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Old 06-27-2018, 04:35 PM   #11
xvii-Dietrich
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Originally Posted by MikiBzh View Post
Open your MissionEditor.lua with notepad++, then delete the two -- before test_topdown_view_models = true, and you are good to go.

This is the best solution. It mostly works. There are 1-2 things where it doesn't handle the rotation correctly, but nearly everything is rended in 2D, so you can get an idea of size and orientation.


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Old 06-30-2018, 09:48 AM   #12
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Yup, a handy option. Helps greatly in mission design. Spiffy to the max IMO
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Old 06-30-2018, 06:36 PM   #13
Captain Orso
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I think most of the issue with this, are issues with the objects themselves, which is what ever pointer or hotspot or whatever determines what the facing direction is, often has nothing to do with what is logically the player would expect the facing direction ought to be.

EG the Bofors, when you set their facing direction (even without the 2D on map graphics), for example to 90° (due east), in mission when you look at the unit, it's gun barrel is pointing at 270°(due west).
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Old 07-01-2018, 07:53 PM   #14
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Originally Posted by Captain Orso View Post
EG the Bofors, when you set their facing direction (even without the 2D on map graphics), for example to 90° (due east), in mission when you look at the unit, it's gun barrel is pointing at 270°(due west).

All trailered/ pulled units are like this. Think of the towing-connector as the "front" of the unit, rather than the muzzle of the gun being the front.
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Old 07-02-2018, 10:30 AM   #15
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Since you cannot limber these guns, if they are on the map, they will be operational. So if the player is putting one on the map, he's interested in which direction the barrel is pointing.

There are other objects which are illogical as well. The NTTR revetment for example. IMHO logically the side which should point toward the enemy should be the orientation; but the side open for aircraft to taxi in to it, could also be considered to be a logical choice, but off to the side between these two?!?! But at least with the 2D view you can see which way it is pointing.

But with the Bofors, at least I cannot l tell which is front or back for looking at the 2D view.
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Old 07-02-2018, 10:34 AM   #16
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The gun can travers 360 degrees, so using the barrel for facing is not logical at all. Hence the towing eye being the front I suspect?

The revetments - well OK, you got me there!
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Old 07-02-2018, 10:42 AM   #17
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Yes, they can, but when the gun has no targets at which to aim, the barrel returns to its ready position, which is the direction it points per default. It is only logical the player has this as its reference.
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