Harley Davidson Posted January 31, 2019 Share Posted January 31, 2019 I made a couple of custom F86 skins and its weird that something like that would stop you from joining a multi server... I see that there is a "pure texture" setting. Is there a work around? Its funny that IL2 can download custom skins so all can see them and DCS hasn't got that feature... Link to comment Share on other sites More sharing options...
Rudel_chw Posted January 31, 2019 Share Posted January 31, 2019 If the skin is placed on /saved games/ it should not impact on the Multiplayer For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
speckfire Posted January 31, 2019 Share Posted January 31, 2019 They dont have to be in /savedgames you can have them under /../Bazar/liveries...no issues here in Multiplayer Speed is life !!! Link to comment Share on other sites More sharing options...
Harley Davidson Posted February 1, 2019 Author Share Posted February 1, 2019 Do I have to put a .lua file in the folder? Not sure as I haven't previously added them there. I know I'll have to add an F86F folder to saved games/DCS/mods/aircraft/F86F, put in the new textures, but anything else? Link to comment Share on other sites More sharing options...
Shahdoh Posted February 1, 2019 Share Posted February 1, 2019 Have you modified original skins? If so, that may affect the integrity check. A custom skin should be in its own folder with its own description.lua identifying the appropriate files and give it a new name. Link to comment Share on other sites More sharing options...
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