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Old 11-17-2019, 07:47 PM   #2001
Cool-Hand
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Options are always nice, varying the ammo belts would be a much more realistic option than convergence variance. Without a more detailed damage model (coming soonish?) it really wouldn't matter much being able to set different patterns or much difference in ammo belting.



I mean if you can't hit someone at 300 yds setting your convergence to 350 or 250 yds isn't really going to help matters that much. A lot of research was done by the Army Air Corps on the best settings to use all around with their 50 cals. It must've been a decent choice...reference the luftwaffe being clobbered out of the sky by the USAAC.
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Old 11-18-2019, 05:02 AM   #2002
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Quote:
Originally Posted by JG13~Wulf View Post
If we could at least have the possibility to choose in a list of preset (fighter, ground attack, precise area, large area, ...), it would be awesome. A big step from what we have at the moment.
Even this seems far-fetched.

The P-47’s in the 8th Airforce would escort bombers on a portion of their bombing route. Once they had reached a specific waypoint, P-38’s (or P-51’s) would relieve them. If the P-47’s had left over ammo they’d roam the countryside on their way back home and strafe anything that looked like a target. Sometimes they’d purposely swing wide on their trip home to strafe a specific runway.

In this instance, their 1st priority was A2A escort, yet they still successfully strafed ground targets.

There are also several accounts of Hell Hawks going in to strafe specific ground targets and being bounced by BF-109’s.

So this instance the original mission called for A2G but quickly changed to A2A.

In either scenario, if your guns were set for a specific mission, you’d be screwed when the mission abruptly changed!!!

Especially if you had your way and chose the “large area” gun convergence.... and then was jumped by 109’s.

Sounds like maybe you need to play 1942 or Galaga so you can collect icons that change your bullet speed and spread... and also add the little wingman that will follow you around... maybe collect enough icons bouncing around the map and you’ll be able to fully upgrade your weapons into single beam lasers that can shoot down 10 enemies in a row!!!
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Old 11-18-2019, 11:05 AM   #2003
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Reopened thread.

A reminder to all, we have rules here, please read them before posting.

Thank you
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Old 11-18-2019, 12:13 PM   #2004
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Ok,

To not continue on post of the P47, I will go back to another post to talk about this.
Let's not all get mad to each other ! Still only a game !

@Bignewy can we have official answer from DCS about this toppic please ?
https://forums.eagle.ru/showthread.p...24#post4110924
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Old 11-18-2019, 12:59 PM   #2005
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Yes please keep on topic " DCS: P-47D-30 Discussion "

The main thing here is be nice and remember the rules. Thanks
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Old 11-18-2019, 01:34 PM   #2006
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I have a question, diving flaps in p-47 do they have speed limit ??
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Old 11-18-2019, 10:00 PM   #2007
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Quote:
Originally Posted by grafspee View Post
I have a question, diving flaps in p-47 do they have speed limit ??
I found some info on the dive flaps, but not speed limits. I honestly don’t think there’s a maximum speed limit as they were used in emergencies to pull out of dives when speed were reaching the sound barrier. You wouldn’t retract them because you were going too fast... you’d just keep pulling that flight stick back while hoping the plane would pull out! Some info on the P-47’s dive flaps:

http://legendsintheirowntime.com/LiT...dive-flap.html
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