sobek Posted July 11, 2013 Share Posted July 11, 2013 Could the guns have penetrated the tank, killing or wounding the driver, and he just simply steered off the road, and if it was enough of an incline the tank rolled over on its side... more likely? I thought of this as well. It seems a lot more likely. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
mmaruda Posted July 11, 2013 Share Posted July 11, 2013 Wow, physics discussion... This feels like an IL-2 forum already. :) Link to comment Share on other sites More sharing options...
SkateZilla Posted July 11, 2013 Share Posted July 11, 2013 (edited) Could the guns have penetrated the tank, killing or wounding the driver, and he just simply steered off the road, and if it was enough of an incline the tank rolled over on its side... more likely? or he tried to turn tail and run... and forgot about the hill on the side of the road... AP Rounds couldn't penetrate side, front or turret armor or medium/light armour tanks.. .they'd have to hit them in the exhaust, from behind... if you had a plane strafign you from directly behind, what would you do?, Turn that shiz.... .50 Cal Rounds were ineffective vs heavy armour, might as well throw rocks at it. Edited July 11, 2013 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
hegykc Posted July 11, 2013 Share Posted July 11, 2013 Must have been TPA rounds www.replikagear.com Link to comment Share on other sites More sharing options...
Bearcat Posted July 11, 2013 Share Posted July 11, 2013 :unsure: .............. Wow... I never thought I would see this debate going again.. but it seems to be percolating... LOL.. I think that if Ilya is smart, he will hit up Korea first.. and then go back to WWII ... BoS is going to be here in 12-18 months .. and while some think it will suck.. I think it will be quite good.. Korea on the other hand is a totally untapped theater .. much like WWI was when RoF came out.. Now RoF has a lock on WW I at the moment... with WT & BoS in the mix I don't think coming out with a full blown DCS WWII sim would be the best direction.. Of course there are those who would snap it up in a heartbeat.. but Korea is wide open... and it is a theater that IMO encapsulates the best of both worlds... I never was a fan of modern era sims after I fell into the WWII thing ... I have FC and the A-10 .. but I never really messed with them too much.. and even though there are probably hundreds if not thousands who would love a study sim.. most folks want a simpler MO in a sim.. (at least that is my opinion as evidenced by the success of WT..) I think that if BoS falls somewhere in between IL2 and CoD as far as FMS & DMs, leaning closer to CoD .. which is highly possible regardless to what some may think it will do well.. and given that rather than copeting directly with products that are already on the market .. Korea is the place to hit the beach .. and plan to branch out either forward or backwards in the timeline from there for future projects.. I think Ilya has a sweet spot for WWII though.. He had the vision to see the Pacific as a theater to go to in IL2 which was a very good move. From my understanding Oleg wanted no part of the PTO .. it was Ilya who pushed for it and over a decade IL2 is still going strong because of it. I don't think that IL2 would have become as popular had it not ventured into the Pacific.. so it is this vision that I think we will see.. Galba.. in this new product. At least I hope so because the Korean era has not been done properly yet given the advances in technology since the last time it was done. It has Russian aircraft so as to appeal to the Russian market and it is an era that is not quite fly/fight by wire but not all seat of the pants either. [sIGPIC][/sIGPIC] AMD Fx-8350 | ASUS M5A99X EVO | EVGA 1050G PS | Corsair Force 3 240GSSD Samsung 840 EVO 500G SSD | 32G Corsair Vengance DDR3 | Seagate 1TB 7200RPMHD WD 2TB 7200 RPMHD XFX DD FX-HD 7870 2GB DDR5 | SB Xi-Fi APU | W7 U | TIR3 MSFFB2 | Saitek X-52|SaitekPro Pedals | Logitech Z-640 5.1 | ASUS VE248 24" LCD Link to comment Share on other sites More sharing options...
