fargo007 Posted August 16, 2017 Share Posted August 16, 2017 What I want to happen: extract4 exists at start. extract2 is my late activation group. a - Pick them up at pickzone 1. I am using the radio, other, CTLD, Troops, Load/Unload Troops radio menu. b - Fly them to dropzone1, use the radio menu to drop them off. c - Have them proceed along their assigned waypoints. --------------- Triggers are set to deactivate extract4 and activate extract2. --------------- What happens: I pick up extract4, fly them to dropzone1, and use the radio. extract4 disembarks, and executes a random route to a random blue flag. extract2 never gets activated, despite the trigger (which is firing, because other stuff is in it) I know I'm messing something up. Can't figure it out. Any help appreciated. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted August 16, 2017 Share Posted August 16, 2017 If you put the mission here maybe someone could help you. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
fargo007 Posted August 16, 2017 Author Share Posted August 16, 2017 (edited) Thanks, This is one of the test missions. The dropped off troops make a bee line away from their waypoints. All I did was change the Huey to the Mi-8 since that's what I have. The problem is that the group I pick up, extract10, is the group that gets dropped off at the ExtractGroupInZone. extract11 never gets spawned. Edited August 16, 2017 by fargo007 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
fargo007 Posted August 16, 2017 Author Share Posted August 16, 2017 mission file attached (I think).Troop_mission.miz Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Ciribob Posted August 19, 2017 Share Posted August 19, 2017 Managed to reproduce the bug and reported internally to ED. Hopefully be fixed in a future ED Patch :) For reference - if a group is destroyed using :destroy() then triggers will no longer apply once its respawned. If it dies normally and is respawned, its ok Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
fargo007 Posted August 22, 2017 Author Share Posted August 22, 2017 Thanks Ciribob! Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Rockrend Posted December 14, 2018 Share Posted December 14, 2018 (edited) I know this is an old thread, but did this bug ever get resolved? I’m trying the tropp deployment mission as described and it doesn’t seem to work for for the reasons mentioned above. Thanks in advance. Edited December 14, 2018 by Rockrend Link to comment Share on other sites More sharing options...
Gizzy Posted January 23, 2019 Share Posted January 23, 2019 I know this is an old thread, but did this bug ever get resolved? Unfortunately there has been no resolution to this problem... it is still broken in that the CTLD offloaded group or unit ID will not be recognised by any trigger. The Group ID is still correct if you check with the F10 but DCS will not act on it. Link to comment Share on other sites More sharing options...
Rockrend Posted January 24, 2019 Share Posted January 24, 2019 Unfortunately there has been no resolution to this problem... it is still broken in that the CTLD offloaded group or unit ID will not be recognised by any trigger. The Group ID is still correct if you check with the F10 but DCS will not act on it. Thanks very much for the reply. Link to comment Share on other sites More sharing options...
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