even behind a mountain. As currently if you pop-up behind a ridge first time, they react quickly as they knew you were there.

But as each AI is given a random reaction timer, you get illusion that they spot you later on.

Thank you.
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