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Old 02-06-2018, 07:55 AM   #811
Ciribob
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Reproduced and reported to ED

Thanks for the report!

Fingers crossed for a fix soon.

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Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD
CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup
Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required!
DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
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Old 02-06-2018, 06:28 PM   #812
Ciribob
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Great news!

Fixed in latest hotfix from ED

Amazingly quick turn around.




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Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD
CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup
Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required!
DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
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Old 02-13-2018, 11:24 AM   #813
wopski
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Hi there!

Thanks for a great script file it sure does add alot to DCS helo flyers!

I'm having issues when making missions in the new 2.5 beta where I can spawn a create and then after that I'm told I can't because of count down timer and it's t -minus time after the last create was spawned? So if I try to spawn 1 minute after it say I have to wait -60.00 seconds, two minutes is -120?

Cool off timer is set to +20 seconds.

Latest Mist and CTLD lua files are being used.

Any help would be appreciated.

Regards,

WOPSKI
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Old 02-15-2018, 01:16 PM   #814
dans679
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Also having the crate spawn timer cool-off issue. It appears the timer is counting in reverse, unable to spawn crates even if the cool of timer is set to 0.

Current Mist in use, on OB 2.5

Thanks for your great work.
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Old 02-15-2018, 07:50 PM   #815
Ciribob
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Sounds like a bug! I'll try to sort on the weekend

Thanks for reporting!

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Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD
CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup
Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required!
DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
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Old 02-16-2018, 01:00 PM   #816
wopski
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Many thanks!
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Old 02-18-2018, 05:20 PM   #817
Ciribob
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New version of the CTLD Script v.1.72

Make sure you have the latest MIST !

Change log - same as 1.71 as its a bugfix for 1.71
  • Bug fix with the logic for stopping crate spam - thanks to @dimpah on GitHub for the fix
  • Improvements for JTAC Search Speed (more efficient LUA)
  • Better Priority Logic - hpriority, priority etc
  • Extra Status report in f10 for JTAC - list number of unit types visible
  • Added ability to set maximum group size per aircraft that can be loaded

Added ability to set maximum group size per aircraft that can be loaded

Just add the exact unit name (can be obtained from the mission file in the .miz if you extract it)

if a group is too large to fit, an error is shown when trying to load troops

Any templates that are on the F10 are also automatically filtered out.

This part isnt yet added to GITHUB readme

Look for the part below in the CTLD.lua and edit - then add to your mission

Example below limits all types of Gazelle to only 4 units
Code:
-- ************** Maximum Units SETUP for UNITS ******************

-- Put the name of the Unit you want to limit group sizes too
-- i.e
-- ["UH-1H"] = 10,
--
-- Will limit UH1 to only transport groups with a size 10 or less
-- Make sure the unit name is exactly right or it wont work

ctld.unitLoadLimits = {

    -- Remove the -- below to turn on options
     ["SA342Mistral"] = 4,
     ["SA342L"] = 4,
     ["SA342M"] = 4,

}
Please see Readme and Github for latest code and how to use

Link:https://github.com/ciribob/DCS-CTLD


Examples:http://forums.eagle.ru/showthread.php?p=2621619

As always, please let me know if you have any issues or suggestions!

*** FOR 2.5+: Make sure all human players are in separate groups / flights ***
__________________
Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD
CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup
Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required!
DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

Last edited by Ciribob; 04-08-2018 at 09:40 PM.
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Old 02-19-2018, 11:10 AM   #818
neetz
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Hello. Thank you for that awesome script. Started to test that out yesterday, have one quetion so far. How can i adjust the message time for JTAC lasing new targets to be longer? Cant remember them so quick so i'd like to write them down first. I know i can check the status but I would like to make is as user friendly as possible.

I thought it might be this line in CTLD but after testing, that seems not to be the case.?

Code:
ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 10, _jtacUnit:getCoalition())
Thanks.
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Old 02-19-2018, 12:05 PM   #819
kreisch
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Did you reload the script in the mission after you saved it in the editor?

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Old 02-19-2018, 12:09 PM   #820
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Code:
ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 80, _jtacUnit:getCoalition())
Simply change the number in this line of code to how ever many seconds you wish the message to be displayed for. In this example I have set mine to 80 seconds (1 minute and 20 seconds). Hope this helps.....Cheers
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