MasterZelgadis Posted October 8, 2018 Share Posted October 8, 2018 at 3-4nm they don't even hit on the same postal code Might be mistaken here, but isn't that far out of range? "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
DrGarantia Posted October 8, 2018 Share Posted October 8, 2018 (edited) Found the problem, it only happens when you start with HEI ammo set in the mission editor. Basically, the default HEI pipper you get is giving the AP shell impact point instead of the HEI point, the picture bellow explains how to fix and reproduce the issue. Try holding off firing until about 1 mile out or less...a one second burst is pretty devastating at that range. Why would I get 1m from manpads and ZU-23 in the first place? The whole point of using HEI ammo is to get those, and trucks, from a safe distance, not really a tank busting loadout but much more adequate for the missions I am flying right now. :thumbup: Might be mistaken here, but isn't that far out of range? Never really tried CM at those distances to be sure, I would expect them to just harmless bouce and maybe scare some birds here and there :lol: edit: oh, btw I am using 3-4nm just as exemple to exaggerate the difference between the two shells impact points. 2-2.5 is working great against soft targets so far. Edited October 8, 2018 by DrGarantia Link to comment Share on other sites More sharing options...
dononelson Posted October 9, 2018 Share Posted October 9, 2018 Found the problem, it only happens when you start with HEI ammo set in the mission editor. Basically, the default HEI pipper you get is giving the AP shell impact point instead of the HEI point, the picture bellow explains how to fix and reproduce the issue. Why would I get 1m from manpads and ZU-23 in the first place? The whole point of using HEI ammo is to get those, and trucks, from a safe distance, not really a tank busting loadout but much more adequate for the missions I am flying right now. :thumbup: Never really tried CM at those distances to be sure, I would expect them to just harmless bouce and maybe scare some birds here and there :lol: edit: oh, btw I am using 3-4nm just as exemple to exaggerate the difference between the two shells impact points. 2-2.5 is working great against soft targets so far. OK, so it looks like: 1) Choose HEI in the flight planner 2) Use IFFCC to switch to CM 3) Exit IFFCC?? And go back in and change back to HEI? Anyone think that would be a work-around until DCS figures this out? Time flies like an arrow. Fruit flies like a banana. Link to comment Share on other sites More sharing options...
DrGarantia Posted October 9, 2018 Share Posted October 9, 2018 OK, so it looks like: 1) Choose HEI in the flight planner 2) Use IFFCC to switch to CM 3) Exit IFFCC?? And go back in and change back to HEI? Anyone think that would be a work-around until DCS figures this out? Yes, that is what I am doing, switch IFFCC to ON after changing to CM, then switch it back to TEST for changing back to HEI. That is only if you set ammo as HEI in the mission editor. When starting with CM you just rearm with HEI and change from CM to HEI and it will work, I think that is why maybe nobody seems to have noticed this issue before, I am probably one of the few "weirdos" that load the A-10 with HEI in almost all missions :music_whistling:. Link to comment Share on other sites More sharing options...
Emmy Posted October 9, 2018 Share Posted October 9, 2018 Guess I'm so used to loading everything from scratch on the ramp that I've never noticed this. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Yurgon Posted October 10, 2018 Share Posted October 10, 2018 Found the problem, it only happens when you start with HEI ammo set in the mission editor. Great find, and excellent description! Can you post a new thread in DCS: A-10C Warthog » Bugs and Problems » A-10C Avionics and Weapons? A quick description with a link to this thread should be sufficient. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted February 5, 2020 Share Posted February 5, 2020 A-10C piper inaccurate with HEI So I was doing some testing with HEI and noticed that even with the piper right on the target and ammo set to HEI: the shells landed: Maybe something worth looking into? Link to comment Share on other sites More sharing options...
Harzach Posted February 6, 2020 Share Posted February 6, 2020 Issue has been around (and acknowledged) for a long time, workaround in the second topic: https://forums.eagle.ru/showthread.php?t=96577 https://forums.eagle.ru/showthread.php?t=221835 Link to comment Share on other sites More sharing options...
nighthawk2174 Posted February 6, 2020 Share Posted February 6, 2020 Geez since 2012... Thanks for the links though i'll have to check out the workaround. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 6, 2020 ED Team Share Posted February 6, 2020 Merged all threads, this is reported to the team, I can not give any clues to if or when this will be addressed currently. If I find something out I will let you all know. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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