FZG_Immel Posted June 8, 2018 Share Posted June 8, 2018 (edited) I just recorded a complete take off and carrier landing, pitch dark, during a storm and with 3m visibility max, and I have been unable to watch the recording properly. everytime I end up somehwere else than I originally was. instead of landing on the carrier, I fly like 200yards to the right of it... like the wind or something is different in the track.. is that a known bug ? Edited June 8, 2018 by FZG_Immel [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5 Link to comment Share on other sites More sharing options...
FZG_Immel Posted June 8, 2018 Author Share Posted June 8, 2018 because I almost never made tracks for years... [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5 Link to comment Share on other sites More sharing options...
Mugenjin Posted June 8, 2018 Share Posted June 8, 2018 Start from carrier also breaks my tracks. Otherwise they work fine if you take off from an airfield and keep speed up below x4 ish. Link to comment Share on other sites More sharing options...
Grodin Posted June 8, 2018 Share Posted June 8, 2018 Tracks are horribly broken, as always :music_whistling: Carrier launches seem even worse, they seem to fail about 100% of the time but i'd guess it's a known issue by now. Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
Eldur Posted June 8, 2018 Share Posted June 8, 2018 By my own experience, track recording does not like: - ESC or pause - Time acceleration - Stutters That also goes for watching the track sometimes. You can watch it three times and might end up seeing three different replays in the worst case. Try reducing the settings and avoid interacting with the in-sim time. And it's like a drifting INS module. The longer it is, the more off it probably goes. Best for bug reporting is just doing short snippets instead of taking 2h long flights. Sometimes it's module dependant as well, for example I can almost never get a working replay with reversing the Viggen on the ground. Other case I noticed was perfect replay of my Harrier flights, but the TGP laser was always off. All in all, this is known and I'm pretty certain the devs are doing their best to optimize these things, but they also have other priorities, like bringing us that Hornet module and such. Link to comment Share on other sites More sharing options...
Dejjvid Posted June 8, 2018 Share Posted June 8, 2018 I just watched a track for airfield, no issues at all. Must be related to carriers. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic] Link to comment Share on other sites More sharing options...
Nealius Posted June 9, 2018 Share Posted June 9, 2018 90% or more of my YouTube channel is recorded from tracks. They aren't universally broken. Link to comment Share on other sites More sharing options...
TonyG Posted June 9, 2018 Share Posted June 9, 2018 I do wish this would be resolved, as trk files are asked for to resolve bugs. If the trk files are bugged, how can we use them to resolve bugs? Link to comment Share on other sites More sharing options...
Nealius Posted June 10, 2018 Share Posted June 10, 2018 Well it looks like the recent update broke tracks for me. When the Hornet first launched they worked perfectly. After the update they only work for a couple minutes, then send my jet into the drink while I'm turning. Link to comment Share on other sites More sharing options...
wizav Posted June 10, 2018 Share Posted June 10, 2018 Replays work only for FC3 aircraft NOTHING ELSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sport Posted June 11, 2018 Share Posted June 11, 2018 I've been experiencing the same. I believe it might be carrier-start related in this case. Would be interesting to see if you start on land, then fly out and interact with the carrier, if the same issues persist through the track. Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
Nealius Posted June 12, 2018 Share Posted June 12, 2018 The first track I ever recorded with the Hornet was from land, with 4-5 traps on the carrier. Replay functioned flawlessly that time. You might be on to something with the land starts. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 12, 2018 ED Team Share Posted June 12, 2018 Replays work only for FC3 aircraft NOTHING ELSE incorrect I look at tracks all day long, it is hit and miss for all track recordings regardless of aircraft. short tracks work better, when I reproduce something I make it as short as possible for the dev team. Mulitplayer tracks especially large ones are less likely to work. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Sport Posted June 12, 2018 Share Posted June 12, 2018 incorrect I look at tracks all day long, it is hit and miss for all track recordings regardless of aircraft. short tracks work better, when I reproduce something I make it as short as possible for the dev team. Mulitplayer tracks especially large ones are less likely to work. So you’re saying it’s a bug? There are a lot of content creators, myself included, who would like the tracks to be reliably played back, and have more friendly UI controls to interact with it. The former being of a higher priority right now. In my testing, it seems spawning from a carrier corrupts the user’s track reliably. My suspicion is that the sim takes the player’s movement at spawn as “zero” so if the deck is pitching, rolling, and moving, then that “zero” will be thrown off for the rest of the track Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
dadunn1700 Posted June 22, 2018 Share Posted June 22, 2018 (edited) I'm having the same issue with the carrier landings. In the past I never watched tracks inside DCS. I would always use Tacview, but with the introduction of the Hornet and carrier landings changed all that. The DCS track recorder is a very useful feature. Been practicing my Case 1 carrier recoveries and, once I finish after an hour or so, I like to watch what I did in 3rd person. 1st landing always works as expected with the track recording, but on the 2nd I am WAY off course and land in the middle of the ocean off to the left or right side of the carrier. Annoying at times because I really want to see the landings I believe I nailed based on what I saw from the ball/tree. Edited June 22, 2018 by dadunn1700 Link to comment Share on other sites More sharing options...
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