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Old 06-20-2017, 03:17 AM   #21
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Its not that creating maps isnt a priority, its more so that the tech is still growing and changing. Even with Normandy, new things had to be dealt with and are still being dealt with. Its hard for 3rd parties to jump in and start creating when the changes for the tools and tech are still coming fast and furious. I expect that as this settles down, maps will start coming out much faster, and we might see more 3rd parties dipping their toes into the water.
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Old 06-20-2017, 03:38 AM   #22
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Its not that creating maps isnt a priority, its more so that the tech is still growing and changing. Even with Normandy, new things had to be dealt with and are still being dealt with. Its hard for 3rd parties to jump in and start creating when the changes for the tools and tech are still coming fast and furious. I expect that as this settles down, maps will start coming out much faster, and we might see more 3rd parties dipping their toes into the water.
What I am praying to the sim gods for is that the technology lets you have better stuff without sucking your resources to the point of exhaustion.
I'm getting close to where I don't think I'm gonna be able to fly much longer if too much changes. Not at least until I can justify purchasing a new rig.
2.1 and Normandy run OK on my system now but I know that I'm pushing it.
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Old 06-20-2017, 03:42 AM   #23
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What I am praying to the sim gods for is that the technology lets you have better stuff without sucking your resources to the point of exhaustion.
I'm getting close to where I don't think I'm gonna be able to fly much longer if too much changes. Not at least until I can justify purchasing a new rig.
2.1 and Normandy run OK on my system now but I know that I'm pushing it.
Well more optimizing is coming, so I hope they can get what we have now running better for sure.
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Old 06-20-2017, 05:05 AM   #24
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I think that the number of servers for each map available in DCS pretty sums up why creating new maps just isn't a priority for any of the devs.
Although ED and many of us thought that the Nevada map would be the new dominating map, the numbers on the internet prove that it's just not all that popular. You have an average of around 130 servers for the old Caucasus map with it's old graphics, and all too familiar terrain and generic landscape, against maybe 20 servers for both maps in 2.0 combined.
Now....I love Nevada. I really cannot go back to Caucasus after flying it. The detail and awesome (IMO) landscape are so much better than Caucasus and I feel like I downgrade every time I go there. Even with the bugs in 2.1 I prefer either of it's maps to 1.5. But the truth of the matter is that a vast majority of DCS fliers still really love Caucasus. The reasons range from it's size and stability, to it's variety of landscapes and about a zillion other things I have heard. My findings are also based on conversations I have had on TS of people who aren't thinking about the lack of a dedicated server. It doesn't seem to come into play as predominantly as you may think. . Some people just hate the new maps and refuse to buy them.
To the contrary.......I know guys that have every aircraft that DCS puts out yet they do not own 2 out of the 3 maps. And the map they do own is Caucasus. I own almost every module in DCS and have not flown but maybe 5 of them. I know lots of guys in my same situation.
So I personally cannot speculate on marketing strategies, or what anyone should be doing with the development of DCS products (although I sometimes think that I can), but I can look at everything I see when I'm playing DCS and it's clear to me that they pretty much follow what's trending among their client base.
I could be wrong...I frequently am (ask my wife, she's an expert on that). But I know what I see.
I wouldn't bet on the server numbers. Most people seem to play offline and in general there is the issue off a dedicated server. Currently a guy hosting the payable maps, need to buy an additional server copy! This may discourage a lot of the server hosters from using the new maps.
Though, this may be different, if a dedicated server, does not require a map key to host...

