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Oculus Rift S vs Regular Oculus


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I have both the Rift and the Rift S. I just tried DCS with the Rift S and I'm sad to say that I'm not at all impressed. The Rift S brings back the feel of being in a small go cart, instead of a realistic Jet, this is because you can't adjust the IPD mechanically. The DCS IPD adjustment just doesn't make up for the lack of a mechanical adjuster. Another thing is that it makes moving scenes look like you have tears in your eyes. The picture isn't sharp and it looks like everything is melting or your looking through water. The final nail in the coffin is that it isn't really much better resolution than the original Rift. Oh, and lest I forget...the sound is terrible and takes some immersion away form the game...Sorry...

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Good to know. Thank you.

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I have both the Rift and the Rift S. I just tried DCS with the Rift S and I'm sad to say that I'm not at all impressed. The Rift S brings back the feel of being in a small go cart, instead of a realistic Jet, this is because you can't adjust the IPD mechanically. The DCS IPD adjustment just doesn't make up for the lack of a mechanical adjuster. Another thing is that it makes moving scenes look like you have tears in your eyes. The picture isn't sharp and it looks like everything is melting or your looking through water. The final nail in the coffin is that it isn't really much better resolution than the original Rift. Oh, and lest I forget...the sound is terrible and takes some immersion away form the game...Sorry...

 

 

Clearly, if you're not in the sweetspot for IPD, it doesn't look as good. There are a ton of people in the VR forum who are enamored with the upgrade of Rift S. I'm guessing you have a large IPD?

hsb

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Tbh, my Rift collects dust and I should atually sell it or hand it down to my nephews as even my son, an avid gamer, is not-so-much impressed past the initial "that's great".

 

Maybe in 5 years again.

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Clearly, if you're not in the sweetspot for IPD, it doesn't look as good. There are a ton of people in the VR forum who are enamored with the upgrade of Rift S. I'm guessing you have a large IPD?

 

I would be among them, been using my Rift S daily since May 24th and absolutely love it. I found it a nice improvement in image quality over Rift CV1.

Agree on the IPD thing though, if one is not in fairly close range to average then Rift S may not be good for them. Mine is 63.5.

Also agree on the sound, I use Klipsch Earbuds and I get fantastic sound with them.

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I believe my eye doc said my IPD was about 65.

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There is an APP to measure IPD.

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I don't see how software IPD is gonna do a thing for optics. See for example https://www.roadtovr.com/oculus-rift-s-supported-ipd-range-fov-quest-go/

 

You can see this using the IPD adjustment in DCS, it changes scale -- it can make you feel like a midget, or a giant -- but it doesn't make the image any clearer. Either you're looking through the sweet spot or you're not.

 

That said, since I have strabismus, I'd rather have the z axis adjustment, I think.

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I also have both. I have had the opposite experience to the original poster in every aspect.

 

That's the thing, 50% of this is a matter of perception and can't be measured or reproduced with someone else's "eyes".

 

Like a dish, some like it, some don't. Arguing about it can be complicated when taste and perception come into play.

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I prefer my old Rift compared to the Rift S.

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How do I eliminate the water effect with my S?

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How do I eliminate the water effect with my S?

 

 

maybe better to ask under the VR subthread in INPUT and OUTPUT thread?

hsb

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Just for your information, I just talked to my eye doc and he said that IDP can be different depending on far vision and near vision glasses or bifocals. For example, he said my far IPD is 67.5 and my near vision if 64.5. I hope this clears up everyone's confusion over this subject...;)

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The Rift S is a game changer for me. The standard Rift's resolution was just too low for me to do anything other than tool around enjoying the field of view and depth perception. Gauges/digital displays were unreadable. Distant aircraft could not be spotted. Near aircraft were too pixelated to properly identify or judge attitude. Playing on the original Rift was similar to playing at either 640x480 or 800x600 on a flat panel.

