Fluff Hunter Posted September 15, 2019 Share Posted September 15, 2019 (edited) Hi all, Sorry to be "that guy" but.. there was a Low Vis Jolly Rogers skin uploaded to https://www.digitalcombatsimulator.com. It was only up for a day or two, but now seems to be removed. Any idea what happened to it or where I can download it? Sadly I didn't get to it in time because of work and now can't seem to find it anywhere. UPDATE Strut has just uploaded an awesome set of VF-84 low vis skins. Thanks Edited September 17, 2019 by Fluff Hunter Link to comment Share on other sites More sharing options...
Zaku Posted September 15, 2019 Share Posted September 15, 2019 (edited) On the MiG-21, can the placement locations be edited? Are the coordinates on the model something that the average user can edit? This is what a single decal entry looks like on a Strike Fighters, from one of the available F-14 skins: [Decal002] MeshName=Nose <-------------------------------Component DecalLevel=2 <-------------------------------Type (whether this decal appears all the time, only on specific aircraft, or for specific squadrons) DecalFacing=LEFT <-------------------------------vertical/horizontal orientation FilenameFormat=F-14D\USNVF213OEF\nosel <---File name and location Position=4.85,-0.08 <-------------------------------Coordinate position on Mesh Rotation=0.0 <-------------------------------Rotational orientation Scale=10.0 <-------------------------------Size position on mesh DecalMaxLOD=4 <-------------------------------Determines the view distance the decal can be seen I don't have the MiG-21, but from what I have seen of other DCS aircraft, all you can edit are the decals that are visible and what the file names are. You can't edit the position, size, or orientation of each one. Not a big deal when position and size of the text is fairly uniform, such as with the F-15 or F/A-18. Not very useful on the F-14 with so many variations of position and size. To compare, look at VF-1's 1974 livery vs. VF-154's 1999 livery. Very different placement and size. If HB tried to replicate this with existing dynamic system, either VF-154's numbers would be spread out too far if the numbers in the decal file were the correct size OR VF-1's numbers would be out of alignment with the red stripe on the fuselage and look wrong. Alternatively, they could have multiple entries for possible modex locations and it would be up to the skinner for them to the active or not, but that would bloat the size of the text file. In Strike Fighters, you can't type in a number and expect it to show up like in DCS. You have to make a selection from a dropdown menu. In the case of the skin I drew the above entry from, you only have the modex numbers available in that squadron and can't put in your own. Each three-digit number has to be its own .tga file, and in fact this skin was edited so that the modex number and safety placards were all specific to the aircraft selected. Variable serials in DCS can't be repositioned in the description.lua, they're hard-coded into the model when skinning it. You can see the vertexes for the serial locations on some paintkits' uv maps. Most planes have several options for different skins that are left blank when not used on a particular skin, but I imagine the main issue HB is running into is getting the kerning to look right, which isn't exactly easy when 1's are significantly narrower than every other digit in USN font. For example, X10 and X11+ modexes look very wrong on the DCS F/A-18 because kerning can't be dynamically set. Edited September 15, 2019 by Zaku Link to comment Share on other sites More sharing options...
Marxman Posted September 16, 2019 Share Posted September 16, 2019 Some really well done skin mods in this thread for sure. I'd like to request if anyone wouldn't mind creating this Sluggers paint scheme, would be very much appreciated! :D Steam User Owned Modules| F-14A/B Tomcat | F/A-18C Hornet | F-16C Viper | AV-8B Harrier | F-5E Tiger II | A-10C Warthog | Combined Arms | Supercarrier | NTTR | Persian Gulf | Module Wishlist | Blackburn Buccaneer | Panavia Tornado | F-111 Aardvark | F-4 Phantom Link to comment Share on other sites More sharing options...
Love_Beam Posted September 16, 2019 Share Posted September 16, 2019 Guys can you help me with export settings from GIMP? I can export the dds and I hit generate mipmaps and I still see the texture pop out when I zoom out of the aircraft in the f2 view. Link to comment Share on other sites More sharing options...
bennyboy9800 Posted September 17, 2019 Share Posted September 17, 2019 Guys can you help me with export settings from GIMP? I can export the dds and I hit generate mipmaps and I still see the texture pop out when I zoom out of the aircraft in the f2 view. Are you referring to when you zoom out in F2 and the texture changes? the tomcat requires a separate LOD file for far views. Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Love_Beam Posted September 18, 2019 Share Posted September 18, 2019 Are you referring to when you zoom out in F2 and the texture changes? the tomcat requires a separate LOD file for far views. yes this!! how do I make the LOD file ? Link to comment Share on other sites More sharing options...
LanceCriminal86 Posted September 18, 2019 Share Posted September 18, 2019 yes this!! how do I make the LOD file ? Short version: You need to pull the "HB_F14_LOD1_3in1.dds" file from another skin, ideally one that's similar in case you don't redo every single texture. Next, take each dds texture, shrink it to 512x512, and paste it into the LOD file. It helps if you have some of the grid snapping turned on in Photoshop. Otherwise you have to zoom in and align them. Once you've placed each texture over its respective spot, save it like you did the other skin .dds files and voila. Oh, almost forgot, you need to add this to the description.lua: {"HB_F14_LOD1_3in1", 0 ,"HB_F14_LOD1_3in1",false}; Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP] Link to comment Share on other sites More sharing options...
Love_Beam Posted September 19, 2019 Share Posted September 19, 2019 Short version: You need to pull the "HB_F14_LOD1_3in1.dds" file from another skin, ideally one that's similar in case you don't redo every single texture. Next, take each dds texture, shrink it to 512x512, and paste it into the LOD file. It helps if you have some of the grid snapping turned on in Photoshop. Otherwise you have to zoom in and align them. Once you've placed each texture over its respective spot, save it like you did the other skin .dds files and voila. Oh, almost forgot, you need to add this to the description.lua: {"HB_F14_LOD1_3in1", 0 ,"HB_F14_LOD1_3in1",false}; You are the best!! thank you !! Link to comment Share on other sites More sharing options...