As there are no reliable numbers and business figures available for us, this is all guesswork. I think ED who have some of the figures and information are capable of adjusting a sound business strategy.
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Old 06-20-2017, 05:21 AM   #25
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Quote:
Originally Posted by Zimmerdylan View Post
I think that the number of servers for each map available in DCS pretty sums up why creating new maps just isn't a priority for any of the devs.
Although ED and many of us thought that the Nevada map would be the new dominating map, the numbers on the internet prove that it's just not all that popular. You have an average of around 130 servers for the old Caucasus map with it's old graphics, and all too familiar terrain and generic landscape, against maybe 20 servers for both maps in 2.0 combined.
Now....I love Nevada. I really cannot go back to Caucasus after flying it. The detail and awesome (IMO) landscape are so much better than Caucasus and I feel like I downgrade every time I go there. Even with the bugs in 2.1 I prefer either of it's maps to 1.5. But the truth of the matter is that a vast majority of DCS fliers still really love Caucasus. The reasons range from it's size and stability, to it's variety of landscapes and about a zillion other things I have heard. My findings are also based on conversations I have had on TS of people who aren't thinking about the lack of a dedicated server. It doesn't seem to come into play as predominantly as you may think. . Some people just hate the new maps and refuse to buy them.
To the contrary.......I know guys that have every aircraft that DCS puts out yet they do not own 2 out of the 3 maps. And the map they do own is Caucasus. I own almost every module in DCS and have not flown but maybe 5 of them. I know lots of guys in my same situation.
So I personally cannot speculate on marketing strategies, or what anyone should be doing with the development of DCS products (although I sometimes think that I can), but I can look at everything I see when I'm playing DCS and it's clear to me that they pretty much follow what's trending among their client base.
I could be wrong...I frequently am (ask my wife, she's an expert on that). But I know what I see.
--------A simulator like DCS with an editor aborbs more SP players instead of MP ones. So the number of running servers doesn't represent of true potential jets fliers. Severs have internet regional limitation, sometiems I really tire of the latency, I prefer to quit the server and fly own edited missions.
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Old 06-20-2017, 07:14 AM   #26
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While I think maps are great, I personally don't think they're the most important of our three content types. You buy a jet and you can have a ton of fun learning it and mastering its systems. You buy a map and it's basically a different sandbox than our free sandbox. An amazing looking sandbox, but still a sandbox. You can fly around and look at it, but if you're like me, you either don't have the creativity, knowledge, or the time to make something compelling to do on it.

In my mind, new maps are basically like game consoles. They're an expensive, upfront cost that opens the door to what you actually want, Missions and Campaigns. I don't think a map is worth much without something to do on it and that the financial success of any map is ultimately tied to the amount of content that is generated for it. Not to mention that these extras also increase the value of the planes they are made for.
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Old 06-20-2017, 03:54 PM   #27
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I don't think a map is worth much without something to do on it and that the financial success of any map is ultimately tied to the amount of content that is generated for it. Not to mention that these extras also increase the value of the planes they are made for.
This.
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Old 06-24-2017, 10:30 AM   #28
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Converting Nevada to WWII Africa should not be difficult.

Maybe ED should coop with ORBX to create scenery/maps?
Most experienced company.
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Old 06-24-2017, 11:28 AM   #29
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Converting Nevada to WWII Africa should not be difficult.

Maybe ED should coop with ORBX to create scenery/maps?
Most experienced company.
Only if you won't mind, that the street grid is the same as in Nevada, the only major city is the size and layout of Las Vegas and the elevation grid is the same as Nevada.
There are mods out there that "convert" Caucasus into "Vietnam" and "Afghanistan"...

That is not a new "map", though.

Most of the work for a map is to get, adapt and optimize the elevation grid.
After that basics you need to create layers for lakes, rivers, creeks, major, minor and small streets, population areas, areas of trees and plants.
These layers need to be manually adjusted to match and work on the elevation grid.
Then comes texturing. Needs to match elevation grid as well, needs manual adaption on transition edges or complete "painting" of textures that blend in well, next you do this for multiple(!) LOD layers, and then need to optimize the LOD transition between layers...

Add the development and texturing of all the objects on the map (unless you want to see the same 4 different buildings everywhere), it is nowhere "easy" or "quick to be done".

And as I have very basic knowledge about the whole thing I might have forgotten lots of other important things required to build a new map.

EDIT: they already have a partner that did Normandy (UGRA Media). I guess ORBX developers won't love the idea to learn a complete set of new tools to do their job, as well.
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Old 06-24-2017, 11:47 AM   #30
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ED dedicates to develop all kinds of Jets simulator from old era to modern times. But the terrain developing lags quite behind. The caucasus is 10+years old, the Nevada and Normandy is still in Alpha stage. And we might wait another whole year to embrace the DSC World 2.5.....
I just want to say this is quite unwise market strategy. A new jet can only attract a few of players who love the jet. But a new terrain arena could absorb a bunch of players to try their flight in it. No matter casual one or hard core. More terrain, more freshing, more vitality, more profit. Don't just depends on the veteran to buy some classical jets to swell your wallet. And don't estrange the Steam platform. Speed up the terrian developing, Middle-east, Afghanistan, Siberia-Alaska, Korea peninsula, South-east Asia.....
2.5 is around the corner.
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