ED Team NineLine Posted July 11, 2013 ED Team Share Posted July 11, 2013 Well we know nothing about the moment this happened, so it could be anything... it could be a wild pilot tale for all we know :) or he tried to turn tail and run... and forgot about the hill on the side of the road... AP Rounds couldn't penetrate side, front or turret armor or medium/light armour tanks.. .they'd have to hit them in the exhaust, from behind... if you had a plane strafign you from directly behind, what would you do?, Turn that shiz.... .50 Cal Rounds were ineffective vs heavy armour, might as well throw rocks at it. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted July 11, 2013 Share Posted July 11, 2013 There was one group of P-47s that blew up 2 tigers on a road by shooting the road and deflecting the rounds up into it's undercarriage where there is minimal/next to no Armour, I think there's actually video / gun camera footage of it somewhere (youtube?). Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Rotorhead Posted July 11, 2013 Share Posted July 11, 2013 Well you need to account that most modern weapons are built in a way so as to absorb the energy from the shot and distribute a smaller force over a longer time instead of a very high force over a short time. All automatic or semi-automatic weapons do this to some extent. Depending on how fast the bullet decelerates in the target and the caliber, it can indeed knock someone off their feet. Of course being propelled through the air for a few meters from the impact of a handheld weapon system is over the top. I'm no gun expert at all, but AFAIK the knock-down effect is caused by the pain and surprise of being shot instead of the actual kinetic energy of the bullet. For what I know it's entirely possible to withstand a bullet hit without being knocked down. That is correct. But, the tank is either stationary or moving perpendicular to the aircraft path. And the P-47 has 8 tons which are moving forward and have kinetic energy... Something like that anyway, I'm no physicist, but it's not just aircraft weight vs tank weight. You mean that some of the energy of the aircraft is transferred to the bullet? True, because plane's airspeed adds to the bullets speed, giving it a little more punch. But some 150 knots of extra speed can hardly add so much energy to the projectiles to give them such magic power. The same goes for aircraft weight. Even if it was as heavy as the tank, the incredible recoil would stall it on dime. Link to comment Share on other sites More sharing options...
hegykc Posted July 11, 2013 Share Posted July 11, 2013 You mean that some of the energy of the aircraft is transferred to the bullet? True, because plane's airspeed adds to the bullets speed, giving it a little more punch. But some 150 knots of extra speed can hardly add so much energy to the projectiles to give them such magic power. The same goes for aircraft weight. Even if it was as heavy as the tank, the incredible recoil would stall it on dime. I was thinking it would be fair to include aircraft weight and kinetic energy when talking about recoil but yeah, pretty wild story... I'm telling you, it was TPA rounds. That's 'Tank Pushing rounds' for all you noobs. www.replikagear.com Link to comment Share on other sites More sharing options...
outlawal2 Posted July 11, 2013 Share Posted July 11, 2013 I was thinking it would be fair to include aircraft weight and kinetic energy when talking about recoil but yeah, pretty wild story... I'm telling you, it was TPA rounds. That's 'Tank Pushing rounds' for all you noobs. Yes Tank Pushing Rounds... And a LOT of alcohol consumption... :lol: "Pride is a poor substitute for intelligence." RAMBO Link to comment Share on other sites More sharing options...
NRG-Vampire Posted July 11, 2013 Share Posted July 11, 2013 AFM is better in everyway when flying. yeah, AFM is better than SFM i have problem only with the developing time of AFMs if i remember correctly DCS:Mustang development time needed 5-6 years so if they can bring cool and finished external and internal MAX model into DCSW then developing time should be reduced 2-3 years which is still too long for only one module but i hope they will able to speed up/shorten dev. time somehow Link to comment Share on other sites More sharing options...
SkateZilla Posted July 11, 2013 Share Posted July 11, 2013 PFM is better than AFM, Which is better than IFM, which is better than SFM.. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
DayGlow Posted July 11, 2013 Share Posted July 11, 2013 Are you sure about the time? BS 1 was released in 2007 and A10C was in early 2011. My understanding was that the P-51 started as an internal project to demonstrate the flexibility of the engine and was started some time after the A10 was released. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
SkateZilla Posted July 11, 2013 Share Posted July 11, 2013 yeah, AFM is better than SFM i have problem only with the developing time of AFMs if i remember correctly DCS:Mustang development time needed 5-6 years so if they can bring cool and finished external and internal MAX model into DCSW then developing time should be reduced 2-3 years which is still too long for only one module but i hope they will able to speed up/shorten dev. time somehow most of the planes in the WWII Era had similar Hydrualic and electrical systems, and barely any computerized Avionics. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SimFreak Posted July 11, 2013 Share Posted July 11, 2013 if i remember correctly DCS:Mustang development time needed 5-6 years Why not say decade or millennium? if we going to start just throwing numbers around, mind as well make the big.... Link to comment Share on other sites More sharing options...
