Baaz Posted October 20, 2019 Share Posted October 20, 2019 (edited) Sorry if said already, but: Ability to copy/paste trigger zones, PLEASE. To further build on that: The ability to copy/paste trigger zone list for easy transfer to scripts. If the above is possible already, could someone please take the time to explain, thanks. Edited October 20, 2019 by Baaz Link to comment Share on other sites More sharing options...
Proof Posted October 20, 2019 Share Posted October 20, 2019 Allow initial point objects to be included when saving/loading static template files or create a separate template save function for them, please. Link to comment Share on other sites More sharing options...
shagrat Posted October 20, 2019 Share Posted October 20, 2019 Integrated Help for triggers/conditions/actions and an updated Mission Editor manual with details on how to use the dozen or more new actions etc. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
nickos86 Posted October 21, 2019 Share Posted October 21, 2019 Set DMPI for AI wingman in the flight. In addition an optional 'weapon' option - that way the AI will be instructed with which weapon to strike the target. If the option not selected - the AI will decide by it's own. When giving them the order of "engage target and rejoin" the AI will attack the predefined DMPI or DMPIs (primery/secondary). Link to comment Share on other sites More sharing options...
Captain Orso Posted October 21, 2019 Share Posted October 21, 2019 Flight -> Prepare Mission - Fix The goal is to be able to make settings for aircraft which start other than cold, especially air-start an aircraft trimmed (regardless of load-out) and in "autopilot", but also radio channels, lighting, etc., etc. Make it possible to copy these settings over from one aircraft of a type to another of the same type, so that they do not have to be made manually for each and every aircraft of a type. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
SoW Reddog Posted October 21, 2019 Share Posted October 21, 2019 I don't know if this counts as a mission editor request or not but.... I'd like the MP interface changing so that it's not possible to see both side's slots and airfields as soon as you load in. Ideally I'd prefer a much more FOG OF WAR type system where you choose a side and then can only see the slots that are available. It makes little sense to me that you can log into a server, see exactly where a pilot has spawned in and fly there to kill him on the ground because he's gone AFK for a little while or is slower and less experienced in getting the aircraft started than you are. For a game which prides itself so highly on REALISM, I find it...odd to say the least. Link to comment Share on other sites More sharing options...
philstyle Posted October 21, 2019 Share Posted October 21, 2019 I'd like the MP interface changing so that it's not possible to see both side's slots and airfields as soon as you load in. . I'd also like this. There should be a realism option which disables the table showing where each player has spawned. 2 On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
Whozdär Posted October 21, 2019 Share Posted October 21, 2019 Not directly a ME feature, but an ability to save the current state of a mission would be awesome. Then all human players would probably have to be sent back to their spawn points for when the game is resumed on the dedicated server. And therefore, ability to edit saves in ME. (to add / remove some AI units, make them move etc) Link to comment Share on other sites More sharing options...
Worrazen Posted October 21, 2019 Share Posted October 21, 2019 (edited) - Escape key having some kind of a function, exit dialog? - A generic out of the box "Patrol" setting for movable units in the waypoint options, without having to setup separate triggers to tell them to go back to the opposite end of the path when reaching the last waypoint. I'm going to post my big list of ideas in a few moments I hope there still is a few hours left. ASAP. (Still writing ..) Edited October 21, 2019 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 21, 2019 Author ED Team Share Posted October 21, 2019 Thanks for all the suggestions guys, I will try and get them all submitted to the team for review, thanks! @Worrazen, just PM it to me ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SspectrumM Posted March 3, 2021 Share Posted March 3, 2021 This please... Or this... 1 Link to comment Share on other sites More sharing options...
Hoirtel Posted March 9, 2021 Share Posted March 9, 2021 I'd like a simple selection box.... 3 Link to comment Share on other sites More sharing options...
Napa Posted March 19, 2021 Share Posted March 19, 2021 (edited) On 3/9/2021 at 9:51 PM, Hoirtel said: I'd like a simple selection box.... If you are talking about dragging the mouse to a selection box to select multiple units at once without individually clicking at each one then... Yes I agree. Given the complexity of different units, it might be tricky. However, allowing a selection box only for static objects for example it would be a huge addition to make mission building faster. Edited March 19, 2021 by Andreas - VF-14 Napa 2 Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p Link to comment Share on other sites More sharing options...