RaisedByWolves Posted September 20, 2019 Share Posted September 20, 2019 Isoko, are you going to release these? Link to comment Share on other sites More sharing options...
isoko Posted September 21, 2019 Share Posted September 21, 2019 VF-32 Swordsmen Operation Iraqi Freedom 2003 PACK I'm still working on painting. I hope it can be released in about one to two months, but the release date is still unknown.:doh: Here are some recent Pilot & RIO custom textures. - Rear Admiral (lower half) : RADM (LH) - - Captain : CAPT - - Commander : CDR - - Lieutenant Commander : LCDR - - Lieutenant : LT - - Desert Camuflage Helmet Cover - Link to comment Share on other sites More sharing options...
LcSummers Posted September 23, 2019 Share Posted September 23, 2019 Hi ISOKO, plesae stop or i am getting a heart attack!:music_whistling: Brilliant work buddy and so many details. Fantastic, i must admit i cant wait for these beauties! TY Link to comment Share on other sites More sharing options...
Airhunter Posted September 25, 2019 Share Posted September 25, 2019 Heatblur should hire Isoko, they need someone with attention to detail like that. Link to comment Share on other sites More sharing options...
isoko Posted September 30, 2019 Share Posted September 30, 2019 VF-32 Swordsmen Operation Iraqi Freedom 2003 PACK I finished adjusting the gloss of each marking. I noticed a problem. LANTIRN POD cameras are not fully stowed in standby mode. I emailed them to Heatblur to confirm the problem, but there was no reply after several weeks. Are they going to fix this problem? I can't proceed with painting without confirming this issue:( Current LANTIRN standby mode Correct LANTIRN standby mode Click here for reference I hope the Heatblur team is watching this thread. Link to comment Share on other sites More sharing options...
bennyboy9800 Posted September 30, 2019 Share Posted September 30, 2019 I noticed a problem. LANTIRN POD cameras are not fully stowed in standby mode. I emailed them to Heatblur to confirm the problem, but there was no reply after several weeks. Are they going to fix this problem? I can't proceed with painting without confirming this issue:( I see the issue as well, but I wouldn't hold your breathe, they probably won't prioritize it over other existing issues. Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
BoneDust Posted October 1, 2019 Share Posted October 1, 2019 Anyone else getting this error when unzipping the textures Error: Bad data in file "D:\Restored Files\DCS Skins\F-14\HB_F14_EXT_TAIL.psd" Irrecoverable Error: Bad data detected. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
Holden McGroyne Posted October 1, 2019 Share Posted October 1, 2019 How do we paint the crew names on the other side? I only seem to have a texture for one side! Link to comment Share on other sites More sharing options...
Holden McGroyne Posted October 1, 2019 Share Posted October 1, 2019 Ignore me, helps if I open all the layers! Doh! Link to comment Share on other sites More sharing options...
RaisedByWolves Posted October 1, 2019 Share Posted October 1, 2019 Hey Isoko, I doubt we Mind if the Lantirn pod doesn’t line up. Link to comment Share on other sites More sharing options...
isoko Posted October 2, 2019 Share Posted October 2, 2019 Hey Isoko, I doubt we Mind if the Lantirn pod doesn’t line up. hi mate:thumbup: Is my operation wrong? I would be happy if you could tell me more. I want to know if HB is aware of this problem and is willing to fix it. Depending on their response I have to repaint LANTIRN significantly. Link to comment Share on other sites More sharing options...
Swordsman422 Posted October 2, 2019 Share Posted October 2, 2019 Isoko, think about it this way. If you fudge it so the existing model looks right, you'll have to correct it later if they fix it. I'd gamble on the fix and place the placards and fasteners accurately. Link to comment Share on other sites More sharing options...
burtnutz Posted October 2, 2019 Share Posted October 2, 2019 Any one know where the underside of the speed brake is??? Link to comment Share on other sites More sharing options...
RaTzo Posted October 3, 2019 Share Posted October 3, 2019 Any one know where the underside of the speed brake is??? Good question. I'd like to know too. F-14B, A-10C,F-18C Lot 20, F-16C, UH-1H, SA342, Spitfire LF Mk IX, F-15C, Mig-29, Supercarrier, Nevada, Persian Gulf i9 9900k 5.0GHz, 32GB RAM, 1080Ti, Rift S, Warthog HOTAS, MFG Crosswind pedals, Dual Monitors 4K & 1080 Every Day, Someone Uses Cute Krispy Snacks [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Airhunter Posted October 3, 2019 Share Posted October 3, 2019 Considering HB hasn't fixed a single of the several fisual bugs/inaccuracies yet I would not get my hoped up that they fix the LITENING anytime soon. You should just release your work regardless, it's truly outstanding stuff! Link to comment Share on other sites More sharing options...
Nealius Posted October 5, 2019 Share Posted October 5, 2019 Perfection doesn't exist because everyone who pursues it, dies trying. Worst case scenario something gets fixed/moved, the livery needs a minor tweak, and the file on User Files gets updated. Link to comment Share on other sites More sharing options...
grant977 Posted October 5, 2019 Share Posted October 5, 2019 Isoko you are doing an amazing job!!! Looking forward to adding your skins to my collection. For anyone else - I know it is way fictional but would anyone try to make the Blue Angles skin for the Tomcat? If it's a dumb idea I understand. Just seen these photos on the web and thought what could have been lol. Oh my god how awesome would that have been Tomcat blue angels. Link to comment Share on other sites More sharing options...
Recommended Posts