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PAK-FA Project


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Yes the original does not have labels hahaha, Those were just a tease and ideas,the Original is ready to be shown Take a Look Below:D:smartass:

 

 

DCS_5_17_2018_11_04_06_AM.png

 

))) Much better.

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Still?

 

It will remain classified for the next 50 years.

 

I agree with you, That is why I am so limited in what i can bring,but like I said from day one I will continue Evolving it as my skills rise and more information comes in, is something I promised this community and because the Will i have into creating this is strong and I cant back down no matter what, as long as I am alive I will do whatever it takes to make this a better experience for all of us.

 

 

-----------------------------------------

Never Stop Trying.

Never Stop Believing.

Never Give Up.

-----------------------------------------

Your Day will come!

And if it does not While i am alive it will by someone else.


Edited by cubanace
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because the Will i have into creating this is strong and I cant back down no matter what, as long as I am alive I will do whatever it takes to make this a better experience for all of us.

 

Thank you for your great example of dedication I salute you.

METEOP

 

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all plane's afterburn colour change or only PAK-FA does?if only it does.plz share us the skill.THank you.

 

This does not effect other plane types afterburner only SU-57.

 

Guide Below.

 

Step #1 GO to your aircraft Main lua and under engines_nozzles = add this line of code

afterburner_effect_texture = "Afterburner_ YourAircraftname",

 

Step#2 Go to

\DCS World\Bazar\Effects\ParticleSystem2\ afterburner.dds and afterburner_circle.dds

Copy them and open them with your paint program of choice and paint to your liking and

Then save as afterburner_youraircraftname,afterburner_youraircraftname_circle.

 

Step# 3 Add your new Afterburner Texture into your mod texture folder.

 

Done!!!.

 

Example of code below.

C__Users_CubanAce_Simulations_Saved_Games_DCS_Mods_Aircraft_Pak-Fa_Entry_Su-57.lua_-_Notepad_5_19_20.png


Edited by cubanace
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Is this also possible to be done for missiles?

 

NO

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Whole New Set of Air to Air Weapons.

 

Hi Folks!..

 

NExt Update is Getting Closer to release!,The reason is has taken a bit longer is because I am including a Whole New set of my own made 3d Missile Models for Air to Air.

 

My Goal is to have My Own complete set of both air to air and air to ground Weapons Modeled for the SU-57 and not use dcs models,This is something i must do to learn more and not depend on dcs so much:D

 

 

KS-172 and K-77M

DCS_5_21_2018_7_33_17_PM.png

KS-172 Model viewer/encyclopedia WIP no info yet,just testing view.

DCS_5_21_2018_5_18_41_PM.png

 

SU-57 Ready to take on any challenge!!

DCS_5_21_2018_7_33_41_PM.png

 

Weapons Model so far include,K-77M,KS-172,RVV-AE-PD WIP

RVV-Family.jpg


Edited by cubanace
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News Update

 

Another News Update about the SU-57 and what is being added for next Build.

 

External MOdel Improvements.

# 1 New IRST model and Animations Added. (WIP)

# 2 Canopy Wear Reflection Added.

# 3 External Model Pilot Animated(Now turns its head where you look).

# 4 External Rear canopy Rail Model and textures Improved.

# 5 Canopy Glass Shape Modeled from scratch with blueprints and deleted the original.

# 6 Landing gear retraction Improved and added new textures to landing gear pistons.

# 7 Afterburner TExtures Unique to that of Pak fa Engine,This will not effect other planes in the game.

 

Missiles Added: "These were not in the game".

# 1 KS-172 (Long Range)

# 2 K-77M (Long Range)

# 3 RVV-AE-PD (Medium Range) RamJet.

 

 

New AfterBurner Effects and Wear canopy Reflection can be noticed below.

Movies__TV_5_24_2018_8_29_53_AM.png

 

New IRST Shape and Animated,it will turn to where your tracking.

Photos_5_24_2018_8_28_34_AM.png

2

Photos_5_24_2018_8_28_17_AM.png

 

And Here is the DEMO Preview of a Few improvements for Next BUild Release.

 

Afterburner Effects and Textures (Credits go to SkateZilla for teaching me how to deal with different types of DDS settings).

DCS_5_24_2018_7_21_02_PM.png

Please Dont use the Burner to much or you guys will run out of Gas! HAHAH.

DCS_5_24_2018_7_22_19_PM.png


Edited by cubanace
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Better, and better, slowly growing:thumbup:

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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Work Continues on the SU-57 Flight Manual.

Microsoft_Edge_5_28_2018_1_07_48_AM.png

RWR Symbology

Microsoft_Edge_5_28_2018_2_16_04_AM.png

Example,Missile and Radar Lock.

Lock_or_Missile_launch_Warning..png

Contact Altitude

Altitude_of_target..png

 

Contact and Radar Emitters Type

Threat_Type..png

Direction Of Radars ad contacts,Each Section Lights of Depending where you are being track from.

360.png

 

Each Symbol and letter/number will be explained in the tutorial, what it does and how it responds and changes in animation.

 

"NOTE"

This is an RWR that I Custom made from Scratch and is not in anyway the REal RWR of the Su-57,i just tried to add something that would seem 5th gen until I get more info on its shape and how it works ect.


Edited by cubanace
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