- Sonic - Posted March 19, 2021 Share Posted March 19, 2021 3D preview for have a better placing 13 Link to comment Share on other sites More sharing options...
Hiob Posted March 19, 2021 Share Posted March 19, 2021 49 minutes ago, L-1011 said: 3D preview for have a better placing I think the placing of units, client controlled or AI or passive, is a pain in the butt..... any improvement in that regard is welcome! 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
Harry.R Posted March 19, 2021 Share Posted March 19, 2021 If possible I'd like a Template for active airfields included, so no more sterile airbases or spending hours in the ME creating clutter. 7 Link to comment Share on other sites More sharing options...
Hiob Posted March 19, 2021 Share Posted March 19, 2021 9 minutes ago, Harry.R said: If possible I'd like a Template for active airfields included, so no more sterile airbases or spending hours in the ME creating clutter. +1 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
Hoirtel Posted March 19, 2021 Share Posted March 19, 2021 5 hours ago, Andreas - VF-14 Napa said: If you are talking about dragging the mouse to a selection box to select multiple units at once without individually clicking at each one then... Yes I agree. Given the complexity of different units, it might be tricky. However, allowing a selection box only for static objects for example it would be a huge addition to make mission building faster. Yes that's it. A selection box for statics would do. I see for units it may be harder, but we can already copy and paste groups, just not select them... 51 minutes ago, Harry.R said: If possible I'd like a Template for active airfields included, so no more sterile airbases or spending hours in the ME creating clutter. On 3/9/2021 at 7:51 PM, Hoirtel said: I'd like a simple selection box.... On that template note if we could use a selection box and make templates from that, that would be helpful. I hate that saving a template saves everything on the map. Seems useless as its little difference from re-editing the .miz file. I now add airbase clutter on fresh maps and then save as templates so I can paste them into other missions. Its a workaround. Link to comment Share on other sites More sharing options...
MemphisBelle Posted March 19, 2021 Share Posted March 19, 2021 On 3/9/2021 at 8:51 PM, Hoirtel said: I'd like a simple selection box.... I absolutely second this, it is extremely annoying to pick each static object individually when moving an entire FOB from one Place to another 3 DCS-Tutorial-Collection BlackSharkDen - Helicopter only Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective Link to comment Share on other sites More sharing options...
Motorpsyhco Posted March 20, 2021 Share Posted March 20, 2021 Hopefully that includes having the Windsock placed on each end of the runway for visually seeing the wind on all airfields! I believe it should have been already placed as you bring up the ME. Link to comment Share on other sites More sharing options...
Tusky Posted March 22, 2021 Share Posted March 22, 2021 When using the rules, the possibility to switch between TRUE and MAGNETIC bearing. Link to comment Share on other sites More sharing options...
Jarlerus Posted March 22, 2021 Share Posted March 22, 2021 A way to block the access to the Scoreboard, as a mission file setting. Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify Link to comment Share on other sites More sharing options...
Fisherman82 Posted March 22, 2021 Share Posted March 22, 2021 On 3/3/2021 at 2:40 AM, SspectrumM said: This please... Or this... The most bizzare thing about DCS is that these conditions are not in the ME, specially since it can be done for AWACS and EWRs with a simple script already. This is a huge gamechanger. Link to comment Share on other sites More sharing options...
Snacko Posted March 24, 2021 Share Posted March 24, 2021 Add an Elevation Attribute to the Effects (Smoke/Fire). So that we can put them at the top of Oil Platforms; Houses; Factories; etc.. 5 Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Beltza Posted March 25, 2021 Share Posted March 25, 2021 Areas to random spawn units, groups and waypoint. 3 [sIGPIC]https://imgur.com/pdHN44Y.jpg[/sIGPIC] 24 Flotilla Geweih Link to comment Share on other sites More sharing options...
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