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This module could really use an AI.


WelshZeCorgi

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Not Jester level (more like Huey level) but either a pilot you can give orders to while you handle the TV or a commander that can use the basic TV and weapon functions while you fly.

 

The whole process of switching to the TV seat, realizing you don't have a clear shot, then moving to the pilots seat to move the gazelle to a better position, before moving back to the TV seat to check, realize you still don't have a clear shot, moving back to the pilots seat to move again, go back to the TV to see a sniper rocket round from the T-72 you were trying to kill now filling up your TV screen, to you frantically getting back into the pilots seat to turn off auto-hover and move 6 feet to the left to get back behind building cover before being blown out of the sky for being a half-second too late.

 

You're tired of reading that? Try playing it, all I did was describe 15 minutes of combat.

 

I know ambush tactics is a practice in patience, a waiting game, but when the pinnacle moment arrives (i.e. exchanging giant explosive javelins), having to do 2 separate jobs in flip-flopping tandem, rather than in cooperative concert, really sucks the fun out of ambushing in this thing. The chopper may be quick and agile, but firing this thing is slow and clunky, which completely negates its feather-like handling during the whole firing sequence.

 

Not only that, when you fire on a fast moving target and the target is about to disappear behind the cover in front of you, (or some obstacle in the way) you've basically wasted the missile, as moving the chopper will throw off the camera aim and there is no one in the commanders seat to steer and compensate the HOT-3 as you move. Not to mention that the missile will reach the target in moments and switching between seats while manually aiming and flying at the same time is impossible. At least impossible to be accurate.

 

Again, just a simple AI. Doesn't have to do all the complicated stuff Jester does, just needs to move in and out of cover or be able to track and fire on targets to minimize "ass hanging in wind" exposure to the enemy.

 

The problem is that sometimes you do come across a pop-up spot to shoot and scoot, but the time and self coordination it takes to do both stations to pull off a successful pop-up is frustratingly difficult. It may be just a few extra seconds but any gazelle that hesitates a few seconds ends up being cheetah chow or takes a rocket to the face before long.

 

And yes, to AMS999 below, we need an AI to handle the door gunner position. 6 barrels are useless if you have to autohover under enemy fire just to aim and fire the thing.


Edited by WelshZeCorgi
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Additionally, I would love to see a Huey-style doorgunner AI for the Minigun version.

 

Pretty sure it's not going to happen, though.

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It'd be great, but the Gazelle is notably half-assed in all its features.

- "Waiting on the F14 code for multicrew", and yet...

- "Want to release the Kiowa" before FM improvements.

- "Need to know what ED changed" for the major audio bugs, which is still taking months.

- "Not gonna develop FFB, but at least fix its basic functionality" - never happened.

 

To expect them to be even moderately innovative enough to implement a light version of Jester, or things such as porting over machine gunner AI, seems unlikely.

What do you think the odds are that the Kiowa will be the same story?

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