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Old 04-25-2019, 07:11 PM   #1
mutex
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Default Pathfinding in a separate thread

It's a known issue that complex pathfinding (when moving units over long distances in CA) can freeze a server. It seems as if the pathfinding is currently done in the main thread.


If this is the case, are there plans to change this in the near future? I would love to see stuff like pathfinding (which isn't time critical) to be moved into a separate thread entirely and leave the important time critical stuff in the main thread.



It's also no problem if a unit takes 10 seconds to calculate a route. No human being is able to know a complex route within a split second anyway. This would even enhance CAs realism in DCS.


Just an idea


Cheers!
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Old 04-27-2019, 01:13 PM   #2
gunterlund21
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Also if they are going to work on this have them fix the path finding period. Vehicles still get stuck on buildings. Pathfinding process should be a priority.
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Old 05-21-2019, 01:19 PM   #3
AMVI_Groove
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Quote:
Originally Posted by mutex View Post
It's a known issue that complex pathfinding (when moving units over long distances in CA) can freeze a server.

Do you have some example?
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