NRG-Vampire Posted July 11, 2013 Share Posted July 11, 2013 Why not say decade or millennium? if we going to start just throwing numbers around, mind as well make the big.... I'm not making up/finding out that 5-6 years per aircraft Yo-Yo wrote http://forum.lockon.ru/member.php?u=2447 Link to comment Share on other sites More sharing options...
ALDEGA Posted July 11, 2013 Share Posted July 11, 2013 My understanding was that the P-51 started as an internal project to demonstrate the flexibility of the engine and was started some time after the A10 was released. Many years ago the first prop was modelled and a piston engine. Then Ka-50 went in production and got enhanced rotor grown from the prop and turboshaft growing from the piston engine *snip* A-10 got its turbofan derived from Ka-50 engines (the same math but more complicated). Ka-50 downwash model finally gave P-51 model and a little downshifting of gas-turbine engine gave V1650-7. Yes, it was P-51D , at least the visual model :). 2003-2004 as far as I remember. . Link to comment Share on other sites More sharing options...
Spectre_USA Posted July 11, 2013 Share Posted July 11, 2013 Are you sure about the time? BS 1 was released in 2007 and A10C was in early 2011. My understanding was that the P-51 started as an internal project to demonstrate the flexibility of the engine and was started some time after the A10 was released. Holding your breath around here will get you turning blue and falling over. Heck, I'm still waiting to fly over Nevada again, and it's only been 5 years or so... :huh: [sIGPIC][/sIGPIC] A tale of 2 hogs Link to comment Share on other sites More sharing options...
zaelu Posted July 11, 2013 Share Posted July 11, 2013 I'd say don't get too excited. When someone fails big time trust level lowers. So until we see some DCS WW2 Module made by RRG and that is functional enough... it's just uh-oh. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
ED Team NineLine Posted July 11, 2013 ED Team Share Posted July 11, 2013 By those comments it seems that it was indeed a side project with not much priority, I would think the 190 would come together faster as its going to be an actual module, where as the P-51 started out as something else... I'm not making up/finding out that 5-6 years per aircraft Yo-Yo wrote http://forum.lockon.ru/member.php?u=2447 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted July 11, 2013 Share Posted July 11, 2013 im pretty sure the long Dev Time for the P-51 was actually integrating the new Prop Engine Model/Physics into the Engine (torque roll etc etc), not to mention the old systems :p plus it was originally a side project, then decided to commercialize (or something along those lines) now that that's all done, someone can come in and make WWII Planes quicker as they wont have to build an engine model for DCSW, they just use the engine model they have and model the engine specs correctly Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted July 11, 2013 ED Team Share Posted July 11, 2013 now that that's all done, someone can come in and make WWII Planes quicker as they wont have to build an engine model for DCSW, they just use the engine model they have and model the engine specs correctly I doubt its that easy, although they arent as advanced as todays fighters, they still have some complex systems that are unique to each fighter. To model those systems and make the work like they should has to be quite a task. Cooling, fuel, electrical, weapon systems, etc all might work slightly different from one aircraft to the next, I doubt that they can set it up by template for each aircraft. Not to mention, once again, getting the specs on each of these systems to accurately model them. This isnt IL2, they dont just put in some code somewhere that this plane should go this fast at this altitude at this weight :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted July 11, 2013 Share Posted July 11, 2013 ^ That's what I meant to say... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
paddyman Posted July 11, 2013 Share Posted July 11, 2013 Great news!. I am not really a big ww2 era fan but if its a good product i would probably pick it up like i did P51. One nice vision that does come to mind is a wave of fully human manned flying fortress with people manned turrets and fighter escort coming in to bomb the air field. Picked up on radar the squadron of fighters are scrambled into the air as fast as they can to bring them down before they get into range! - who will win?? :) Link to comment Share on other sites More sharing options...
Merlin-27 Posted July 11, 2013 Share Posted July 11, 2013 I'm late to the party, but wow! This has the potential to be some really great news for not only the WW2 guys but DCS overall. More horsepower to the cause. Can't wait. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
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