 

The Rift S feels like 1024x768: still well behind what I prefer and really need for combat missions, but a huge step forward. Gauges and displays look markedly better. Visual detection ranges are noticeably better. I can judge attitude at much more reasonable ranges. But identification is still pretty difficult. I used to spent 50/50 time between flying Rift and flat panel. With the Rift S, I am more like 75% Rift S/25% flat panel. I also like the fit and feel of the Rift S. I wear glasses and with the Rift, my glasses were being pushed onto the bridge of my nose too hard, which would limit the time I could fly to about an hour before I needed a break from the pain, comparable to a bad headache. With the Rift S, I don't feel any pressure. I can fly much longer without taking a break.

 

My only real problems with the Rift S have been with the audio: the open-air headset is comfortable, but has much lower volume unless you cup your hands over your ears; and the mic intermittently stops working and can only be fixed by unplugging the USB port.

 

But as far as the graphics go, they look great to me compared to the original Rift and the IPD seems to match perfectly, so I don't even have to adjust it.


Edited by streakeagle

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The IPD doesn't change how large the world looks, it only adjust your depth perception that how accurately you can visually estimate a distance of something.

 

If you close one eye, the world doesn't go magically larger or smaller. You just lose the depth perception that you have learn to use from child and you would need to learn to use just one eye for depth perception if you would lose other eye.

 

If you look with one eye closed through the VR HDM and you see a world scale is changing when you adjust a IPD, then the IPD adjustment is wrongly implemented as nothing in the world should change in scale when IPD is changed.

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Ask him, he must know :pilotfly:

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Edited by BitMaster

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http://www.kholdstare.github.io/technical/2013/10/06/sense-of-scale-vr.html

The IPD doesn't change how large the world looks, it only adjust your depth perception that how accurately you can visually estimate a distance of something.

 

If you close one eye, the world doesn't go magically larger or smaller. You just lose the depth perception that you have learn to use from child and you would need to learn to use just one eye for depth perception if you would lose other eye.

 

If you look with one eye closed through the VR HDM and you see a world scale is changing when you adjust a IPD, then the IPD adjustment is wrongly implemented as nothing in the world should change in scale when IPD is changed.

 

Might want to at least try adjusting software "ipd" before you make your pronouncement. I think visual cues are likely more important than depth perception for estimating the size or distance of an object, so you're right there, but that's not the same as saying that convergence has no effect at all on perception of size. Try it.


Edited by DeltaMike

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http://www.kholdstare.github.io/technical/2013/10/06/sense-of-scale-vr.html

 

Might want to at least try adjusting software "ipd" before you make your pronouncement. I think visual cues are likely more important than depth perception for estimating the size or distance of an object, so you're right there, but that's not the same as saying that convergence has no effect at all on perception of size. Try it.

 

Converge adjustment is the world size adjustment.

 

IPD had very specific meaning, it is not about world scale.

 

You can play this even with prisms in real world and the world doesn't become smaller or larger how you change the separation.

 

The IPD adjustment is to get eyes focusing correctly at given distance as learn to see it, not to change world size (magnification in field of view).

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I'm discovering that there's a big difference between how both Oculus headsets perform in Win 7 vs Win10. They both suffer at anything more than the lowest game settings in Win10 with very noticeable video distortion. My Rift S doesn't work at all in Windows 7, but my CV1 has no problem at the highest game settings in Windows 7... smooth frame rates and all. For those who have too much blurriness in CV1, try moving it around your face. It has to sit on the right spot and adjustments maybe necessary...I didn't find Rift S to be that noticeably sharper...

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Oculus Rift S vs Regular Oculus

 

I didn't find Rift S to be that noticeably sharper...

 

i get that everyone’s different, but your experience is the exception to the rule. myself and everyone i know who’s tried the S says it’s noticeably sharper. you can actually see and read text with it.

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i get that everyone’s different, but your experience is the exception to the rule. myself and everyone i know who’s tried the S says it’s noticeably sharper. you can actually see and read text with it.

 

I can do that with the CV1 already!

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